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authorMatthew Parlane <parlane@gmail.com>2017-02-08 18:16:14 +1300
committerGitHub <noreply@github.com>2017-02-08 18:16:14 +1300
commit7b3b8f26a3f97c01eefc1e596e17be391245a3e5 (patch)
tree1d81f30ac0db5b62aa9409e142e6327ddb2f52de /Source/Core/InputCommon/ControllerEmu
parentdac6a662524917cf55e9a301f1279e4d42095b92 (diff)
parent31f037b187525d72c10b83695f780ede1ad9db68 (diff)
Merge pull request #4789 from lioncash/input
InputCommon: Move ControllerEmu to its own directory
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu')
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp328
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControllerEmu.h507
2 files changed, 835 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp b/Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp
new file mode 100644
index 0000000000..e66e682e48
--- /dev/null
+++ b/Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp
@@ -0,0 +1,328 @@
+// Copyright 2010 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "InputCommon/ControllerEmu/ControllerEmu.h"
+#include <memory>
+#include "Common/Common.h"
+#include "VideoCommon/OnScreenDisplay.h"
+
+// This should be called before calling GetState() or State() on a control reference
+// to prevent a race condition.
+// This is a recursive mutex because UpdateReferences is recursive.
+static std::recursive_mutex s_get_state_mutex;
+std::unique_lock<std::recursive_mutex> ControllerEmu::GetStateLock()
+{
+ std::unique_lock<std::recursive_mutex> lock(s_get_state_mutex);
+ return lock;
+}
+
+void ControllerEmu::UpdateReferences(ControllerInterface& devi)
+{
+ auto lock = ControllerEmu::GetStateLock();
+ for (auto& ctrlGroup : groups)
+ {
+ for (auto& control : ctrlGroup->controls)
+ devi.UpdateReference(control->control_ref.get(), default_device);
+
+ // extension
+ if (ctrlGroup->type == GROUP_TYPE_EXTENSION)
+ {
+ for (auto& attachment : ((Extension*)ctrlGroup.get())->attachments)
+ attachment->UpdateReferences(devi);
+ }
+ }
+}
+
+void ControllerEmu::UpdateDefaultDevice()
+{
+ for (auto& ctrlGroup : groups)
+ {
+ // extension
+ if (ctrlGroup->type == GROUP_TYPE_EXTENSION)
+ {
+ for (auto& ai : ((Extension*)ctrlGroup.get())->attachments)
+ {
+ ai->default_device = default_device;
+ ai->UpdateDefaultDevice();
+ }
+ }
+ }
+}
+
+void ControllerEmu::ControlGroup::LoadConfig(IniFile::Section* sec, const std::string& defdev,
+ const std::string& base)
+{
+ std::string group(base + name + "/");
+
+ // settings
+ for (auto& s : numeric_settings)
+ {
+ if (s->m_type == SettingType::VIRTUAL)
+ continue;
+ sec->Get(group + s->m_name, &s->m_value, s->m_default_value * 100);
+ s->m_value /= 100;
+ }
+ for (auto& s : boolean_settings)
+ {
+ if (s->m_type == SettingType::VIRTUAL)
+ continue;
+ sec->Get(group + s->m_name, &s->m_value, s->m_default_value);
+ }
+
+ for (auto& c : controls)
+ {
+ // control expression
+ sec->Get(group + c->name, &c->control_ref->expression, "");
+
+ // range
+ sec->Get(group + c->name + "/Range", &c->control_ref->range, 100.0);
+ c->control_ref->range /= 100;
+ }
+
+ // extensions
+ if (type == GROUP_TYPE_EXTENSION)
+ {
+ Extension* const ext = (Extension*)this;
+
+ ext->switch_extension = 0;
+ unsigned int n = 0;
+ std::string extname;
+ sec->Get(base + name, &extname, "");
+
+ for (auto& ai : ext->attachments)
+ {
+ ai->default_device.FromString(defdev);
+ ai->LoadConfig(sec, base + ai->GetName() + "/");
+
+ if (ai->GetName() == extname)
+ ext->switch_extension = n;
+
+ n++;
+ }
+ }
+}
+
+ControllerEmu::ControlGroup::BooleanSetting::~BooleanSetting() = default;
+
+void ControllerEmu::LoadConfig(IniFile::Section* sec, const std::string& base)
+{
+ std::string defdev = default_device.ToString();
+ if (base.empty())
+ {
+ sec->Get(base + "Device", &defdev, "");
+ default_device.FromString(defdev);
+ }
+
+ for (auto& cg : groups)
+ cg->LoadConfig(sec, defdev, base);
+}
+
+void ControllerEmu::ControlGroup::SaveConfig(IniFile::Section* sec, const std::string& defdev,
+ const std::string& base)
+{
+ std::string group(base + name + "/");
+
+ for (auto& s : numeric_settings)
+ {
+ if (s->m_type == SettingType::VIRTUAL)
+ continue;
+ sec->Set(group + s->m_name, s->m_value * 100.0, s->m_default_value * 100.0);
+ }
+ for (auto& s : boolean_settings)
+ {
+ if (s->m_type == SettingType::VIRTUAL)
+ continue;
+ sec->Set(group + s->m_name, s->m_value, s->m_default_value);
+ }
+
+ for (auto& c : controls)
+ {
+ // control expression
+ sec->Set(group + c->name, c->control_ref->expression, "");
+
+ // range
+ sec->Set(group + c->name + "/Range", c->control_ref->range * 100.0, 100.0);
+ }
+
+ // extensions
+ if (type == GROUP_TYPE_EXTENSION)
+ {
+ Extension* const ext = (Extension*)this;
+ sec->Set(base + name, ext->attachments[ext->switch_extension]->GetName(), "None");
+
+ for (auto& ai : ext->attachments)
+ ai->SaveConfig(sec, base + ai->GetName() + "/");
+ }
+}
+
+void ControllerEmu::SaveConfig(IniFile::Section* sec, const std::string& base)
+{
+ const std::string defdev = default_device.ToString();
+ if (base.empty())
+ sec->Set(/*std::string(" ") +*/ base + "Device", defdev, "");
+
+ for (auto& ctrlGroup : groups)
+ ctrlGroup->SaveConfig(sec, defdev, base);
+}
+
+void ControllerEmu::ControlGroup::SetControlExpression(int index, const std::string& expression)
+{
+ controls.at(index)->control_ref->expression = expression;
+}
+
+ControllerEmu::AnalogStick::AnalogStick(const char* const _name, ControlState default_radius)
+ : AnalogStick(_name, _name, GROUP_TYPE_STICK)
+{
+}
+
+ControllerEmu::AnalogStick::AnalogStick(const char* const _name, const char* const _ui_name,
+ ControlState default_radius)
+ : ControlGroup(_name, _ui_name, GROUP_TYPE_STICK)
+{
+ for (auto& named_direction : named_directions)
+ controls.emplace_back(std::make_unique<Input>(named_direction));
+
+ controls.emplace_back(std::make_unique<Input>(_trans("Modifier")));
+ numeric_settings.emplace_back(
+ std::make_unique<NumericSetting>(_trans("Radius"), default_radius, 0, 100));
+ numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
+}
+
+ControllerEmu::Buttons::Buttons(const std::string& _name)
+ : ControlGroup(_name, _name, GROUP_TYPE_BUTTONS)
+{
+ numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.5));
+}
+
+ControllerEmu::Buttons::Buttons(const std::string& ini_name, const std::string& group_name)
+ : ControlGroup(ini_name, group_name, GROUP_TYPE_BUTTONS)
+{
+ numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.5));
+}
+
+ControllerEmu::ModifySettingsButton::ModifySettingsButton(std::string button_name)
+ : Buttons(std::move(button_name))
+{
+ numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.5));
+}
+
+void ControllerEmu::ModifySettingsButton::AddInput(std::string button_name, bool toggle)
+{
+ controls.emplace_back(new ControlGroup::Input(std::move(button_name)));
+ threshold_exceeded.emplace_back(false);
+ associated_settings.emplace_back(false);
+ associated_settings_toggle.emplace_back(toggle);
+}
+
+void ControllerEmu::ModifySettingsButton::GetState()
+{
+ for (size_t i = 0; i < controls.size(); ++i)
+ {
+ ControlState state = controls[i]->control_ref->State();
+
+ if (!associated_settings_toggle[i])
+ {
+ // not toggled
+ associated_settings[i] = state > numeric_settings[0]->GetValue();
+ }
+ else
+ {
+ // toggle (loading savestates does not en-/disable toggle)
+ // after we passed the threshold, we en-/disable. but after that, we don't change it
+ // anymore
+ if (!threshold_exceeded[i] && state > numeric_settings[0]->GetValue())
+ {
+ associated_settings[i] = !associated_settings[i];
+ if (associated_settings[i])
+ OSD::AddMessage(controls[i]->name + ": " + _trans("on"));
+ else
+ OSD::AddMessage(controls[i]->name + ": " + _trans("off"));
+ threshold_exceeded[i] = true;
+ }
+ if (state < numeric_settings[0]->GetValue())
+ threshold_exceeded[i] = false;
+ }
+ }
+}
+
+ControllerEmu::MixedTriggers::MixedTriggers(const std::string& _name)
+ : ControlGroup(_name, GROUP_TYPE_MIXED_TRIGGERS)
+{
+ numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.9));
+}
+
+ControllerEmu::Triggers::Triggers(const std::string& _name)
+ : ControlGroup(_name, GROUP_TYPE_TRIGGERS)
+{
+ numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
+}
+
+ControllerEmu::Slider::Slider(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_SLIDER)
+{
+ controls.emplace_back(std::make_unique<Input>("Left"));
+ controls.emplace_back(std::make_unique<Input>("Right"));
+
+ numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
+}
+
+ControllerEmu::Force::Force(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_FORCE)
+{
+ memset(m_swing, 0, sizeof(m_swing));
+
+ controls.emplace_back(std::make_unique<Input>(_trans("Up")));
+ controls.emplace_back(std::make_unique<Input>(_trans("Down")));
+ controls.emplace_back(std::make_unique<Input>(_trans("Left")));
+ controls.emplace_back(std::make_unique<Input>(_trans("Right")));
+ controls.emplace_back(std::make_unique<Input>(_trans("Forward")));
+ controls.emplace_back(std::make_unique<Input>(_trans("Backward")));
+
+ numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
+}
+
+ControllerEmu::Tilt::Tilt(const std::string& _name) : ControlGroup(_name, GROUP_TYPE_TILT)
+{
+ memset(m_tilt, 0, sizeof(m_tilt));
+
+ controls.emplace_back(std::make_unique<Input>("Forward"));
+ controls.emplace_back(std::make_unique<Input>("Backward"));
+ controls.emplace_back(std::make_unique<Input>("Left"));
+ controls.emplace_back(std::make_unique<Input>("Right"));
+
+ controls.emplace_back(std::make_unique<Input>(_trans("Modifier")));
+
+ numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
+ numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Circle Stick"), 0));
+ numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.9, 0, 180));
+}
+
+ControllerEmu::Cursor::Cursor(const std::string& _name)
+ : ControlGroup(_name, GROUP_TYPE_CURSOR), m_z(0)
+{
+ for (auto& named_direction : named_directions)
+ controls.emplace_back(std::make_unique<Input>(named_direction));
+ controls.emplace_back(std::make_unique<Input>("Forward"));
+ controls.emplace_back(std::make_unique<Input>("Backward"));
+ controls.emplace_back(std::make_unique<Input>(_trans("Hide")));
+ controls.emplace_back(std::make_unique<Input>("Recenter"));
+
+ numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Center"), 0.5));
+ numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Width"), 0.5));
+ numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Height"), 0.5));
+ numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 20));
+ boolean_settings.emplace_back(std::make_unique<BooleanSetting>(_trans("Relative Input"), false));
+}
+
+void ControllerEmu::LoadDefaults(const ControllerInterface& ciface)
+{
+ // load an empty inifile section, clears everything
+ IniFile::Section sec;
+ LoadConfig(&sec);
+
+ const std::string& default_device_string = ciface.GetDefaultDeviceString();
+ if (!default_device_string.empty())
+ {
+ default_device.FromString(default_device_string);
+ UpdateDefaultDevice();
+ }
+}
diff --git a/Source/Core/InputCommon/ControllerEmu/ControllerEmu.h b/Source/Core/InputCommon/ControllerEmu/ControllerEmu.h
new file mode 100644
index 0000000000..3dc028da15
--- /dev/null
+++ b/Source/Core/InputCommon/ControllerEmu/ControllerEmu.h
@@ -0,0 +1,507 @@
+// Copyright 2010 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <algorithm>
+#include <cmath>
+#include <memory>
+#include <mutex>
+#include <string>
+#include <vector>
+
+#include "Common/IniFile.h"
+#include "Common/MathUtil.h"
+#include "Core/ConfigManager.h"
+#include "InputCommon/ControllerInterface/ControllerInterface.h"
+#include "InputCommon/GCPadStatus.h"
+
+#define sign(x) ((x) ? (x) < 0 ? -1 : 1 : 0)
+
+enum
+{
+ GROUP_TYPE_OTHER,
+ GROUP_TYPE_STICK,
+ GROUP_TYPE_MIXED_TRIGGERS,
+ GROUP_TYPE_BUTTONS,
+ GROUP_TYPE_FORCE,
+ GROUP_TYPE_EXTENSION,
+ GROUP_TYPE_TILT,
+ GROUP_TYPE_CURSOR,
+ GROUP_TYPE_TRIGGERS,
+ GROUP_TYPE_SLIDER
+};
+
+enum
+{
+ SETTING_RADIUS,
+ SETTING_DEADZONE,
+};
+
+const char* const named_directions[] = {"Up", "Down", "Left", "Right"};
+
+class ControllerEmu
+{
+public:
+ class ControlGroup
+ {
+ public:
+ class Control
+ {
+ protected:
+ Control(ControllerInterface::ControlReference* const _ref, const std::string& _name)
+ : control_ref(_ref), name(_name)
+ {
+ }
+
+ public:
+ virtual ~Control() {}
+ std::unique_ptr<ControllerInterface::ControlReference> const control_ref;
+ const std::string name;
+ };
+
+ class Input : public Control
+ {
+ public:
+ Input(const std::string& _name) : Control(new ControllerInterface::InputReference, _name) {}
+ };
+
+ class Output : public Control
+ {
+ public:
+ Output(const std::string& _name) : Control(new ControllerInterface::OutputReference, _name) {}
+ };
+
+ enum class SettingType
+ {
+ NORMAL, // normal settings are saved to configuration files
+ VIRTUAL, // virtual settings are not saved at all
+ };
+
+ class NumericSetting
+ {
+ public:
+ NumericSetting(const std::string& setting_name, const ControlState default_value,
+ const unsigned int low = 0, const unsigned int high = 100,
+ const SettingType setting_type = SettingType::NORMAL)
+ : m_type(setting_type), m_name(setting_name), m_default_value(default_value), m_low(low),
+ m_high(high)
+ {
+ }
+
+ ControlState GetValue() const { return m_value; }
+ void SetValue(ControlState value) { m_value = value; }
+ const SettingType m_type;
+ const std::string m_name;
+ const ControlState m_default_value;
+ const unsigned int m_low, m_high;
+ ControlState m_value;
+ };
+
+ class BooleanSetting
+ {
+ public:
+ BooleanSetting(const std::string& setting_name, const bool default_value,
+ const SettingType setting_type = SettingType::NORMAL)
+ : m_type(setting_type), m_name(setting_name), m_default_value(default_value)
+ {
+ }
+ virtual ~BooleanSetting();
+
+ virtual bool GetValue() const { return m_value; }
+ virtual void SetValue(bool value) { m_value = value; }
+ const SettingType m_type;
+ const std::string m_name;
+ const bool m_default_value;
+ bool m_value;
+ };
+
+ class BackgroundInputSetting : public BooleanSetting
+ {
+ public:
+ BackgroundInputSetting(const std::string& setting_name)
+ : BooleanSetting(setting_name, false, SettingType::VIRTUAL)
+ {
+ }
+
+ bool GetValue() const override { return SConfig::GetInstance().m_BackgroundInput; }
+ void SetValue(bool value) override
+ {
+ m_value = value;
+ SConfig::GetInstance().m_BackgroundInput = value;
+ }
+ };
+
+ ControlGroup(const std::string& _name, const unsigned int _type = GROUP_TYPE_OTHER)
+ : name(_name), ui_name(_name), type(_type)
+ {
+ }
+ ControlGroup(const std::string& _name, const std::string& _ui_name,
+ const unsigned int _type = GROUP_TYPE_OTHER)
+ : name(_name), ui_name(_ui_name), type(_type)
+ {
+ }
+ virtual ~ControlGroup() {}
+ virtual void LoadConfig(IniFile::Section* sec, const std::string& defdev = "",
+ const std::string& base = "");
+ virtual void SaveConfig(IniFile::Section* sec, const std::string& defdev = "",
+ const std::string& base = "");
+
+ void SetControlExpression(int index, const std::string& expression);
+
+ const std::string name;
+ const std::string ui_name;
+ const unsigned int type;
+
+ std::vector<std::unique_ptr<Control>> controls;
+ std::vector<std::unique_ptr<NumericSetting>> numeric_settings;
+ std::vector<std::unique_ptr<BooleanSetting>> boolean_settings;
+ };
+
+ class AnalogStick : public ControlGroup
+ {
+ public:
+ // The GameCube controller and Wiimote attachments have a different default radius
+ AnalogStick(const char* const _name, ControlState default_radius);
+ AnalogStick(const char* const _name, const char* const _ui_name, ControlState default_radius);
+
+ void GetState(ControlState* const x, ControlState* const y)
+ {
+ ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
+ ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
+
+ ControlState radius = numeric_settings[SETTING_RADIUS]->GetValue();
+ ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
+ ControlState m = controls[4]->control_ref->State();
+
+ ControlState ang = atan2(yy, xx);
+ ControlState ang_sin = sin(ang);
+ ControlState ang_cos = cos(ang);
+
+ ControlState dist = sqrt(xx * xx + yy * yy);
+
+ // dead zone code
+ dist = std::max(0.0, dist - deadzone);
+ dist /= (1 - deadzone);
+
+ // radius
+ dist *= radius;
+
+ // The modifier halves the distance by 50%, which is useful
+ // for keyboard controls.
+ if (m)
+ dist *= 0.5;
+
+ yy = std::max(-1.0, std::min(1.0, ang_sin * dist));
+ xx = std::max(-1.0, std::min(1.0, ang_cos * dist));
+
+ *y = yy;
+ *x = xx;
+ }
+ };
+
+ class Buttons : public ControlGroup
+ {
+ public:
+ Buttons(const std::string& _name);
+ Buttons(const std::string& ini_name, const std::string& group_name);
+
+ template <typename C>
+ void GetState(C* const buttons, const C* bitmasks)
+ {
+ for (auto& control : controls)
+ {
+ if (control->control_ref->State() > numeric_settings[0]->GetValue()) // threshold
+ *buttons |= *bitmasks;
+
+ bitmasks++;
+ }
+ }
+ };
+
+ class ModifySettingsButton : public Buttons
+ {
+ public:
+ ModifySettingsButton(std::string button_name);
+ void AddInput(std::string button_name, bool toggle = false);
+
+ void GetState();
+
+ const std::vector<bool>& isSettingToggled() const { return associated_settings_toggle; }
+ const std::vector<bool>& getSettingsModifier() const { return associated_settings; }
+ private:
+ std::vector<bool> threshold_exceeded; // internal calculation (if "state" was above threshold)
+ std::vector<bool> associated_settings_toggle; // is setting toggled or hold?
+ std::vector<bool> associated_settings; // result
+ };
+
+ class MixedTriggers : public ControlGroup
+ {
+ public:
+ MixedTriggers(const std::string& _name);
+
+ void GetState(u16* const digital, const u16* bitmasks, ControlState* analog)
+ {
+ const unsigned int trig_count = ((unsigned int)(controls.size() / 2));
+ for (unsigned int i = 0; i < trig_count; ++i, ++bitmasks, ++analog)
+ {
+ if (controls[i]->control_ref->State() > numeric_settings[0]->GetValue()) // threshold
+ {
+ *analog = 1.0;
+ *digital |= *bitmasks;
+ }
+ else
+ {
+ *analog = controls[i + trig_count]->control_ref->State();
+ }
+ }
+ }
+ };
+
+ class Triggers : public ControlGroup
+ {
+ public:
+ Triggers(const std::string& _name);
+
+ void GetState(ControlState* analog)
+ {
+ const unsigned int trig_count = ((unsigned int)(controls.size()));
+ const ControlState deadzone = numeric_settings[0]->GetValue();
+ for (unsigned int i = 0; i < trig_count; ++i, ++analog)
+ *analog = std::max(controls[i]->control_ref->State() - deadzone, 0.0) / (1 - deadzone);
+ }
+ };
+
+ class Slider : public ControlGroup
+ {
+ public:
+ Slider(const std::string& _name);
+
+ void GetState(ControlState* const slider)
+ {
+ const ControlState deadzone = numeric_settings[0]->GetValue();
+ const ControlState state =
+ controls[1]->control_ref->State() - controls[0]->control_ref->State();
+
+ if (fabs(state) > deadzone)
+ *slider = (state - (deadzone * sign(state))) / (1 - deadzone);
+ else
+ *slider = 0;
+ }
+ };
+
+ class Force : public ControlGroup
+ {
+ public:
+ Force(const std::string& _name);
+
+ void GetState(ControlState* axis)
+ {
+ const ControlState deadzone = numeric_settings[0]->GetValue();
+ for (unsigned int i = 0; i < 6; i += 2)
+ {
+ ControlState tmpf = 0;
+ const ControlState state =
+ controls[i + 1]->control_ref->State() - controls[i]->control_ref->State();
+ if (fabs(state) > deadzone)
+ tmpf = ((state - (deadzone * sign(state))) / (1 - deadzone));
+
+ ControlState& ax = m_swing[i >> 1];
+ *axis++ = (tmpf - ax);
+ ax = tmpf;
+ }
+ }
+
+ private:
+ ControlState m_swing[3];
+ };
+
+ class Tilt : public ControlGroup
+ {
+ public:
+ Tilt(const std::string& _name);
+
+ void GetState(ControlState* const x, ControlState* const y, const bool step = true)
+ {
+ // this is all a mess
+
+ ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
+ ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
+
+ ControlState deadzone = numeric_settings[0]->GetValue();
+ ControlState circle = numeric_settings[1]->GetValue();
+ auto const angle = numeric_settings[2]->GetValue() / 1.8;
+ ControlState m = controls[4]->control_ref->State();
+
+ // deadzone / circle stick code
+ // this section might be all wrong, but its working good enough, I think
+
+ ControlState ang = atan2(yy, xx);
+ ControlState ang_sin = sin(ang);
+ ControlState ang_cos = cos(ang);
+
+ // the amt a full square stick would have at current angle
+ ControlState square_full =
+ std::min(ang_sin ? 1 / fabs(ang_sin) : 2, ang_cos ? 1 / fabs(ang_cos) : 2);
+
+ // the amt a full stick would have that was (user setting circular) at current angle
+ // I think this is more like a pointed circle rather than a rounded square like it should be
+ ControlState stick_full = (square_full * (1 - circle)) + (circle);
+
+ ControlState dist = sqrt(xx * xx + yy * yy);
+
+ // dead zone code
+ dist = std::max(0.0, dist - deadzone * stick_full);
+ dist /= (1 - deadzone);
+
+ // circle stick code
+ ControlState amt = dist / stick_full;
+ dist += (square_full - 1) * amt * circle;
+
+ if (m)
+ dist *= 0.5;
+
+ yy = std::max(-1.0, std::min(1.0, ang_sin * dist));
+ xx = std::max(-1.0, std::min(1.0, ang_cos * dist));
+
+ // this is kinda silly here
+ // gui being open will make this happen 2x as fast, o well
+
+ // silly
+ if (step)
+ {
+ if (xx > m_tilt[0])
+ m_tilt[0] = std::min(m_tilt[0] + 0.1, xx);
+ else if (xx < m_tilt[0])
+ m_tilt[0] = std::max(m_tilt[0] - 0.1, xx);
+
+ if (yy > m_tilt[1])
+ m_tilt[1] = std::min(m_tilt[1] + 0.1, yy);
+ else if (yy < m_tilt[1])
+ m_tilt[1] = std::max(m_tilt[1] - 0.1, yy);
+ }
+
+ *y = m_tilt[1] * angle;
+ *x = m_tilt[0] * angle;
+ }
+
+ private:
+ ControlState m_tilt[2];
+ };
+
+ class Cursor : public ControlGroup
+ {
+ public:
+ Cursor(const std::string& _name);
+
+ void GetState(ControlState* const x, ControlState* const y, ControlState* const z,
+ const bool adjusted = false)
+ {
+ const ControlState zz = controls[4]->control_ref->State() - controls[5]->control_ref->State();
+
+ // silly being here
+ if (zz > m_z)
+ m_z = std::min(m_z + 0.1, zz);
+ else if (zz < m_z)
+ m_z = std::max(m_z - 0.1, zz);
+
+ *z = m_z;
+
+ // hide
+ if (controls[6]->control_ref->State() > 0.5)
+ {
+ *x = 10000;
+ *y = 0;
+ }
+ else
+ {
+ ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
+ ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
+
+ // adjust cursor according to settings
+ if (adjusted)
+ {
+ xx *= (numeric_settings[1]->GetValue() * 2);
+ yy *= (numeric_settings[2]->GetValue() * 2);
+ yy += (numeric_settings[0]->GetValue() - 0.5);
+ }
+
+ // relative input
+ if (boolean_settings[0]->GetValue())
+ {
+ const ControlState deadzone = numeric_settings[3]->GetValue();
+ // deadzone to avoid the cursor slowly drifting
+ if (std::abs(xx) > deadzone)
+ m_x = MathUtil::Clamp(m_x + xx * SPEED_MULTIPLIER, -1.0, 1.0);
+ if (std::abs(yy) > deadzone)
+ m_y = MathUtil::Clamp(m_y + yy * SPEED_MULTIPLIER, -1.0, 1.0);
+
+ // recenter
+ if (controls[7]->control_ref->State() > 0.5)
+ {
+ m_x = 0.0;
+ m_y = 0.0;
+ }
+ }
+ else
+ {
+ m_x = xx;
+ m_y = yy;
+ }
+
+ *x = m_x;
+ *y = m_y;
+ }
+ }
+
+ ControlState m_z;
+
+ private:
+ // This is used to reduce the cursor speed for relative input
+ // to something that makes sense with the default range.
+ static constexpr double SPEED_MULTIPLIER = 0.04;
+
+ ControlState m_x = 0.0;
+ ControlState m_y = 0.0;
+ };
+
+ class Extension : public ControlGroup
+ {
+ public:
+ Extension(const std::string& _name)
+ : ControlGroup(_name, GROUP_TYPE_EXTENSION), switch_extension(0), active_extension(0)
+ {
+ }
+
+ ~Extension() {}
+ void GetState(u8* const data);
+ bool IsButtonPressed() const;
+
+ std::vector<std::unique_ptr<ControllerEmu>> attachments;
+
+ int switch_extension;
+ int active_extension;
+ };
+
+ virtual ~ControllerEmu() {}
+ virtual std::string GetName() const = 0;
+
+ virtual void LoadDefaults(const ControllerInterface& ciface);
+
+ virtual void LoadConfig(IniFile::Section* sec, const std::string& base = "");
+ virtual void SaveConfig(IniFile::Section* sec, const std::string& base = "");
+ void UpdateDefaultDevice();
+
+ void UpdateReferences(ControllerInterface& devi);
+
+ // This returns a lock that should be held before calling State() on any control
+ // references and GetState(), by extension. This prevents a race condition
+ // which happens while handling a hotplug event because a control reference's State()
+ // could be called before we have finished updating the reference.
+ static std::unique_lock<std::recursive_mutex> GetStateLock();
+
+ std::vector<std::unique_ptr<ControlGroup>> groups;
+
+ ciface::Core::DeviceQualifier default_device;
+};