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| author | Pierre Bourdon <delroth@gmail.com> | 2019-10-28 16:39:10 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-10-28 16:39:10 +0100 |
| commit | 1f3d1a9b7fa2d4729ddadfc0fc923c7730a00a49 (patch) | |
| tree | 59c9aac33c104d3dc5b4039773b876cd6c389b4f /Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp | |
| parent | a825e7e09f8a39772b10c83db5322dc88e0f591f (diff) | |
| parent | da1f153b47a3f3f4eb9b976670bfddf68108bae9 (diff) | |
Merge pull request #8352 from rlnilsen/motion-controller-support-via-cemuhook-protocol
Support for motion controllers like the DualShock 4
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp new file mode 100644 index 0000000000..7133a07e59 --- /dev/null +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp @@ -0,0 +1,43 @@ +// Copyright 2019 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "InputCommon/ControllerEmu/ControlGroup/IMUCursor.h" + +#include <string> + +#include "Common/Common.h" +#include "Common/MathUtil.h" + +#include "InputCommon/ControlReference/ControlReference.h" +#include "InputCommon/ControllerEmu/Control/Control.h" +#include "InputCommon/ControllerEmu/Control/Input.h" +#include "InputCommon/ControllerEmu/ControllerEmu.h" +#include "InputCommon/ControllerEmu/Setting/NumericSetting.h" + +namespace ControllerEmu +{ +IMUCursor::IMUCursor(std::string name, std::string ui_name) + : ControlGroup(std::move(name), std::move(ui_name), GroupType::IMUCursor) +{ + controls.emplace_back(std::make_unique<Input>(Translate, _trans("Recenter"))); + + // Default values are optimized for "Super Mario Galaxy 2". + // This seems to be acceptable for a good number of games. + + AddSetting(&m_yaw_setting, + // i18n: Refers to an amount of rotational movement about the "yaw" axis. + {_trans("Total Yaw"), + // i18n: The symbol/abbreviation for degrees (unit of angular measure). + _trans("°"), + // i18n: Refers to emulated wii remote movements. + _trans("Total rotation about the yaw axis.")}, + 15, 0, 360); +} + +ControlState IMUCursor::GetTotalYaw() const +{ + return m_yaw_setting.GetValue() * MathUtil::TAU / 360; +} + +} // namespace ControllerEmu |
