diff options
| author | OatmealDome <julian@oatmealdome.me> | 2019-11-27 01:34:01 -0500 |
|---|---|---|
| committer | OatmealDome <julian@oatmealdome.me> | 2019-11-28 15:20:51 -0500 |
| commit | ef32a10d6916785ae514982a9d2962145367bc99 (patch) | |
| tree | 00bae9ff1b1027d65b30d3ad6591049014b14688 /Source/Core/InputCommon/ControllerInterface | |
| parent | c2c8a14966dcea8d86a5ea5bb2eeb0f694002425 (diff) | |
InputCommon: Decouple ButtonManager and Touchscreen from Android
Changes were also made for codestyle compliance.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface')
6 files changed, 1369 insertions, 306 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp b/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp index 21537cba15..50792576be 100644 --- a/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp +++ b/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp @@ -3,10 +3,8 @@ // Refer to the license.txt file included. #include "InputCommon/ControllerInterface/Android/Android.h" -#include <jni/AndroidCommon/IDCache.h> -#include <sstream> -#include <thread> #include "InputCommon/ControllerInterface/ControllerInterface.h" +#include "InputCommon/ControllerInterface/Touch/Touchscreen.h" namespace ciface::Android { @@ -28,251 +26,7 @@ void SetMotionSensorsEnabled(bool accelerometer_enabled, bool gyroscope_enabled) void PopulateDevices() { for (int i = 0; i < 8; ++i) - g_controller_interface.AddDevice(std::make_shared<Touchscreen>(i)); -} - -// Touchscreens and stuff -std::string Touchscreen::GetName() const -{ - return "Touchscreen"; -} - -std::string Touchscreen::GetSource() const -{ - return "Android"; -} - -Touchscreen::Touchscreen(int padID) : _padID(padID) -{ - // GC - AddInput(new Button(_padID, ButtonManager::BUTTON_A)); - AddInput(new Button(_padID, ButtonManager::BUTTON_B)); - AddInput(new Button(_padID, ButtonManager::BUTTON_START)); - AddInput(new Button(_padID, ButtonManager::BUTTON_X)); - AddInput(new Button(_padID, ButtonManager::BUTTON_Y)); - AddInput(new Button(_padID, ButtonManager::BUTTON_Z)); - AddInput(new Button(_padID, ButtonManager::BUTTON_UP)); - AddInput(new Button(_padID, ButtonManager::BUTTON_DOWN)); - AddInput(new Button(_padID, ButtonManager::BUTTON_LEFT)); - AddInput(new Button(_padID, ButtonManager::BUTTON_RIGHT)); - AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT)); - AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT)); - AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_UP)); - AddInput(new Axis(_padID, ButtonManager::STICK_MAIN_DOWN)); - AddInput(new Axis(_padID, ButtonManager::STICK_C_LEFT)); - AddInput(new Axis(_padID, ButtonManager::STICK_C_RIGHT)); - AddInput(new Axis(_padID, ButtonManager::STICK_C_UP)); - AddInput(new Axis(_padID, ButtonManager::STICK_C_DOWN)); - AddInput(new Axis(_padID, ButtonManager::TRIGGER_L)); - AddInput(new Axis(_padID, ButtonManager::TRIGGER_R)); - - // Wiimote - AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_A)); - AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_B)); - AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_MINUS)); - AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_PLUS)); - AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_HOME)); - AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_1)); - AddInput(new Button(_padID, ButtonManager::WIIMOTE_BUTTON_2)); - AddInput(new Button(_padID, ButtonManager::WIIMOTE_UP)); - AddInput(new Button(_padID, ButtonManager::WIIMOTE_DOWN)); - AddInput(new Button(_padID, ButtonManager::WIIMOTE_LEFT)); - AddInput(new Button(_padID, ButtonManager::WIIMOTE_RIGHT)); - AddInput(new Button(_padID, ButtonManager::WIIMOTE_IR_HIDE)); - AddInput(new Button(_padID, ButtonManager::WIIMOTE_TILT_MODIFIER)); - AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_X)); - AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Y)); - AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Z)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_UP)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_DOWN)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_LEFT)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_RIGHT)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_FORWARD)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_IR_BACKWARD)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_UP)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_DOWN)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_LEFT)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_RIGHT)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_FORWARD)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_SWING_BACKWARD)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_LEFT)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_RIGHT)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_FORWARD)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_TILT_BACKWARD)); - - // Wii ext: Nunchuk - AddInput(new Button(_padID, ButtonManager::NUNCHUK_BUTTON_C)); - AddInput(new Button(_padID, ButtonManager::NUNCHUK_BUTTON_Z)); - AddInput(new Button(_padID, ButtonManager::NUNCHUK_TILT_MODIFIER)); - AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_X)); - AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Y)); - AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Z)); - AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_LEFT)); - AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_RIGHT)); - AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_UP)); - AddInput(new Axis(_padID, ButtonManager::NUNCHUK_STICK_DOWN)); - AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_LEFT)); - AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_RIGHT)); - AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_UP)); - AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_DOWN)); - AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_FORWARD)); - AddInput(new Axis(_padID, ButtonManager::NUNCHUK_SWING_BACKWARD)); - AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_LEFT)); - AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_RIGHT)); - AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_FORWARD)); - AddInput(new Axis(_padID, ButtonManager::NUNCHUK_TILT_BACKWARD)); - - // Wii ext: Classic - AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_A)); - AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_B)); - AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_X)); - AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_Y)); - AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_MINUS)); - AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_PLUS)); - AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_HOME)); - AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_ZL)); - AddInput(new Button(_padID, ButtonManager::CLASSIC_BUTTON_ZR)); - AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_UP)); - AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_DOWN)); - AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_LEFT)); - AddInput(new Button(_padID, ButtonManager::CLASSIC_DPAD_RIGHT)); - AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_LEFT)); - AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_RIGHT)); - AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_UP)); - AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_LEFT_DOWN)); - AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_LEFT)); - AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_RIGHT)); - AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_UP)); - AddInput(new Axis(_padID, ButtonManager::CLASSIC_STICK_RIGHT_DOWN)); - AddInput(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_L)); - AddInput(new Axis(_padID, ButtonManager::CLASSIC_TRIGGER_R)); - - // Wii-ext: Guitar - AddInput(new Button(_padID, ButtonManager::GUITAR_BUTTON_MINUS)); - AddInput(new Button(_padID, ButtonManager::GUITAR_BUTTON_PLUS)); - AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_GREEN)); - AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_RED)); - AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_YELLOW)); - AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_BLUE)); - AddInput(new Button(_padID, ButtonManager::GUITAR_FRET_ORANGE)); - AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_UP)); - AddInput(new Button(_padID, ButtonManager::GUITAR_STRUM_DOWN)); - AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_LEFT)); - AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_RIGHT)); - AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_UP)); - AddInput(new Axis(_padID, ButtonManager::GUITAR_STICK_DOWN)); - AddInput(new Axis(_padID, ButtonManager::GUITAR_WHAMMY_BAR)); - - // Wii-ext: Drums - AddInput(new Button(_padID, ButtonManager::DRUMS_BUTTON_MINUS)); - AddInput(new Button(_padID, ButtonManager::DRUMS_BUTTON_PLUS)); - AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_RED)); - AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_YELLOW)); - AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_BLUE)); - AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_GREEN)); - AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_ORANGE)); - AddInput(new Button(_padID, ButtonManager::DRUMS_PAD_BASS)); - AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_LEFT)); - AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_RIGHT)); - AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_UP)); - AddInput(new Axis(_padID, ButtonManager::DRUMS_STICK_DOWN)); - - // Wii-ext: Turntable - AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_GREEN_LEFT)); - AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_RED_LEFT)); - AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_BLUE_LEFT)); - AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_GREEN_RIGHT)); - AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_RED_RIGHT)); - AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_BLUE_RIGHT)); - AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_MINUS)); - AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_PLUS)); - AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_HOME)); - AddInput(new Button(_padID, ButtonManager::TURNTABLE_BUTTON_EUPHORIA)); - AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_LEFT)); - AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_LEFT_RIGHT)); - AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_LEFT)); - AddInput(new Axis(_padID, ButtonManager::TURNTABLE_TABLE_RIGHT_RIGHT)); - AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_LEFT)); - AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_RIGHT)); - AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_UP)); - AddInput(new Axis(_padID, ButtonManager::TURNTABLE_STICK_DOWN)); - AddInput(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_LEFT)); - AddInput(new Axis(_padID, ButtonManager::TURNTABLE_CROSSFADE_RIGHT)); - AddInput(new Axis(_padID, ButtonManager::TURNTABLE_EFFECT_DIAL)); - - // Wiimote IMU - // Only add inputs if we actually can receive data from the relevant sensor. - // Whether inputs exist affects what WiimoteEmu gets when calling ControlReference::BoundCount. - if (s_accelerometer_enabled) - { - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_ACCEL_LEFT)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_ACCEL_RIGHT)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_ACCEL_FORWARD)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_ACCEL_BACKWARD)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_ACCEL_UP)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_ACCEL_DOWN)); - } - if (s_gyroscope_enabled) - { - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_GYRO_PITCH_UP)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_GYRO_PITCH_DOWN)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_GYRO_ROLL_LEFT)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_GYRO_ROLL_RIGHT)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_GYRO_YAW_LEFT)); - AddInput(new Axis(_padID, ButtonManager::WIIMOTE_GYRO_YAW_RIGHT)); - } - - // Rumble - AddOutput(new Motor(_padID, ButtonManager::RUMBLE)); -} -// Buttons and stuff - -std::string Touchscreen::Button::GetName() const -{ - std::ostringstream ss; - ss << "Button " << (int)_index; - return ss.str(); -} - -ControlState Touchscreen::Button::GetState() const -{ - return ButtonManager::GetButtonPressed(_padID, _index); -} - -std::string Touchscreen::Axis::GetName() const -{ - std::ostringstream ss; - ss << "Axis " << (int)_index; - return ss.str(); -} - -ControlState Touchscreen::Axis::GetState() const -{ - return ButtonManager::GetAxisValue(_padID, _index) * _neg; -} - -Touchscreen::Motor::~Motor() -{ -} - -std::string Touchscreen::Motor::GetName() const -{ - std::ostringstream ss; - ss << "Rumble " << (int)_index; - return ss.str(); -} - -void Touchscreen::Motor::SetState(ControlState state) -{ - if (state > 0) - { - std::thread(Rumble, _padID, state).detach(); - } -} - -void Touchscreen::Motor::Rumble(int padID, double state) -{ - JNIEnv* env = IDCache::GetEnvForThread(); - env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(), IDCache::GetDoRumble(), padID, state); + g_controller_interface.AddDevice(std::make_shared<ciface::Touch::Touchscreen>( + i, s_accelerometer_enabled, s_gyroscope_enabled)); } } // namespace ciface::Android diff --git a/Source/Core/InputCommon/ControllerInterface/Android/Android.h b/Source/Core/InputCommon/ControllerInterface/Android/Android.h index c9e7ddc0a9..5b60487cfc 100644 --- a/Source/Core/InputCommon/ControllerInterface/Android/Android.h +++ b/Source/Core/InputCommon/ControllerInterface/Android/Android.h @@ -4,66 +4,9 @@ #pragma once -#include "InputCommon/ControllerInterface/ControllerInterface.h" -#include "jni/ButtonManager.h" - namespace ciface::Android { void SetMotionSensorsEnabled(bool accelerometer_enabled, bool gyroscope_enabled); void PopulateDevices(); - -class Touchscreen : public Core::Device -{ -private: - class Button : public Input - { - public: - std::string GetName() const; - Button(int padID, ButtonManager::ButtonType index) : _padID(padID), _index(index) {} - ControlState GetState() const; - - private: - const int _padID; - const ButtonManager::ButtonType _index; - }; - class Axis : public Input - { - public: - std::string GetName() const; - bool IsDetectable() override { return false; } - Axis(int padID, ButtonManager::ButtonType index, float neg = 1.0f) - : _padID(padID), _index(index), _neg(neg) - { - } - ControlState GetState() const; - - private: - const int _padID; - const ButtonManager::ButtonType _index; - const float _neg; - }; - class Motor : public Core::Device::Output - { - public: - Motor(int padID, ButtonManager::ButtonType index) : _padID(padID), _index(index) {} - ~Motor(); - std::string GetName() const override; - void SetState(ControlState state) override; - - private: - const int _padID; - const ButtonManager::ButtonType _index; - static void Rumble(int padID, double state); - }; - -public: - Touchscreen(int padID); - ~Touchscreen() {} - std::string GetName() const; - std::string GetSource() const; - -private: - const int _padID; -}; } // namespace ciface::Android diff --git a/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.cpp b/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.cpp new file mode 100644 index 0000000000..35d4552afc --- /dev/null +++ b/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.cpp @@ -0,0 +1,761 @@ +// Copyright 2013 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include <array> +#include <sstream> +#include <string> +#include <unordered_map> +#include <vector> + +#include "Common/FileUtil.h" +#include "Common/IniFile.h" +#include "Common/Thread.h" +#include "InputCommon/ControllerInterface/Touch/ButtonManager.h" + +namespace ButtonManager +{ +namespace +{ +constexpr char TOUCHSCREEN_KEY[] = "Touchscreen"; +constexpr std::array<const char*, 155> CONFIG_STRINGS{{ + // GC + "InputA", + "InputB", + "InputStart", + "InputX", + "InputY", + "InputZ", + "DPadUp", + "DPadDown", + "DPadLeft", + "DPadRight", + "MainUp", + "MainDown", + "MainLeft", + "MainRight", + "CStickUp", + "CStickDown", + "CStickLeft", + "CStickRight", + "InputL", + "InputR", + // Wiimote + "WiimoteA", + "WiimoteB", + "WiimoteMinus", + "WiimotePlus", + "WiimoteHome", + "Wiimote1", + "Wiimote2", + "WiimoteUp", + "WiimoteDown", + "WiimoteLeft", + "WiimoteRight", + "IRUp", + "IRDown", + "IRLeft", + "IRRight", + "IRForward", + "IRBackward", + "IRHide", + "SwingUp", + "SwingDown", + "SwingLeft", + "SwingRight", + "SwingForward", + "SwingBackward", + "TiltForward", + "TiltBackward", + "TiltLeft", + "TiltRight", + "TiltModifier", + "ShakeX", + "ShakeY", + "ShakeZ", + // Nunchuk + "NunchukC", + "NunchukZ", + "NunchukUp", + "NunchukDown", + "NunchukLeft", + "NunchukRight", + "NunchukSwingUp", + "NunchukSwingDown", + "NunchukSwingLeft", + "NunchukSwingRight", + "NunchukSwingForward", + "NunchukSwingBackward", + "NunchukTiltForward", + "NunchukTiltBackward", + "NunchukTiltLeft", + "NunchukTiltRight", + "NunchukTiltModifier", + "NunchukShakeX", + "NunchukShakeY", + "NunchukShakeZ", + // Classic + "ClassicA", + "ClassicB", + "ClassicX", + "ClassicY", + "ClassicMinus", + "ClassicPlus", + "ClassicHome", + "ClassicZL", + "ClassicZR", + "ClassicUp", + "ClassicDown", + "ClassicLeft", + "ClassicRight", + "ClassicLeftStickUp", + "ClassicLeftStickDown", + "ClassicLeftStickLeft", + "ClassicLeftStickRight", + "ClassicRightStickUp", + "ClassicRightStickDown", + "ClassicRightStickLeft", + "ClassicRightStickRight", + "ClassicTriggerL", + "ClassicTriggerR", + // Guitar + "GuitarMinus", + "GuitarPlus", + "GuitarGreen", + "GuitarRed", + "GuitarYellow", + "GuitarBlue", + "GuitarOrange", + "GuitarStrumUp", + "GuitarStrumDown", + "GuitarUp", + "GuitarDown", + "GuitarLeft", + "GuitarRight", + "GuitarWhammy", + // Drums + "DrumsMinus", + "DrumsPlus", + "DrumsRed", + "DrumsYellow", + "DrumsBlue", + "DrumsGreen", + "DrumsOrange", + "DrumsBass", + "DrumsUp", + "DrumsDown", + "DrumsLeft", + "DrumsRight", + // Turntable + "TurntableGreenLeft", + "TurntableRedLeft", + "TurntableBlueLeft", + "TurntableGreenRight", + "TurntableRedRight", + "TurntableBlueRight", + "TurntableMinus", + "TurntablePlus", + "TurntableHome", + "TurntableEuphoria", + "TurntableLeftTLeft", + "TurntableLeftTRight", + "TurntableRightTLeft", + "TurntableRightTRight", + "TurntableUp", + "TurntableDown", + "TurntableLeft", + "TurntableRight", + "TurntableEffDial", + "TurntableCrossLeft", + "TurntableCrossRight", + // Wiimote IMU + "WiimoteAccelLeft", + "WiimoteAccelRight", + "WiimoteAccelForward", + "WiimoteAccelBackward", + "WiimoteAccelUp", + "WiimoteAccelDown", + "WiimoteGyroPitchUp", + "WiimoteGyroPitchDown", + "WiimoteGyroRollLeft", + "WiimoteGyroRollRight", + "WiimoteGyroYawLeft", + "WiimoteGyroYawRight", + // Rumble + "Rumble", +}}; + +constexpr std::array<ButtonType, 155> CONFIG_TYPES{{ + // GC + BUTTON_A, + BUTTON_B, + BUTTON_START, + BUTTON_X, + BUTTON_Y, + BUTTON_Z, + BUTTON_UP, + BUTTON_DOWN, + BUTTON_LEFT, + BUTTON_RIGHT, + STICK_MAIN_UP, + STICK_MAIN_DOWN, + STICK_MAIN_LEFT, + STICK_MAIN_RIGHT, + STICK_C_UP, + STICK_C_DOWN, + STICK_C_LEFT, + STICK_C_RIGHT, + TRIGGER_L, + TRIGGER_R, + // Wiimote + WIIMOTE_BUTTON_A, + WIIMOTE_BUTTON_B, + WIIMOTE_BUTTON_MINUS, + WIIMOTE_BUTTON_PLUS, + WIIMOTE_BUTTON_HOME, + WIIMOTE_BUTTON_1, + WIIMOTE_BUTTON_2, + WIIMOTE_UP, + WIIMOTE_DOWN, + WIIMOTE_LEFT, + WIIMOTE_RIGHT, + WIIMOTE_IR_UP, + WIIMOTE_IR_DOWN, + WIIMOTE_IR_LEFT, + WIIMOTE_IR_RIGHT, + WIIMOTE_IR_FORWARD, + WIIMOTE_IR_BACKWARD, + WIIMOTE_IR_HIDE, + WIIMOTE_SWING_UP, + WIIMOTE_SWING_DOWN, + WIIMOTE_SWING_LEFT, + WIIMOTE_SWING_RIGHT, + WIIMOTE_SWING_FORWARD, + WIIMOTE_SWING_BACKWARD, + WIIMOTE_TILT_FORWARD, + WIIMOTE_TILT_BACKWARD, + WIIMOTE_TILT_LEFT, + WIIMOTE_TILT_RIGHT, + WIIMOTE_TILT_MODIFIER, + WIIMOTE_SHAKE_X, + WIIMOTE_SHAKE_Y, + WIIMOTE_SHAKE_Z, + // Nunchuk + NUNCHUK_BUTTON_C, + NUNCHUK_BUTTON_Z, + NUNCHUK_STICK_UP, + NUNCHUK_STICK_DOWN, + NUNCHUK_STICK_LEFT, + NUNCHUK_STICK_RIGHT, + NUNCHUK_SWING_UP, + NUNCHUK_SWING_DOWN, + NUNCHUK_SWING_LEFT, + NUNCHUK_SWING_RIGHT, + NUNCHUK_SWING_FORWARD, + NUNCHUK_SWING_BACKWARD, + NUNCHUK_TILT_FORWARD, + NUNCHUK_TILT_BACKWARD, + NUNCHUK_TILT_LEFT, + NUNCHUK_TILT_RIGHT, + NUNCHUK_TILT_MODIFIER, + NUNCHUK_SHAKE_X, + NUNCHUK_SHAKE_Y, + NUNCHUK_SHAKE_Z, + // Classic + CLASSIC_BUTTON_A, + CLASSIC_BUTTON_B, + CLASSIC_BUTTON_X, + CLASSIC_BUTTON_Y, + CLASSIC_BUTTON_MINUS, + CLASSIC_BUTTON_PLUS, + CLASSIC_BUTTON_HOME, + CLASSIC_BUTTON_ZL, + CLASSIC_BUTTON_ZR, + CLASSIC_DPAD_UP, + CLASSIC_DPAD_DOWN, + CLASSIC_DPAD_LEFT, + CLASSIC_DPAD_RIGHT, + CLASSIC_STICK_LEFT_UP, + CLASSIC_STICK_LEFT_DOWN, + CLASSIC_STICK_LEFT_LEFT, + CLASSIC_STICK_LEFT_RIGHT, + CLASSIC_STICK_RIGHT_UP, + CLASSIC_STICK_RIGHT_DOWN, + CLASSIC_STICK_RIGHT_LEFT, + CLASSIC_STICK_RIGHT_RIGHT, + CLASSIC_TRIGGER_L, + CLASSIC_TRIGGER_R, + // Guitar + GUITAR_BUTTON_MINUS, + GUITAR_BUTTON_PLUS, + GUITAR_FRET_GREEN, + GUITAR_FRET_RED, + GUITAR_FRET_YELLOW, + GUITAR_FRET_BLUE, + GUITAR_FRET_ORANGE, + GUITAR_STRUM_UP, + GUITAR_STRUM_DOWN, + GUITAR_STICK_UP, + GUITAR_STICK_DOWN, + GUITAR_STICK_LEFT, + GUITAR_STICK_RIGHT, + GUITAR_WHAMMY_BAR, + // Drums + DRUMS_BUTTON_MINUS, + DRUMS_BUTTON_PLUS, + DRUMS_PAD_RED, + DRUMS_PAD_YELLOW, + DRUMS_PAD_BLUE, + DRUMS_PAD_GREEN, + DRUMS_PAD_ORANGE, + DRUMS_PAD_BASS, + DRUMS_STICK_UP, + DRUMS_STICK_DOWN, + DRUMS_STICK_LEFT, + DRUMS_STICK_RIGHT, + // Turntable + TURNTABLE_BUTTON_GREEN_LEFT, + TURNTABLE_BUTTON_RED_LEFT, + TURNTABLE_BUTTON_BLUE_LEFT, + TURNTABLE_BUTTON_GREEN_RIGHT, + TURNTABLE_BUTTON_RED_RIGHT, + TURNTABLE_BUTTON_BLUE_RIGHT, + TURNTABLE_BUTTON_MINUS, + TURNTABLE_BUTTON_PLUS, + TURNTABLE_BUTTON_HOME, + TURNTABLE_BUTTON_EUPHORIA, + TURNTABLE_TABLE_LEFT_LEFT, + TURNTABLE_TABLE_LEFT_RIGHT, + TURNTABLE_TABLE_RIGHT_LEFT, + TURNTABLE_TABLE_RIGHT_RIGHT, + TURNTABLE_STICK_UP, + TURNTABLE_STICK_DOWN, + TURNTABLE_STICK_LEFT, + TURNTABLE_STICK_RIGHT, + TURNTABLE_EFFECT_DIAL, + TURNTABLE_CROSSFADE_LEFT, + TURNTABLE_CROSSFADE_RIGHT, + // Wiimote IMU + WIIMOTE_ACCEL_LEFT, + WIIMOTE_ACCEL_RIGHT, + WIIMOTE_ACCEL_FORWARD, + WIIMOTE_ACCEL_BACKWARD, + WIIMOTE_ACCEL_UP, + WIIMOTE_ACCEL_DOWN, + WIIMOTE_GYRO_PITCH_UP, + WIIMOTE_GYRO_PITCH_DOWN, + WIIMOTE_GYRO_ROLL_LEFT, + WIIMOTE_GYRO_ROLL_RIGHT, + WIIMOTE_GYRO_YAW_LEFT, + WIIMOTE_GYRO_YAW_RIGHT, + // Rumble + RUMBLE, +}}; + +std::unordered_map<std::string, InputDevice*> m_controllers; + +void AddBind(const std::string& dev, sBind* bind) +{ + auto it = m_controllers.find(dev); + if (it != m_controllers.end()) + { + it->second->AddBind(bind); + return; + } + m_controllers[dev] = new InputDevice(dev); + m_controllers[dev]->AddBind(bind); +} +} // Anonymous namespace + +void Init(const std::string& game_id) +{ + // Initialize pad 0(gc 1) and pad 4(wii 1) as touch overlay controller + for (int a = 0; a < 5; a += 4) + { + // GC + AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_A, BIND_BUTTON, BUTTON_A, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_B, BIND_BUTTON, BUTTON_B, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_START, BIND_BUTTON, BUTTON_START, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_X, BIND_BUTTON, BUTTON_X, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_Y, BIND_BUTTON, BUTTON_Y, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_Z, BIND_BUTTON, BUTTON_Z, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_UP, BIND_BUTTON, BUTTON_UP, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_DOWN, BIND_BUTTON, BUTTON_DOWN, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_LEFT, BIND_BUTTON, BUTTON_LEFT, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_RIGHT, BIND_BUTTON, BUTTON_RIGHT, 1.0f)); + + AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_MAIN_UP, BIND_AXIS, STICK_MAIN_UP, -1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_MAIN_DOWN, BIND_AXIS, STICK_MAIN_DOWN, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_MAIN_LEFT, BIND_AXIS, STICK_MAIN_LEFT, -1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_MAIN_RIGHT, BIND_AXIS, STICK_MAIN_RIGHT, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_C_UP, BIND_AXIS, STICK_C_UP, -1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_C_DOWN, BIND_AXIS, STICK_C_DOWN, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_C_LEFT, BIND_AXIS, STICK_C_LEFT, -1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_C_RIGHT, BIND_AXIS, STICK_C_RIGHT, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, TRIGGER_L, BIND_AXIS, TRIGGER_L, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, TRIGGER_R, BIND_AXIS, TRIGGER_R, 1.0f)); + + // Wiimote + AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_BUTTON_A, BIND_BUTTON, WIIMOTE_BUTTON_A, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_BUTTON_B, BIND_BUTTON, WIIMOTE_BUTTON_B, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, WIIMOTE_BUTTON_MINUS, BIND_BUTTON, WIIMOTE_BUTTON_MINUS, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, WIIMOTE_BUTTON_PLUS, BIND_BUTTON, WIIMOTE_BUTTON_PLUS, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, WIIMOTE_BUTTON_HOME, BIND_BUTTON, WIIMOTE_BUTTON_HOME, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_BUTTON_1, BIND_BUTTON, WIIMOTE_BUTTON_1, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_BUTTON_2, BIND_BUTTON, WIIMOTE_BUTTON_2, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_UP, BIND_BUTTON, WIIMOTE_UP, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_DOWN, BIND_BUTTON, WIIMOTE_DOWN, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_LEFT, BIND_BUTTON, WIIMOTE_LEFT, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_RIGHT, BIND_BUTTON, WIIMOTE_RIGHT, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_IR_HIDE, BIND_BUTTON, WIIMOTE_IR_HIDE, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, WIIMOTE_TILT_MODIFIER, BIND_BUTTON, WIIMOTE_TILT_MODIFIER, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_SHAKE_X, BIND_BUTTON, WIIMOTE_SHAKE_X, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_SHAKE_Y, BIND_BUTTON, WIIMOTE_SHAKE_Y, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_SHAKE_Z, BIND_BUTTON, WIIMOTE_SHAKE_Z, 1.0f)); + + AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_IR_UP, BIND_AXIS, WIIMOTE_IR_UP, -1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_IR_DOWN, BIND_AXIS, WIIMOTE_IR_DOWN, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_IR_LEFT, BIND_AXIS, WIIMOTE_IR_LEFT, -1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_IR_RIGHT, BIND_AXIS, WIIMOTE_IR_RIGHT, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, WIIMOTE_IR_FORWARD, BIND_AXIS, WIIMOTE_IR_FORWARD, -1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, WIIMOTE_IR_BACKWARD, BIND_AXIS, WIIMOTE_IR_BACKWARD, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_SWING_UP, BIND_AXIS, WIIMOTE_SWING_UP, -1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_SWING_DOWN, BIND_AXIS, WIIMOTE_SWING_DOWN, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, WIIMOTE_SWING_LEFT, BIND_AXIS, WIIMOTE_SWING_LEFT, -1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, WIIMOTE_SWING_RIGHT, BIND_AXIS, WIIMOTE_SWING_RIGHT, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, WIIMOTE_SWING_FORWARD, BIND_AXIS, WIIMOTE_SWING_FORWARD, -1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, WIIMOTE_SWING_BACKWARD, BIND_AXIS, WIIMOTE_SWING_BACKWARD, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, WIIMOTE_TILT_FORWARD, BIND_AXIS, WIIMOTE_TILT_FORWARD, -1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, WIIMOTE_TILT_BACKWARD, BIND_AXIS, WIIMOTE_TILT_BACKWARD, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_TILT_LEFT, BIND_AXIS, WIIMOTE_TILT_LEFT, -1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_TILT_RIGHT, BIND_AXIS, WIIMOTE_TILT_RIGHT, 1.0f)); + + // Wii: Nunchuk + AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_BUTTON_C, BIND_BUTTON, NUNCHUK_BUTTON_C, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_BUTTON_Z, BIND_BUTTON, NUNCHUK_BUTTON_Z, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, NUNCHUK_TILT_MODIFIER, BIND_BUTTON, NUNCHUK_TILT_MODIFIER, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_SHAKE_X, BIND_BUTTON, NUNCHUK_SHAKE_X, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_SHAKE_Y, BIND_BUTTON, NUNCHUK_SHAKE_Y, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_SHAKE_Z, BIND_BUTTON, NUNCHUK_SHAKE_Z, 1.0f)); + + AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_SWING_UP, BIND_AXIS, NUNCHUK_SWING_UP, -1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_SWING_DOWN, BIND_AXIS, NUNCHUK_SWING_DOWN, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, NUNCHUK_SWING_LEFT, BIND_AXIS, NUNCHUK_SWING_LEFT, -1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, NUNCHUK_SWING_RIGHT, BIND_AXIS, NUNCHUK_SWING_RIGHT, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, NUNCHUK_SWING_FORWARD, BIND_AXIS, NUNCHUK_SWING_FORWARD, -1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, NUNCHUK_SWING_BACKWARD, BIND_BUTTON, NUNCHUK_SWING_BACKWARD, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, NUNCHUK_TILT_FORWARD, BIND_AXIS, NUNCHUK_TILT_FORWARD, -1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, NUNCHUK_TILT_BACKWARD, BIND_AXIS, NUNCHUK_TILT_BACKWARD, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_TILT_LEFT, BIND_AXIS, NUNCHUK_TILT_LEFT, -1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_TILT_RIGHT, BIND_AXIS, NUNCHUK_TILT_RIGHT, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_STICK_UP, BIND_AXIS, NUNCHUK_STICK_UP, -1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_STICK_DOWN, BIND_AXIS, NUNCHUK_STICK_DOWN, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, NUNCHUK_STICK_LEFT, BIND_AXIS, NUNCHUK_STICK_LEFT, -1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, NUNCHUK_STICK_RIGHT, BIND_AXIS, NUNCHUK_STICK_RIGHT, 1.0f)); + + // Wii: Classic + AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_A, BIND_BUTTON, CLASSIC_BUTTON_A, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_B, BIND_BUTTON, CLASSIC_BUTTON_B, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_X, BIND_BUTTON, CLASSIC_BUTTON_X, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_Y, BIND_BUTTON, CLASSIC_BUTTON_Y, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, CLASSIC_BUTTON_MINUS, BIND_BUTTON, CLASSIC_BUTTON_MINUS, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, CLASSIC_BUTTON_PLUS, BIND_BUTTON, CLASSIC_BUTTON_PLUS, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, CLASSIC_BUTTON_HOME, BIND_BUTTON, CLASSIC_BUTTON_HOME, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_ZL, BIND_BUTTON, CLASSIC_BUTTON_ZL, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_ZR, BIND_BUTTON, CLASSIC_BUTTON_ZR, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_DPAD_UP, BIND_BUTTON, CLASSIC_DPAD_UP, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_DPAD_DOWN, BIND_BUTTON, CLASSIC_DPAD_DOWN, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_DPAD_LEFT, BIND_BUTTON, CLASSIC_DPAD_LEFT, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, CLASSIC_DPAD_RIGHT, BIND_BUTTON, CLASSIC_DPAD_RIGHT, 1.0f)); + + AddBind(TOUCHSCREEN_KEY, + new sBind(a, CLASSIC_STICK_LEFT_UP, BIND_AXIS, CLASSIC_STICK_LEFT_UP, -1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, CLASSIC_STICK_LEFT_DOWN, BIND_AXIS, CLASSIC_STICK_LEFT_DOWN, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, CLASSIC_STICK_LEFT_LEFT, BIND_AXIS, CLASSIC_STICK_LEFT_LEFT, -1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, CLASSIC_STICK_LEFT_RIGHT, BIND_AXIS, CLASSIC_STICK_LEFT_RIGHT, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, CLASSIC_STICK_RIGHT_UP, BIND_AXIS, CLASSIC_STICK_RIGHT_UP, -1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, CLASSIC_STICK_RIGHT_DOWN, BIND_AXIS, CLASSIC_STICK_RIGHT_DOWN, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, CLASSIC_STICK_RIGHT_LEFT, BIND_AXIS, CLASSIC_STICK_RIGHT_LEFT, -1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, CLASSIC_STICK_RIGHT_RIGHT, BIND_AXIS, CLASSIC_STICK_RIGHT_RIGHT, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_TRIGGER_L, BIND_AXIS, CLASSIC_TRIGGER_L, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_TRIGGER_R, BIND_AXIS, CLASSIC_TRIGGER_R, 1.0f)); + + // Wii: Guitar + AddBind(TOUCHSCREEN_KEY, + new sBind(a, GUITAR_BUTTON_MINUS, BIND_BUTTON, GUITAR_BUTTON_MINUS, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, GUITAR_BUTTON_PLUS, BIND_BUTTON, GUITAR_BUTTON_PLUS, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_FRET_GREEN, BIND_BUTTON, GUITAR_FRET_GREEN, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_FRET_RED, BIND_BUTTON, GUITAR_FRET_RED, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, GUITAR_FRET_YELLOW, BIND_BUTTON, GUITAR_FRET_YELLOW, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_FRET_BLUE, BIND_BUTTON, GUITAR_FRET_BLUE, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, GUITAR_FRET_ORANGE, BIND_BUTTON, GUITAR_FRET_ORANGE, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STRUM_UP, BIND_BUTTON, GUITAR_STRUM_UP, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STRUM_DOWN, BIND_BUTTON, GUITAR_STRUM_DOWN, 1.0f)); + + AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STICK_UP, BIND_AXIS, GUITAR_STICK_UP, -1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STICK_DOWN, BIND_AXIS, GUITAR_STICK_DOWN, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STICK_LEFT, BIND_AXIS, GUITAR_STICK_LEFT, -1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STICK_RIGHT, BIND_AXIS, GUITAR_STICK_RIGHT, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_WHAMMY_BAR, BIND_AXIS, GUITAR_WHAMMY_BAR, 1.0f)); + + // Wii: Drums + AddBind(TOUCHSCREEN_KEY, + new sBind(a, DRUMS_BUTTON_MINUS, BIND_BUTTON, DRUMS_BUTTON_MINUS, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_BUTTON_PLUS, BIND_BUTTON, DRUMS_BUTTON_PLUS, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_RED, BIND_BUTTON, DRUMS_PAD_RED, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_YELLOW, BIND_BUTTON, DRUMS_PAD_YELLOW, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_BLUE, BIND_BUTTON, DRUMS_PAD_BLUE, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_GREEN, BIND_BUTTON, DRUMS_PAD_GREEN, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_ORANGE, BIND_BUTTON, DRUMS_PAD_ORANGE, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_BASS, BIND_BUTTON, DRUMS_PAD_BASS, 1.0f)); + + AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_STICK_UP, BIND_AXIS, DRUMS_STICK_UP, -1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_STICK_DOWN, BIND_AXIS, DRUMS_STICK_DOWN, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_STICK_LEFT, BIND_AXIS, DRUMS_STICK_LEFT, -1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_STICK_RIGHT, BIND_AXIS, DRUMS_STICK_RIGHT, 1.0f)); + + // Wii: Turntable + AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_BUTTON_GREEN_LEFT, BIND_BUTTON, + TURNTABLE_BUTTON_GREEN_LEFT, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, TURNTABLE_BUTTON_RED_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_RED_LEFT, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_BUTTON_BLUE_LEFT, BIND_BUTTON, + TURNTABLE_BUTTON_BLUE_LEFT, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_BUTTON_GREEN_RIGHT, BIND_BUTTON, + TURNTABLE_BUTTON_GREEN_RIGHT, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_BUTTON_RED_RIGHT, BIND_BUTTON, + TURNTABLE_BUTTON_RED_RIGHT, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_BUTTON_BLUE_RIGHT, BIND_BUTTON, + TURNTABLE_BUTTON_BLUE_RIGHT, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, TURNTABLE_BUTTON_MINUS, BIND_BUTTON, TURNTABLE_BUTTON_MINUS, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, TURNTABLE_BUTTON_PLUS, BIND_BUTTON, TURNTABLE_BUTTON_PLUS, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, TURNTABLE_BUTTON_HOME, BIND_BUTTON, TURNTABLE_BUTTON_HOME, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, TURNTABLE_BUTTON_EUPHORIA, BIND_BUTTON, TURNTABLE_BUTTON_EUPHORIA, 1.0f)); + + AddBind(TOUCHSCREEN_KEY, + new sBind(a, TURNTABLE_TABLE_LEFT_LEFT, BIND_AXIS, TURNTABLE_TABLE_LEFT_LEFT, -1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, TURNTABLE_TABLE_LEFT_RIGHT, BIND_AXIS, TURNTABLE_TABLE_LEFT_RIGHT, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, TURNTABLE_TABLE_RIGHT_LEFT, BIND_AXIS, TURNTABLE_TABLE_RIGHT_LEFT, -1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_TABLE_RIGHT_RIGHT, BIND_AXIS, + TURNTABLE_TABLE_RIGHT_RIGHT, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, TURNTABLE_STICK_UP, BIND_AXIS, TURNTABLE_STICK_UP, -1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, TURNTABLE_STICK_DOWN, BIND_AXIS, TURNTABLE_STICK_DOWN, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, TURNTABLE_STICK_LEFT, BIND_AXIS, TURNTABLE_STICK_LEFT, -1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, TURNTABLE_STICK_RIGHT, BIND_AXIS, TURNTABLE_STICK_RIGHT, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, TURNTABLE_EFFECT_DIAL, BIND_AXIS, TURNTABLE_EFFECT_DIAL, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, TURNTABLE_CROSSFADE_LEFT, BIND_AXIS, TURNTABLE_CROSSFADE_LEFT, -1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, TURNTABLE_CROSSFADE_RIGHT, BIND_AXIS, TURNTABLE_CROSSFADE_RIGHT, 1.0f)); + + // Wiimote IMU + AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_ACCEL_LEFT, BIND_AXIS, WIIMOTE_ACCEL_LEFT, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, WIIMOTE_ACCEL_RIGHT, BIND_AXIS, WIIMOTE_ACCEL_RIGHT, -1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, WIIMOTE_ACCEL_FORWARD, BIND_AXIS, WIIMOTE_ACCEL_FORWARD, -1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, WIIMOTE_ACCEL_BACKWARD, BIND_AXIS, WIIMOTE_ACCEL_BACKWARD, 1.0f)); + AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_ACCEL_UP, BIND_AXIS, WIIMOTE_ACCEL_UP, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, WIIMOTE_ACCEL_DOWN, BIND_AXIS, WIIMOTE_ACCEL_DOWN, -1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, WIIMOTE_GYRO_PITCH_UP, BIND_AXIS, WIIMOTE_GYRO_PITCH_UP, -1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, WIIMOTE_GYRO_PITCH_DOWN, BIND_AXIS, WIIMOTE_GYRO_PITCH_DOWN, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, WIIMOTE_GYRO_ROLL_LEFT, BIND_AXIS, WIIMOTE_GYRO_ROLL_LEFT, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, WIIMOTE_GYRO_ROLL_RIGHT, BIND_AXIS, WIIMOTE_GYRO_ROLL_RIGHT, -1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, WIIMOTE_GYRO_YAW_LEFT, BIND_AXIS, WIIMOTE_GYRO_YAW_LEFT, 1.0f)); + AddBind(TOUCHSCREEN_KEY, + new sBind(a, WIIMOTE_GYRO_YAW_RIGHT, BIND_AXIS, WIIMOTE_GYRO_YAW_RIGHT, -1.0f)); + } + // Init our controller bindings + IniFile ini; + ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"), true); + ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + std::string(game_id + ".ini"), true); + for (u32 a = 0; a < CONFIG_STRINGS.size(); ++a) + { + for (int pad_id = 0; pad_id < 8; ++pad_id) + { + std::ostringstream config; + config << CONFIG_STRINGS[a] << "_" << pad_id; + BindType type; + int bindnum; + char dev[128]; + bool hasbind = false; + char modifier = '+'; + std::string value; + ini.GetOrCreateSection("Android")->Get(config.str(), &value, "None"); + if (value == "None") + continue; + if (std::string::npos != value.find("Axis")) + { + hasbind = true; + type = BIND_AXIS; + sscanf(value.c_str(), "Device '%127[^\']'-Axis %d%c", dev, &bindnum, &modifier); + } + else if (std::string::npos != value.find("Button")) + { + hasbind = true; + type = BIND_BUTTON; + sscanf(value.c_str(), "Device '%127[^\']'-Button %d", dev, &bindnum); + } + if (hasbind) + AddBind(std::string(dev), + new sBind(pad_id, CONFIG_TYPES[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f)); + } + } +} + +bool GetButtonPressed(int pad_id, ButtonType button) +{ + bool pressed = m_controllers[TOUCHSCREEN_KEY]->ButtonValue(pad_id, button); + + for (const auto& ctrl : m_controllers) + pressed |= ctrl.second->ButtonValue(pad_id, button); + + return pressed; +} + +float GetAxisValue(int pad_id, ButtonType axis) +{ + float value = m_controllers[TOUCHSCREEN_KEY]->AxisValue(pad_id, axis); + if (value == 0.0f) + { + for (const auto& ctrl : m_controllers) + { + value = ctrl.second->AxisValue(pad_id, axis); + if (value != 0.0f) + return value; + } + } + return value; +} + +bool GamepadEvent(const std::string& dev, int button, int action) +{ + auto it = m_controllers.find(dev); + if (it != m_controllers.end()) + return it->second->PressEvent(button, action); + return false; +} + +void GamepadAxisEvent(const std::string& dev, int axis, float value) +{ + auto it = m_controllers.find(dev); + if (it != m_controllers.end()) + it->second->AxisEvent(axis, value); +} + +void Shutdown() +{ + for (const auto& controller : m_controllers) + delete controller.second; + m_controllers.clear(); +} + +// InputDevice +bool InputDevice::PressEvent(int button, int action) +{ + bool handled = false; + for (const auto& binding : m_input_binds) + { + if (binding.second->m_bind == button) + { + if (binding.second->m_bind_type == BIND_BUTTON) + m_buttons[binding.second->m_button_type] = action == BUTTON_PRESSED ? true : false; + else + m_axises[binding.second->m_button_type] = action == BUTTON_PRESSED ? 1.0f : 0.0f; + handled = true; + } + } + return handled; +} + +void InputDevice::AxisEvent(int axis, float value) +{ + for (const auto& binding : m_input_binds) + { + if (binding.second->m_bind == axis) + { + if (binding.second->m_bind_type == BIND_AXIS) + m_axises[binding.second->m_button_type] = value; + else + m_buttons[binding.second->m_button_type] = value > 0.5f ? true : false; + } + } +} + +bool InputDevice::ButtonValue(int pad_id, ButtonType button) +{ + const auto& binding = m_input_binds.find(std::make_pair(pad_id, button)); + if (binding == m_input_binds.end()) + return false; + + if (binding->second->m_bind_type == BIND_BUTTON) + return m_buttons[binding->second->m_button_type]; + else + return (m_axises[binding->second->m_button_type] * binding->second->m_neg) > 0.5f; +} + +float InputDevice::AxisValue(int pad_id, ButtonType axis) +{ + const auto& binding = m_input_binds.find(std::make_pair(pad_id, axis)); + if (binding == m_input_binds.end()) + return 0.0f; + + if (binding->second->m_bind_type == BIND_AXIS) + return m_axises[binding->second->m_button_type] * binding->second->m_neg; + else + return m_buttons[binding->second->m_button_type] == BUTTON_PRESSED ? 1.0f : 0.0f; +} +} // namespace ButtonManager diff --git a/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h b/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h new file mode 100644 index 0000000000..5d6a19ef78 --- /dev/null +++ b/Source/Core/InputCommon/ControllerInterface/Touch/ButtonManager.h @@ -0,0 +1,276 @@ +// Copyright 2013 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#pragma once + +#include <map> +#include <string> + +namespace ButtonManager +{ +enum ButtonType +{ + // GC + BUTTON_A = 0, + BUTTON_B = 1, + BUTTON_START = 2, + BUTTON_X = 3, + BUTTON_Y = 4, + BUTTON_Z = 5, + BUTTON_UP = 6, + BUTTON_DOWN = 7, + BUTTON_LEFT = 8, + BUTTON_RIGHT = 9, + STICK_MAIN = 10, // Used on Java Side + STICK_MAIN_UP = 11, + STICK_MAIN_DOWN = 12, + STICK_MAIN_LEFT = 13, + STICK_MAIN_RIGHT = 14, + STICK_C = 15, // Used on Java Side + STICK_C_UP = 16, + STICK_C_DOWN = 17, + STICK_C_LEFT = 18, + STICK_C_RIGHT = 19, + TRIGGER_L = 20, + TRIGGER_R = 21, + // Wiimote + WIIMOTE_BUTTON_A = 100, + WIIMOTE_BUTTON_B = 101, + WIIMOTE_BUTTON_MINUS = 102, + WIIMOTE_BUTTON_PLUS = 103, + WIIMOTE_BUTTON_HOME = 104, + WIIMOTE_BUTTON_1 = 105, + WIIMOTE_BUTTON_2 = 106, + WIIMOTE_UP = 107, + WIIMOTE_DOWN = 108, + WIIMOTE_LEFT = 109, + WIIMOTE_RIGHT = 110, + WIIMOTE_IR = 111, // To Be Used on Java Side + WIIMOTE_IR_UP = 112, + WIIMOTE_IR_DOWN = 113, + WIIMOTE_IR_LEFT = 114, + WIIMOTE_IR_RIGHT = 115, + WIIMOTE_IR_FORWARD = 116, + WIIMOTE_IR_BACKWARD = 117, + WIIMOTE_IR_HIDE = 118, + WIIMOTE_SWING = 119, // To Be Used on Java Side + WIIMOTE_SWING_UP = 120, + WIIMOTE_SWING_DOWN = 121, + WIIMOTE_SWING_LEFT = 122, + WIIMOTE_SWING_RIGHT = 123, + WIIMOTE_SWING_FORWARD = 124, + WIIMOTE_SWING_BACKWARD = 125, + WIIMOTE_TILT = 126, // To Be Used on Java Side + WIIMOTE_TILT_FORWARD = 127, + WIIMOTE_TILT_BACKWARD = 128, + WIIMOTE_TILT_LEFT = 129, + WIIMOTE_TILT_RIGHT = 130, + WIIMOTE_TILT_MODIFIER = 131, + WIIMOTE_SHAKE_X = 132, + WIIMOTE_SHAKE_Y = 133, + WIIMOTE_SHAKE_Z = 134, + // Nunchuk + NUNCHUK_BUTTON_C = 200, + NUNCHUK_BUTTON_Z = 201, + NUNCHUK_STICK = 202, // To Be Used on Java Side + NUNCHUK_STICK_UP = 203, + NUNCHUK_STICK_DOWN = 204, + NUNCHUK_STICK_LEFT = 205, + NUNCHUK_STICK_RIGHT = 206, + NUNCHUK_SWING = 207, // To Be Used on Java Side + NUNCHUK_SWING_UP = 208, + NUNCHUK_SWING_DOWN = 209, + NUNCHUK_SWING_LEFT = 210, + NUNCHUK_SWING_RIGHT = 211, + NUNCHUK_SWING_FORWARD = 212, + NUNCHUK_SWING_BACKWARD = 213, + NUNCHUK_TILT = 214, // To Be Used on Java Side + NUNCHUK_TILT_FORWARD = 215, + NUNCHUK_TILT_BACKWARD = 216, + NUNCHUK_TILT_LEFT = 217, + NUNCHUK_TILT_RIGHT = 218, + NUNCHUK_TILT_MODIFIER = 219, + NUNCHUK_SHAKE_X = 220, + NUNCHUK_SHAKE_Y = 221, + NUNCHUK_SHAKE_Z = 222, + // Classic + CLASSIC_BUTTON_A = 300, + CLASSIC_BUTTON_B = 301, + CLASSIC_BUTTON_X = 302, + CLASSIC_BUTTON_Y = 303, + CLASSIC_BUTTON_MINUS = 304, + CLASSIC_BUTTON_PLUS = 305, + CLASSIC_BUTTON_HOME = 306, + CLASSIC_BUTTON_ZL = 307, + CLASSIC_BUTTON_ZR = 308, + CLASSIC_DPAD_UP = 309, + CLASSIC_DPAD_DOWN = 310, + CLASSIC_DPAD_LEFT = 311, + CLASSIC_DPAD_RIGHT = 312, + CLASSIC_STICK_LEFT = 313, // To Be Used on Java Side + CLASSIC_STICK_LEFT_UP = 314, + CLASSIC_STICK_LEFT_DOWN = 315, + CLASSIC_STICK_LEFT_LEFT = 316, + CLASSIC_STICK_LEFT_RIGHT = 317, + CLASSIC_STICK_RIGHT = 318, // To Be Used on Java Side + CLASSIC_STICK_RIGHT_UP = 319, + CLASSIC_STICK_RIGHT_DOWN = 320, + CLASSIC_STICK_RIGHT_LEFT = 321, + CLASSIC_STICK_RIGHT_RIGHT = 322, + CLASSIC_TRIGGER_L = 323, + CLASSIC_TRIGGER_R = 324, + // Guitar + GUITAR_BUTTON_MINUS = 400, + GUITAR_BUTTON_PLUS = 401, + GUITAR_FRET_GREEN = 402, + GUITAR_FRET_RED = 403, + GUITAR_FRET_YELLOW = 404, + GUITAR_FRET_BLUE = 405, + GUITAR_FRET_ORANGE = 406, + GUITAR_STRUM_UP = 407, + GUITAR_STRUM_DOWN = 408, + GUITAR_STICK = 409, // To Be Used on Java Side + GUITAR_STICK_UP = 410, + GUITAR_STICK_DOWN = 411, + GUITAR_STICK_LEFT = 412, + GUITAR_STICK_RIGHT = 413, + GUITAR_WHAMMY_BAR = 414, + // Drums + DRUMS_BUTTON_MINUS = 500, + DRUMS_BUTTON_PLUS = 501, + DRUMS_PAD_RED = 502, + DRUMS_PAD_YELLOW = 503, + DRUMS_PAD_BLUE = 504, + DRUMS_PAD_GREEN = 505, + DRUMS_PAD_ORANGE = 506, + DRUMS_PAD_BASS = 507, + DRUMS_STICK = 508, // To Be Used on Java Side + DRUMS_STICK_UP = 509, + DRUMS_STICK_DOWN = 510, + DRUMS_STICK_LEFT = 511, + DRUMS_STICK_RIGHT = 512, + // Turntable + TURNTABLE_BUTTON_GREEN_LEFT = 600, + TURNTABLE_BUTTON_RED_LEFT = 601, + TURNTABLE_BUTTON_BLUE_LEFT = 602, + TURNTABLE_BUTTON_GREEN_RIGHT = 603, + TURNTABLE_BUTTON_RED_RIGHT = 604, + TURNTABLE_BUTTON_BLUE_RIGHT = 605, + TURNTABLE_BUTTON_MINUS = 606, + TURNTABLE_BUTTON_PLUS = 607, + TURNTABLE_BUTTON_HOME = 608, + TURNTABLE_BUTTON_EUPHORIA = 609, + TURNTABLE_TABLE_LEFT = 610, // To Be Used on Java Side + TURNTABLE_TABLE_LEFT_LEFT = 611, + TURNTABLE_TABLE_LEFT_RIGHT = 612, + TURNTABLE_TABLE_RIGHT = 613, // To Be Used on Java Side + TURNTABLE_TABLE_RIGHT_LEFT = 614, + TURNTABLE_TABLE_RIGHT_RIGHT = 615, + TURNTABLE_STICK = 616, // To Be Used on Java Side + TURNTABLE_STICK_UP = 617, + TURNTABLE_STICK_DOWN = 618, + TURNTABLE_STICK_LEFT = 619, + TURNTABLE_STICK_RIGHT = 620, + TURNTABLE_EFFECT_DIAL = 621, + TURNTABLE_CROSSFADE = 622, // To Be Used on Java Side + TURNTABLE_CROSSFADE_LEFT = 623, + TURNTABLE_CROSSFADE_RIGHT = 624, + // Wiimote IMU + WIIMOTE_ACCEL_LEFT = 625, + WIIMOTE_ACCEL_RIGHT = 626, + WIIMOTE_ACCEL_FORWARD = 627, + WIIMOTE_ACCEL_BACKWARD = 628, + WIIMOTE_ACCEL_UP = 629, + WIIMOTE_ACCEL_DOWN = 630, + WIIMOTE_GYRO_PITCH_UP = 631, + WIIMOTE_GYRO_PITCH_DOWN = 632, + WIIMOTE_GYRO_ROLL_LEFT = 633, + WIIMOTE_GYRO_ROLL_RIGHT = 634, + WIIMOTE_GYRO_YAW_LEFT = 635, + WIIMOTE_GYRO_YAW_RIGHT = 636, + // Rumble + RUMBLE = 700, +}; +enum ButtonState +{ + BUTTON_RELEASED = 0, + BUTTON_PRESSED = 1 +}; +enum BindType +{ + BIND_BUTTON = 0, + BIND_AXIS +}; +class Button +{ +private: + ButtonState m_state; + +public: + Button() : m_state(BUTTON_RELEASED) {} + void SetState(ButtonState state) { m_state = state; } + bool Pressed() { return m_state == BUTTON_PRESSED; } + ~Button() {} +}; +class Axis +{ +private: + float m_value; + +public: + Axis() : m_value(0.0f) {} + void SetValue(float value) { m_value = value; } + float AxisValue() { return m_value; } + ~Axis() {} +}; + +struct sBind +{ + const int m_pad_id; + const ButtonType m_button_type; + const BindType m_bind_type; + const int m_bind; + const float m_neg; + sBind(int pad_id, ButtonType button_type, BindType bind_type, int bind, float neg) + : m_pad_id(pad_id), m_button_type(button_type), m_bind_type(bind_type), m_bind(bind), + m_neg(neg) + { + } +}; + +class InputDevice +{ +private: + const std::string m_dev; + std::map<ButtonType, bool> m_buttons; + std::map<ButtonType, float> m_axises; + + // Key is pad_id and ButtonType + std::map<std::pair<int, ButtonType>, sBind*> m_input_binds; + +public: + InputDevice(std::string dev) : m_dev(dev) {} + ~InputDevice() + { + for (const auto& bind : m_input_binds) + delete bind.second; + m_input_binds.clear(); + } + void AddBind(sBind* bind) + { + m_input_binds[std::make_pair(bind->m_pad_id, bind->m_button_type)] = bind; + } + bool PressEvent(int button, int action); + void AxisEvent(int axis, float value); + bool ButtonValue(int pad_id, ButtonType button); + float AxisValue(int pad_id, ButtonType axis); +}; + +void Init(const std::string&); +bool GetButtonPressed(int pad_id, ButtonType button); +float GetAxisValue(int pad_id, ButtonType axis); +bool GamepadEvent(const std::string& dev, int button, int action); +void GamepadAxisEvent(const std::string& dev, int axis, float value); +void Shutdown(); +} // namespace ButtonManager diff --git a/Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.cpp b/Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.cpp new file mode 100644 index 0000000000..5a885db375 --- /dev/null +++ b/Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.cpp @@ -0,0 +1,264 @@ +// Copyright 2013 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#ifdef ANDROID +#include <jni/AndroidCommon/IDCache.h> +#endif + +#include <sstream> +#include <thread> +#include "InputCommon/ControllerInterface/ControllerInterface.h" +#include "InputCommon/ControllerInterface/Touch/Touchscreen.h" + +namespace ciface::Touch +{ +// Touchscreens and stuff +std::string Touchscreen::GetName() const +{ + return "Touchscreen"; +} + +std::string Touchscreen::GetSource() const +{ + return "Android"; +} + +Touchscreen::Touchscreen(int pad_id, bool accelerometer_enabled, bool gyroscope_enabled) + : m_pad_id(pad_id) +{ + // GC + AddInput(new Button(m_pad_id, ButtonManager::BUTTON_A)); + AddInput(new Button(m_pad_id, ButtonManager::BUTTON_B)); + AddInput(new Button(m_pad_id, ButtonManager::BUTTON_START)); + AddInput(new Button(m_pad_id, ButtonManager::BUTTON_X)); + AddInput(new Button(m_pad_id, ButtonManager::BUTTON_Y)); + AddInput(new Button(m_pad_id, ButtonManager::BUTTON_Z)); + AddInput(new Button(m_pad_id, ButtonManager::BUTTON_UP)); + AddInput(new Button(m_pad_id, ButtonManager::BUTTON_DOWN)); + AddInput(new Button(m_pad_id, ButtonManager::BUTTON_LEFT)); + AddInput(new Button(m_pad_id, ButtonManager::BUTTON_RIGHT)); + AddInput(new Axis(m_pad_id, ButtonManager::STICK_MAIN_LEFT)); + AddInput(new Axis(m_pad_id, ButtonManager::STICK_MAIN_RIGHT)); + AddInput(new Axis(m_pad_id, ButtonManager::STICK_MAIN_UP)); + AddInput(new Axis(m_pad_id, ButtonManager::STICK_MAIN_DOWN)); + AddInput(new Axis(m_pad_id, ButtonManager::STICK_C_LEFT)); + AddInput(new Axis(m_pad_id, ButtonManager::STICK_C_RIGHT)); + AddInput(new Axis(m_pad_id, ButtonManager::STICK_C_UP)); + AddInput(new Axis(m_pad_id, ButtonManager::STICK_C_DOWN)); + AddInput(new Axis(m_pad_id, ButtonManager::TRIGGER_L)); + AddInput(new Axis(m_pad_id, ButtonManager::TRIGGER_R)); + + // Wiimote + AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_A)); + AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_B)); + AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_MINUS)); + AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_PLUS)); + AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_HOME)); + AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_1)); + AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_2)); + AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_UP)); + AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_DOWN)); + AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_LEFT)); + AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_RIGHT)); + AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_IR_HIDE)); + AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_TILT_MODIFIER)); + AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_SHAKE_X)); + AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_SHAKE_Y)); + AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_SHAKE_Z)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_UP)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_DOWN)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_LEFT)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_RIGHT)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_FORWARD)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_BACKWARD)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_UP)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_DOWN)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_LEFT)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_RIGHT)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_FORWARD)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_BACKWARD)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_TILT_LEFT)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_TILT_RIGHT)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_TILT_FORWARD)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_TILT_BACKWARD)); + + // Wii ext: Nunchuk + AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_BUTTON_C)); + AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_BUTTON_Z)); + AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_TILT_MODIFIER)); + AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_SHAKE_X)); + AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_SHAKE_Y)); + AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_SHAKE_Z)); + AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_STICK_LEFT)); + AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_STICK_RIGHT)); + AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_STICK_UP)); + AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_STICK_DOWN)); + AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_LEFT)); + AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_RIGHT)); + AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_UP)); + AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_DOWN)); + AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_FORWARD)); + AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_BACKWARD)); + AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_TILT_LEFT)); + AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_TILT_RIGHT)); + AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_TILT_FORWARD)); + AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_TILT_BACKWARD)); + + // Wii ext: Classic + AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_A)); + AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_B)); + AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_X)); + AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_Y)); + AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_MINUS)); + AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_PLUS)); + AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_HOME)); + AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_ZL)); + AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_ZR)); + AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_DPAD_UP)); + AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_DPAD_DOWN)); + AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_DPAD_LEFT)); + AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_DPAD_RIGHT)); + AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_LEFT_LEFT)); + AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_LEFT_RIGHT)); + AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_LEFT_UP)); + AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_LEFT_DOWN)); + AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_RIGHT_LEFT)); + AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_RIGHT_RIGHT)); + AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_RIGHT_UP)); + AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_RIGHT_DOWN)); + AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_TRIGGER_L)); + AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_TRIGGER_R)); + + // Wii-ext: Guitar + AddInput(new Button(m_pad_id, ButtonManager::GUITAR_BUTTON_MINUS)); + AddInput(new Button(m_pad_id, ButtonManager::GUITAR_BUTTON_PLUS)); + AddInput(new Button(m_pad_id, ButtonManager::GUITAR_FRET_GREEN)); + AddInput(new Button(m_pad_id, ButtonManager::GUITAR_FRET_RED)); + AddInput(new Button(m_pad_id, ButtonManager::GUITAR_FRET_YELLOW)); + AddInput(new Button(m_pad_id, ButtonManager::GUITAR_FRET_BLUE)); + AddInput(new Button(m_pad_id, ButtonManager::GUITAR_FRET_ORANGE)); + AddInput(new Button(m_pad_id, ButtonManager::GUITAR_STRUM_UP)); + AddInput(new Button(m_pad_id, ButtonManager::GUITAR_STRUM_DOWN)); + AddInput(new Axis(m_pad_id, ButtonManager::GUITAR_STICK_LEFT)); + AddInput(new Axis(m_pad_id, ButtonManager::GUITAR_STICK_RIGHT)); + AddInput(new Axis(m_pad_id, ButtonManager::GUITAR_STICK_UP)); + AddInput(new Axis(m_pad_id, ButtonManager::GUITAR_STICK_DOWN)); + AddInput(new Axis(m_pad_id, ButtonManager::GUITAR_WHAMMY_BAR)); + + // Wii-ext: Drums + AddInput(new Button(m_pad_id, ButtonManager::DRUMS_BUTTON_MINUS)); + AddInput(new Button(m_pad_id, ButtonManager::DRUMS_BUTTON_PLUS)); + AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_RED)); + AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_YELLOW)); + AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_BLUE)); + AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_GREEN)); + AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_ORANGE)); + AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_BASS)); + AddInput(new Axis(m_pad_id, ButtonManager::DRUMS_STICK_LEFT)); + AddInput(new Axis(m_pad_id, ButtonManager::DRUMS_STICK_RIGHT)); + AddInput(new Axis(m_pad_id, ButtonManager::DRUMS_STICK_UP)); + AddInput(new Axis(m_pad_id, ButtonManager::DRUMS_STICK_DOWN)); + + // Wii-ext: Turntable + AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_GREEN_LEFT)); + AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_RED_LEFT)); + AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_BLUE_LEFT)); + AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_GREEN_RIGHT)); + AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_RED_RIGHT)); + AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_BLUE_RIGHT)); + AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_MINUS)); + AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_PLUS)); + AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_HOME)); + AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_EUPHORIA)); + AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_TABLE_LEFT_LEFT)); + AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_TABLE_LEFT_RIGHT)); + AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_TABLE_RIGHT_LEFT)); + AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_TABLE_RIGHT_RIGHT)); + AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_STICK_LEFT)); + AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_STICK_RIGHT)); + AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_STICK_UP)); + AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_STICK_DOWN)); + AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_CROSSFADE_LEFT)); + AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_CROSSFADE_RIGHT)); + AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_EFFECT_DIAL)); + + // Wiimote IMU + // Only add inputs if we actually can receive data from the relevant sensor. + // Whether inputs exist affects what WiimoteEmu gets when calling ControlReference::BoundCount. + if (accelerometer_enabled) + { + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_LEFT)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_RIGHT)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_FORWARD)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_BACKWARD)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_UP)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_DOWN)); + } + if (gyroscope_enabled) + { + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_PITCH_UP)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_PITCH_DOWN)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_ROLL_LEFT)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_ROLL_RIGHT)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_YAW_LEFT)); + AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_YAW_RIGHT)); + } + + // Rumble + AddOutput(new Motor(m_pad_id, ButtonManager::RUMBLE)); +} +// Buttons and stuff + +std::string Touchscreen::Button::GetName() const +{ + std::ostringstream ss; + ss << "Button " << static_cast<int>(m_index); + return ss.str(); +} + +ControlState Touchscreen::Button::GetState() const +{ + return ButtonManager::GetButtonPressed(m_pad_id, m_index); +} + +std::string Touchscreen::Axis::GetName() const +{ + std::ostringstream ss; + ss << "Axis " << static_cast<int>(m_index); + return ss.str(); +} + +ControlState Touchscreen::Axis::GetState() const +{ + return ButtonManager::GetAxisValue(m_pad_id, m_index) * m_neg; +} + +Touchscreen::Motor::~Motor() +{ +} + +std::string Touchscreen::Motor::GetName() const +{ + std::ostringstream ss; + ss << "Rumble " << static_cast<int>(m_index); + return ss.str(); +} + +void Touchscreen::Motor::SetState(ControlState state) +{ + if (state > 0) + { + std::thread(Rumble, m_pad_id, state).detach(); + } +} + +void Touchscreen::Motor::Rumble(int pad_id, double state) +{ +#ifdef ANDROID + JNIEnv* env = IDCache::GetEnvForThread(); + env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(), IDCache::GetDoRumble(), pad_id, + state); +#endif +} +} // namespace ciface::Touch diff --git a/Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.h b/Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.h new file mode 100644 index 0000000000..26091c4b38 --- /dev/null +++ b/Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.h @@ -0,0 +1,65 @@ +// Copyright 2008 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#pragma once + +#include "InputCommon/ControllerInterface/ControllerInterface.h" +#include "InputCommon/ControllerInterface/Touch/ButtonManager.h" + +namespace ciface::Touch +{ +class Touchscreen : public Core::Device +{ +private: + class Button : public Input + { + public: + std::string GetName() const; + Button(int pad_id, ButtonManager::ButtonType index) : m_pad_id(pad_id), m_index(index) {} + ControlState GetState() const; + + private: + const int m_pad_id; + const ButtonManager::ButtonType m_index; + }; + class Axis : public Input + { + public: + std::string GetName() const; + bool IsDetectable() override { return false; } + Axis(int pad_id, ButtonManager::ButtonType index, float neg = 1.0f) + : m_pad_id(pad_id), m_index(index), m_neg(neg) + { + } + ControlState GetState() const; + + private: + const int m_pad_id; + const ButtonManager::ButtonType m_index; + const float m_neg; + }; + class Motor : public Core::Device::Output + { + public: + Motor(int pad_id, ButtonManager::ButtonType index) : m_pad_id(pad_id), m_index(index) {} + ~Motor(); + std::string GetName() const override; + void SetState(ControlState state) override; + + private: + const int m_pad_id; + const ButtonManager::ButtonType m_index; + static void Rumble(int pad_id, double state); + }; + +public: + Touchscreen(int pad_id, bool accelerometer_enabled, bool gyroscope_enabled); + ~Touchscreen() {} + std::string GetName() const; + std::string GetSource() const; + +private: + const int m_pad_id; +}; +} // namespace ciface::Touch |
