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| author | Tom Pratt <tompratt@squareup.com> | 2026-05-06 12:58:36 +0200 |
|---|---|---|
| committer | Tom Pratt <tompratt@squareup.com> | 2026-05-06 14:06:01 +0200 |
| commit | bedb283d932c845de6e76261f4753aefa8e56dec (patch) | |
| tree | 55de2f68ac5aead8eaf3682aec7b4d869a862b56 /Source/Core/InputCommon/ControllerInterface/Android | |
| parent | 6d5399246e2147217a8bf82892e22a5575f06293 (diff) | |
DoAllPlayersHaveSameGame returns correct result instead of always true
SendGameStatus() was writing SyncIdentifierComparison as a u32 but the server reads it as a u8 enum, so the server always gets 0 (SameGame). This bug was introduced in commit 66276ac.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Android')
0 files changed, 0 insertions, 0 deletions
