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authorOatmealDome <julian@oatmealdome.me>2019-11-27 01:34:01 -0500
committerOatmealDome <julian@oatmealdome.me>2019-11-28 15:20:51 -0500
commitef32a10d6916785ae514982a9d2962145367bc99 (patch)
tree00bae9ff1b1027d65b30d3ad6591049014b14688 /Source/Core/InputCommon/ControllerInterface/Android
parentc2c8a14966dcea8d86a5ea5bb2eeb0f694002425 (diff)
InputCommon: Decouple ButtonManager and Touchscreen from Android
Changes were also made for codestyle compliance.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Android')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/Android/Android.cpp252
-rw-r--r--Source/Core/InputCommon/ControllerInterface/Android/Android.h57
2 files changed, 3 insertions, 306 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp b/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp
index 21537cba15..50792576be 100644
--- a/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp
@@ -3,10 +3,8 @@
// Refer to the license.txt file included.
#include "InputCommon/ControllerInterface/Android/Android.h"
-#include <jni/AndroidCommon/IDCache.h>
-#include <sstream>
-#include <thread>
#include "InputCommon/ControllerInterface/ControllerInterface.h"
+#include "InputCommon/ControllerInterface/Touch/Touchscreen.h"
namespace ciface::Android
{
@@ -28,251 +26,7 @@ void SetMotionSensorsEnabled(bool accelerometer_enabled, bool gyroscope_enabled)
void PopulateDevices()
{
for (int i = 0; i < 8; ++i)
- g_controller_interface.AddDevice(std::make_shared<Touchscreen>(i));
-}
-
-// Touchscreens and stuff
-std::string Touchscreen::GetName() const
-{
- return "Touchscreen";
-}
-
-std::string Touchscreen::GetSource() const
-{
- return "Android";
-}
-
-Touchscreen::Touchscreen(int padID) : _padID(padID)
-{
- // GC
- AddInput(new Button(_padID, ButtonManager::BUTTON_A));
- AddInput(new Button(_padID, ButtonManager::BUTTON_B));
- AddInput(new Button(_padID, ButtonManager::BUTTON_START));
- AddInput(new Button(_padID, ButtonManager::BUTTON_X));
- AddInput(new Button(_padID, ButtonManager::BUTTON_Y));
- AddInput(new Button(_padID, ButtonManager::BUTTON_Z));
- AddInput(new Button(_padID, ButtonManager::BUTTON_UP));
- AddInput(new Button(_padID, ButtonManager::BUTTON_DOWN));
- AddInput(new Button(_padID, ButtonManager::BUTTON_LEFT));
- AddInput(new Button(_padID, ButtonManager::BUTTON_RIGHT));
- AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT));
- AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT));
- AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_UP));
- AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_DOWN));
- AddInput(new Axis(_padID, ButtonManager::STICK_C_LEFT));
- AddInput(new Axis(_padID, ButtonManager::STICK_C_RIGHT));
- AddInput(new Axis(_padID, ButtonManager::STICK_C_UP));
- AddInput(new Axis(_padID, ButtonManager::STICK_C_DOWN));
- AddInput(new Axis(_padID, ButtonManager::TRIGGER_L));
- AddInput(new Axis(_padID, ButtonManager::TRIGGER_R));
-
- // Wiimote
- AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_A));
- AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_B));
- AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_MINUS));
- AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_PLUS));
- AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_HOME));
- AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_1));
- AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_2));
- AddInput(new Button(_padID, ButtonManager::WIIMOTE_UP));
- AddInput(new Button(_padID, ButtonManager::WIIMOTE_DOWN));
- AddInput(new Button(_padID, ButtonManager::WIIMOTE_LEFT));
- AddInput(new Button(_padID, ButtonManager::WIIMOTE_RIGHT));
- AddInput(new Button(_padID, ButtonManager::WIIMOTE_IR_HIDE));
- AddInput(new Button(_padID, ButtonManager::WIIMOTE_TILT_MODIFIER));
- AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_X));
- AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Y));
- AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Z));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_UP));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_DOWN));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_LEFT));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_RIGHT));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_FORWARD));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_BACKWARD));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_UP));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_DOWN));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_LEFT));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_RIGHT));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_FORWARD));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_BACKWARD));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_LEFT));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_RIGHT));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_FORWARD));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_BACKWARD));
-
- // Wii ext: Nunchuk
- AddInput(new Button(_padID, ButtonManager::NUNCHUK_BUTTON_C));
- AddInput(new Button(_padID, ButtonManager::NUNCHUK_BUTTON_Z));
- AddInput(new Button(_padID, ButtonManager::NUNCHUK_TILT_MODIFIER));
- AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_X));
- AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Y));
- AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Z));
- AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_LEFT));
- AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_RIGHT));
- AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_UP));
- AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_DOWN));
- AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_LEFT));
- AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_RIGHT));
- AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_UP));
- AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_DOWN));
- AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_FORWARD));
- AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_BACKWARD));
- AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_LEFT));
- AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_RIGHT));
- AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_FORWARD));
- AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_BACKWARD));
-
- // Wii ext: Classic
- AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_A));
- AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_B));
- AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_X));
- AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_Y));
- AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_MINUS));
- AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_PLUS));
- AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_HOME));
- AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_ZL));
- AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_ZR));
- AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_UP));
- AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_DOWN));
- AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_LEFT));
- AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_RIGHT));
- AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_LEFT));
- AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_RIGHT));
- AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_UP));
- AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_DOWN));
- AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_LEFT));
- AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_RIGHT));
- AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_UP));
- AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_DOWN));
- AddInput(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L));
- AddInput(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R));
-
- // Wii-ext: Guitar
- AddInput(new Button(_padID, ButtonManager::GUITAR_BUTTON_MINUS));
- AddInput(new Button(_padID, ButtonManager::GUITAR_BUTTON_PLUS));
- AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_GREEN));
- AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_RED));
- AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_YELLOW));
- AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_BLUE));
- AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_ORANGE));
- AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_UP));
- AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_DOWN));
- AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_LEFT));
- AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_RIGHT));
- AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_UP));
- AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_DOWN));
- AddInput(new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR));
-
- // Wii-ext: Drums
- AddInput(new Button(_padID, ButtonManager::DRUMS_BUTTON_MINUS));
- AddInput(new Button(_padID, ButtonManager::DRUMS_BUTTON_PLUS));
- AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_RED));
- AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_YELLOW));
- AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_BLUE));
- AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_GREEN));
- AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_ORANGE));
- AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_BASS));
- AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_LEFT));
- AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_RIGHT));
- AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_UP));
- AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_DOWN));
-
- // Wii-ext: Turntable
- AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_GREEN_LEFT));
- AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_RED_LEFT));
- AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_BLUE_LEFT));
- AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_GREEN_RIGHT));
- AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_RED_RIGHT));
- AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_BLUE_RIGHT));
- AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_MINUS));
- AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_PLUS));
- AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_HOME));
- AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_EUPHORIA));
- AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_LEFT));
- AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_RIGHT));
- AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_LEFT));
- AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_RIGHT));
- AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_LEFT));
- AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_RIGHT));
- AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_UP));
- AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_DOWN));
- AddInput(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_LEFT));
- AddInput(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_RIGHT));
- AddInput(new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL));
-
- // Wiimote IMU
- // Only add inputs if we actually can receive data from the relevant sensor.
- // Whether inputs exist affects what WiimoteEmu gets when calling ControlReference::BoundCount.
- if (s_accelerometer_enabled)
- {
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_ACCEL_LEFT));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_ACCEL_RIGHT));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_ACCEL_FORWARD));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_ACCEL_BACKWARD));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_ACCEL_UP));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_ACCEL_DOWN));
- }
- if (s_gyroscope_enabled)
- {
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_GYRO_PITCH_UP));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_GYRO_PITCH_DOWN));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_GYRO_ROLL_LEFT));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_GYRO_ROLL_RIGHT));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_GYRO_YAW_LEFT));
- AddInput(new Axis(_padID, ButtonManager::WIIMOTE_GYRO_YAW_RIGHT));
- }
-
- // Rumble
- AddOutput(new Motor(_padID, ButtonManager::RUMBLE));
-}
-// Buttons and stuff
-
-std::string Touchscreen::Button::GetName() const
-{
- std::ostringstream ss;
- ss << "Button " << (int)_index;
- return ss.str();
-}
-
-ControlState Touchscreen::Button::GetState() const
-{
- return ButtonManager::GetButtonPressed(_padID, _index);
-}
-
-std::string Touchscreen::Axis::GetName() const
-{
- std::ostringstream ss;
- ss << "Axis " << (int)_index;
- return ss.str();
-}
-
-ControlState Touchscreen::Axis::GetState() const
-{
- return ButtonManager::GetAxisValue(_padID, _index) * _neg;
-}
-
-Touchscreen::Motor::~Motor()
-{
-}
-
-std::string Touchscreen::Motor::GetName() const
-{
- std::ostringstream ss;
- ss << "Rumble " << (int)_index;
- return ss.str();
-}
-
-void Touchscreen::Motor::SetState(ControlState state)
-{
- if (state > 0)
- {
- std::thread(Rumble, _padID, state).detach();
- }
-}
-
-void Touchscreen::Motor::Rumble(int padID, double state)
-{
- JNIEnv* env = IDCache::GetEnvForThread();
- env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(), IDCache::GetDoRumble(), padID, state);
+ g_controller_interface.AddDevice(std::make_shared<ciface::Touch::Touchscreen>(
+ i, s_accelerometer_enabled, s_gyroscope_enabled));
}
} // namespace ciface::Android
diff --git a/Source/Core/InputCommon/ControllerInterface/Android/Android.h b/Source/Core/InputCommon/ControllerInterface/Android/Android.h
index c9e7ddc0a9..5b60487cfc 100644
--- a/Source/Core/InputCommon/ControllerInterface/Android/Android.h
+++ b/Source/Core/InputCommon/ControllerInterface/Android/Android.h
@@ -4,66 +4,9 @@
#pragma once
-#include "InputCommon/ControllerInterface/ControllerInterface.h"
-#include "jni/ButtonManager.h"
-
namespace ciface::Android
{
void SetMotionSensorsEnabled(bool accelerometer_enabled, bool gyroscope_enabled);
void PopulateDevices();
-
-class Touchscreen : public Core::Device
-{
-private:
- class Button : public Input
- {
- public:
- std::string GetName() const;
- Button(int padID, ButtonManager::ButtonType index) : _padID(padID), _index(index) {}
- ControlState GetState() const;
-
- private:
- const int _padID;
- const ButtonManager::ButtonType _index;
- };
- class Axis : public Input
- {
- public:
- std::string GetName() const;
- bool IsDetectable() override { return false; }
- Axis(int padID, ButtonManager::ButtonType index, float neg = 1.0f)
- : _padID(padID), _index(index), _neg(neg)
- {
- }
- ControlState GetState() const;
-
- private:
- const int _padID;
- const ButtonManager::ButtonType _index;
- const float _neg;
- };
- class Motor : public Core::Device::Output
- {
- public:
- Motor(int padID, ButtonManager::ButtonType index) : _padID(padID), _index(index) {}
- ~Motor();
- std::string GetName() const override;
- void SetState(ControlState state) override;
-
- private:
- const int _padID;
- const ButtonManager::ButtonType _index;
- static void Rumble(int padID, double state);
- };
-
-public:
- Touchscreen(int padID);
- ~Touchscreen() {}
- std::string GetName() const;
- std::string GetSource() const;
-
-private:
- const int _padID;
-};
} // namespace ciface::Android