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authorJordan Woyak <jordan.woyak@gmail.com>2022-05-19 22:33:15 -0500
committerJordan Woyak <jordan.woyak@gmail.com>2022-06-26 22:42:16 -0500
commit80d9e79cf1f56101f47e528ed390243e7fe790bf (patch)
treeeec64f775032cbd671e44d844cc33c2d378eccd7 /Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp
parent643f82539c9bc43a8573fabee3a236bfeb67cd47 (diff)
ControllerEmu: Allow settings to be categorized as "advanced". Make "Virtual Notches" and "Gate Size" categorized as such.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp
index e4d74aa524..539e02b449 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp
@@ -75,7 +75,8 @@ OctagonAnalogStick::OctagonAnalogStick(const char* name_, const char* ui_name_,
// i18n: The percent symbol.
_trans("%"),
// i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements.
- _trans("Adjusts target radius of simulated stick gate.")},
+ _trans("Adjusts target radius of simulated stick gate."), nullptr,
+ SettingVisibility::Advanced},
gate_radius * 100, 0.01, 100);
}