diff options
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp new file mode 100644 index 0000000000..7133a07e59 --- /dev/null +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp @@ -0,0 +1,43 @@ +// Copyright 2019 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "InputCommon/ControllerEmu/ControlGroup/IMUCursor.h" + +#include <string> + +#include "Common/Common.h" +#include "Common/MathUtil.h" + +#include "InputCommon/ControlReference/ControlReference.h" +#include "InputCommon/ControllerEmu/Control/Control.h" +#include "InputCommon/ControllerEmu/Control/Input.h" +#include "InputCommon/ControllerEmu/ControllerEmu.h" +#include "InputCommon/ControllerEmu/Setting/NumericSetting.h" + +namespace ControllerEmu +{ +IMUCursor::IMUCursor(std::string name, std::string ui_name) + : ControlGroup(std::move(name), std::move(ui_name), GroupType::IMUCursor) +{ + controls.emplace_back(std::make_unique<Input>(Translate, _trans("Recenter"))); + + // Default values are optimized for "Super Mario Galaxy 2". + // This seems to be acceptable for a good number of games. + + AddSetting(&m_yaw_setting, + // i18n: Refers to an amount of rotational movement about the "yaw" axis. + {_trans("Total Yaw"), + // i18n: The symbol/abbreviation for degrees (unit of angular measure). + _trans("°"), + // i18n: Refers to emulated wii remote movements. + _trans("Total rotation about the yaw axis.")}, + 15, 0, 360); +} + +ControlState IMUCursor::GetTotalYaw() const +{ + return m_yaw_setting.GetValue() * MathUtil::TAU / 360; +} + +} // namespace ControllerEmu |
