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| author | Dwayne Slater <ds84182@gmail.com> | 2017-03-13 14:49:31 -0400 |
|---|---|---|
| committer | Dwayne Slater <ds84182@gmail.com> | 2017-04-15 14:03:31 -0400 |
| commit | 138b0cb14ed1761d4285a6546e6d53050f4e6a45 (patch) | |
| tree | 7c0ef181558d4e6da7069e90d53d245ba22ad033 /Source/Core/InputCommon/ControllerEmu/Control/Control.cpp | |
| parent | 9d633307e31e41545c975072dd866f0e454e29e5 (diff) | |
VolumeDirectory: Align the name table size up properly
If the name table isn't rounded up, a Wii game can read an incorrect
number of bytes when fetching the FST.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/Control/Control.cpp')
0 files changed, 0 insertions, 0 deletions
