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Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp43
1 files changed, 43 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp
new file mode 100644
index 0000000000..7133a07e59
--- /dev/null
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp
@@ -0,0 +1,43 @@
+// Copyright 2019 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "InputCommon/ControllerEmu/ControlGroup/IMUCursor.h"
+
+#include <string>
+
+#include "Common/Common.h"
+#include "Common/MathUtil.h"
+
+#include "InputCommon/ControlReference/ControlReference.h"
+#include "InputCommon/ControllerEmu/Control/Control.h"
+#include "InputCommon/ControllerEmu/Control/Input.h"
+#include "InputCommon/ControllerEmu/ControllerEmu.h"
+#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
+
+namespace ControllerEmu
+{
+IMUCursor::IMUCursor(std::string name, std::string ui_name)
+ : ControlGroup(std::move(name), std::move(ui_name), GroupType::IMUCursor)
+{
+ controls.emplace_back(std::make_unique<Input>(Translate, _trans("Recenter")));
+
+ // Default values are optimized for "Super Mario Galaxy 2".
+ // This seems to be acceptable for a good number of games.
+
+ AddSetting(&m_yaw_setting,
+ // i18n: Refers to an amount of rotational movement about the "yaw" axis.
+ {_trans("Total Yaw"),
+ // i18n: The symbol/abbreviation for degrees (unit of angular measure).
+ _trans("°"),
+ // i18n: Refers to emulated wii remote movements.
+ _trans("Total rotation about the yaw axis.")},
+ 15, 0, 360);
+}
+
+ControlState IMUCursor::GetTotalYaw() const
+{
+ return m_yaw_setting.GetValue() * MathUtil::TAU / 360;
+}
+
+} // namespace ControllerEmu