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| author | Nystrata <15365192+Nystrata@users.noreply.github.com> | 2024-12-28 05:46:38 -0800 |
|---|---|---|
| committer | Nystrata <15365192+Nystrata@users.noreply.github.com> | 2024-12-28 05:46:38 -0800 |
| commit | f6f01f2002c1b84dc0abce7ddcb36fea05401fd1 (patch) | |
| tree | 1645e5309d3a2ade69cb70fb9b719d5b0cc6f04d /Source/Core/InputCommon/ControlReference | |
| parent | 05cad38abc1d25f57500e530d63b545fa7b56499 (diff) | |
Force Metroid Prime GCN and Metroid Prime 2 GCN to be 4:3
To my knowledge, all of the GameCube versions of *Metroid Prime* and *Metroid Prime 2: [Dark] Echoes* only support 4:3, not 16:9 .
Currently, Dolphin's widescreen heuristic will fail to detect this and will erratically switch between 4:3 and 16:9 when Aspect Ratio is set to Auto.
These changes prevent the erratic aspect ratio switching by manually declaring that the game is solely 4:3.
Diffstat (limited to 'Source/Core/InputCommon/ControlReference')
0 files changed, 0 insertions, 0 deletions
