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authorEmptyChaos <EmptyChaos@users.noreply.github.com>2016-04-19 21:19:31 +0000
committerEmptyChaos <EmptyChaos@users.noreply.github.com>2016-05-29 23:33:24 +1000
commit25b072ff2ba6839b300b05a45ce76e94d84ded32 (patch)
tree2c17f26fac961a5a5b0d69501c72bd09ca69325d /Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
parent0fa9233c1acb91c89f1cecad1340621e375dc083 (diff)
ActionReplay: Fix ISOProperties corrupting active code set
ISOProperties loads codes using ActionReplay::LoadCodes which actually applies the codes to the global state. If a game is running then that games receives all the codes (and ACTIVE status) from the second game being shown in ISOProperties which is not desirable.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp')
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