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authorPierre Bourdon <delroth@gmail.com>2016-06-24 10:43:46 +0200
committerPierre Bourdon <delroth@gmail.com>2016-06-24 10:43:46 +0200
commit3570c7f03a2aa90aa634f96c0af1969af610f14d (patch)
tree4252e03c0e853ba7cffe022937698c854ad0eaa9 /Source/Core/InputCommon/ControllerInterface/DInput/DInputJoystick.cpp
parent2115e8a4a6814e32107b5205ff5c95bbd3c6e99c (diff)
Reformat all the things. Have fun with merge conflicts.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/DInput/DInputJoystick.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/DInput/DInputJoystick.cpp410
1 files changed, 206 insertions, 204 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/DInput/DInputJoystick.cpp b/Source/Core/InputCommon/ControllerInterface/DInput/DInputJoystick.cpp
index aa1e972126..bf2c1f3e7e 100644
--- a/Source/Core/InputCommon/ControllerInterface/DInput/DInputJoystick.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/DInput/DInputJoystick.cpp
@@ -14,268 +14,270 @@ namespace ciface
{
namespace DInput
{
-
#define DATA_BUFFER_SIZE 32
void InitJoystick(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND hwnd)
{
- std::list<DIDEVICEINSTANCE> joysticks;
- idi8->EnumDevices(DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY);
-
- // this is used to number the joysticks
- // multiple joysticks with the same name shall get unique ids starting at 0
- std::map< std::basic_string<TCHAR>, int> name_counts;
-
- std::vector<DWORD> xinput_guids;
- GetXInputGUIDS(&xinput_guids);
-
- for (DIDEVICEINSTANCE& joystick : joysticks)
- {
- // skip XInput Devices
- if (std::find(xinput_guids.begin(), xinput_guids.end(), joystick.guidProduct.Data1) != xinput_guids.end())
- {
- continue;
- }
-
- LPDIRECTINPUTDEVICE8 js_device;
- if (SUCCEEDED(idi8->CreateDevice(joystick.guidInstance, &js_device, nullptr)))
- {
- if (SUCCEEDED(js_device->SetDataFormat(&c_dfDIJoystick)))
- {
- if (FAILED(js_device->SetCooperativeLevel(GetAncestor(hwnd, GA_ROOT), DISCL_BACKGROUND | DISCL_EXCLUSIVE)))
- {
- //PanicAlert("SetCooperativeLevel(DISCL_EXCLUSIVE) failed!");
- // fall back to non-exclusive mode, with no rumble
- if (FAILED(js_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
- {
- //PanicAlert("SetCooperativeLevel failed!");
- js_device->Release();
- continue;
- }
- }
-
- Joystick* js = new Joystick(/*&*i, */js_device, name_counts[joystick.tszInstanceName]++);
- // only add if it has some inputs/outputs
- if (js->Inputs().size() || js->Outputs().size())
- devices.push_back(js);
- else
- delete js;
- }
- else
- {
- //PanicAlert("SetDataFormat failed!");
- js_device->Release();
- }
- }
- }
+ std::list<DIDEVICEINSTANCE> joysticks;
+ idi8->EnumDevices(DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks,
+ DIEDFL_ATTACHEDONLY);
+
+ // this is used to number the joysticks
+ // multiple joysticks with the same name shall get unique ids starting at 0
+ std::map<std::basic_string<TCHAR>, int> name_counts;
+
+ std::vector<DWORD> xinput_guids;
+ GetXInputGUIDS(&xinput_guids);
+
+ for (DIDEVICEINSTANCE& joystick : joysticks)
+ {
+ // skip XInput Devices
+ if (std::find(xinput_guids.begin(), xinput_guids.end(), joystick.guidProduct.Data1) !=
+ xinput_guids.end())
+ {
+ continue;
+ }
+
+ LPDIRECTINPUTDEVICE8 js_device;
+ if (SUCCEEDED(idi8->CreateDevice(joystick.guidInstance, &js_device, nullptr)))
+ {
+ if (SUCCEEDED(js_device->SetDataFormat(&c_dfDIJoystick)))
+ {
+ if (FAILED(js_device->SetCooperativeLevel(GetAncestor(hwnd, GA_ROOT),
+ DISCL_BACKGROUND | DISCL_EXCLUSIVE)))
+ {
+ // PanicAlert("SetCooperativeLevel(DISCL_EXCLUSIVE) failed!");
+ // fall back to non-exclusive mode, with no rumble
+ if (FAILED(
+ js_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
+ {
+ // PanicAlert("SetCooperativeLevel failed!");
+ js_device->Release();
+ continue;
+ }
+ }
+
+ Joystick* js = new Joystick(/*&*i, */ js_device, name_counts[joystick.tszInstanceName]++);
+ // only add if it has some inputs/outputs
+ if (js->Inputs().size() || js->Outputs().size())
+ devices.push_back(js);
+ else
+ delete js;
+ }
+ else
+ {
+ // PanicAlert("SetDataFormat failed!");
+ js_device->Release();
+ }
+ }
+ }
}
-Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVICE8 device, const unsigned int index )
- : m_device(device)
- , m_index(index)
- //, m_name(TStringToString(lpddi->tszInstanceName))
+Joystick::Joystick(/*const LPCDIDEVICEINSTANCE lpddi, */ const LPDIRECTINPUTDEVICE8 device,
+ const unsigned int index)
+ : m_device(device), m_index(index)
+//, m_name(TStringToString(lpddi->tszInstanceName))
{
- // seems this needs to be done before GetCapabilities
- // polled or buffered data
- DIPROPDWORD dipdw;
- dipdw.diph.dwSize = sizeof(DIPROPDWORD);
- dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
- dipdw.diph.dwObj = 0;
- dipdw.diph.dwHow = DIPH_DEVICE;
- dipdw.dwData = DATA_BUFFER_SIZE;
- // set the buffer size,
- // if we can't set the property, we can't use buffered data
- m_buffered = SUCCEEDED(m_device->SetProperty(DIPROP_BUFFERSIZE, &dipdw.diph));
-
- // seems this needs to be done after SetProperty of buffer size
- m_device->Acquire();
-
- // get joystick caps
- DIDEVCAPS js_caps;
- js_caps.dwSize = sizeof(js_caps);
- if (FAILED(m_device->GetCapabilities(&js_caps)))
- return;
-
- // max of 32 buttons and 4 hats / the limit of the data format I am using
- js_caps.dwButtons = std::min((DWORD)32, js_caps.dwButtons);
- js_caps.dwPOVs = std::min((DWORD)4, js_caps.dwPOVs);
-
- //m_must_poll = (js_caps.dwFlags & DIDC_POLLEDDATAFORMAT) != 0;
-
- // buttons
- for (u8 i = 0; i != js_caps.dwButtons; ++i)
- AddInput(new Button(i, m_state_in.rgbButtons[i]));
-
- // hats
- for (u8 i = 0; i != js_caps.dwPOVs; ++i)
- {
- // each hat gets 4 input instances associated with it, (up down left right)
- for (u8 d = 0; d != 4; ++d)
- AddInput(new Hat(i, m_state_in.rgdwPOV[i], d));
- }
-
- // get up to 6 axes and 2 sliders
- DIPROPRANGE range;
- range.diph.dwSize = sizeof(range);
- range.diph.dwHeaderSize = sizeof(range.diph);
- range.diph.dwHow = DIPH_BYOFFSET;
- // screw EnumObjects, just go through all the axis offsets and try to GetProperty
- // this should be more foolproof, less code, and probably faster
- for (unsigned int offset = 0; offset < DIJOFS_BUTTON(0) / sizeof(LONG); ++offset)
- {
- range.diph.dwObj = offset * sizeof(LONG);
- // try to set some nice power of 2 values (128) to match the GameCube controls
- range.lMin = -(1 << 7);
- range.lMax = (1 << 7);
- m_device->SetProperty(DIPROP_RANGE, &range.diph);
- // but I guess not all devices support setting range
- // so I getproperty right afterward incase it didn't set.
- // This also checks that the axis is present
- if (SUCCEEDED(m_device->GetProperty(DIPROP_RANGE, &range.diph)))
- {
- const LONG base = (range.lMin + range.lMax) / 2;
- const LONG& ax = (&m_state_in.lX)[offset];
-
- // each axis gets a negative and a positive input instance associated with it
- AddAnalogInputs(new Axis(offset, ax, base, range.lMin-base),
- new Axis(offset, ax, base, range.lMax-base));
- }
- }
-
- // force feedback
- std::list<DIDEVICEOBJECTINSTANCE> objects;
- if (SUCCEEDED(m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS)))
- {
- InitForceFeedback(m_device, (int)objects.size());
- }
-
- ZeroMemory(&m_state_in, sizeof(m_state_in));
- // set hats to center
- memset(m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV));
+ // seems this needs to be done before GetCapabilities
+ // polled or buffered data
+ DIPROPDWORD dipdw;
+ dipdw.diph.dwSize = sizeof(DIPROPDWORD);
+ dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
+ dipdw.diph.dwObj = 0;
+ dipdw.diph.dwHow = DIPH_DEVICE;
+ dipdw.dwData = DATA_BUFFER_SIZE;
+ // set the buffer size,
+ // if we can't set the property, we can't use buffered data
+ m_buffered = SUCCEEDED(m_device->SetProperty(DIPROP_BUFFERSIZE, &dipdw.diph));
+
+ // seems this needs to be done after SetProperty of buffer size
+ m_device->Acquire();
+
+ // get joystick caps
+ DIDEVCAPS js_caps;
+ js_caps.dwSize = sizeof(js_caps);
+ if (FAILED(m_device->GetCapabilities(&js_caps)))
+ return;
+
+ // max of 32 buttons and 4 hats / the limit of the data format I am using
+ js_caps.dwButtons = std::min((DWORD)32, js_caps.dwButtons);
+ js_caps.dwPOVs = std::min((DWORD)4, js_caps.dwPOVs);
+
+ // m_must_poll = (js_caps.dwFlags & DIDC_POLLEDDATAFORMAT) != 0;
+
+ // buttons
+ for (u8 i = 0; i != js_caps.dwButtons; ++i)
+ AddInput(new Button(i, m_state_in.rgbButtons[i]));
+
+ // hats
+ for (u8 i = 0; i != js_caps.dwPOVs; ++i)
+ {
+ // each hat gets 4 input instances associated with it, (up down left right)
+ for (u8 d = 0; d != 4; ++d)
+ AddInput(new Hat(i, m_state_in.rgdwPOV[i], d));
+ }
+
+ // get up to 6 axes and 2 sliders
+ DIPROPRANGE range;
+ range.diph.dwSize = sizeof(range);
+ range.diph.dwHeaderSize = sizeof(range.diph);
+ range.diph.dwHow = DIPH_BYOFFSET;
+ // screw EnumObjects, just go through all the axis offsets and try to GetProperty
+ // this should be more foolproof, less code, and probably faster
+ for (unsigned int offset = 0; offset < DIJOFS_BUTTON(0) / sizeof(LONG); ++offset)
+ {
+ range.diph.dwObj = offset * sizeof(LONG);
+ // try to set some nice power of 2 values (128) to match the GameCube controls
+ range.lMin = -(1 << 7);
+ range.lMax = (1 << 7);
+ m_device->SetProperty(DIPROP_RANGE, &range.diph);
+ // but I guess not all devices support setting range
+ // so I getproperty right afterward incase it didn't set.
+ // This also checks that the axis is present
+ if (SUCCEEDED(m_device->GetProperty(DIPROP_RANGE, &range.diph)))
+ {
+ const LONG base = (range.lMin + range.lMax) / 2;
+ const LONG& ax = (&m_state_in.lX)[offset];
+
+ // each axis gets a negative and a positive input instance associated with it
+ AddAnalogInputs(new Axis(offset, ax, base, range.lMin - base),
+ new Axis(offset, ax, base, range.lMax - base));
+ }
+ }
+
+ // force feedback
+ std::list<DIDEVICEOBJECTINSTANCE> objects;
+ if (SUCCEEDED(m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS)))
+ {
+ InitForceFeedback(m_device, (int)objects.size());
+ }
+
+ ZeroMemory(&m_state_in, sizeof(m_state_in));
+ // set hats to center
+ memset(m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV));
}
Joystick::~Joystick()
{
- m_device->Unacquire();
- m_device->Release();
+ m_device->Unacquire();
+ m_device->Release();
}
std::string Joystick::GetName() const
{
- return GetDeviceName(m_device);
+ return GetDeviceName(m_device);
}
int Joystick::GetId() const
{
- return m_index;
+ return m_index;
}
std::string Joystick::GetSource() const
{
- return DINPUT_SOURCE_NAME;
+ return DINPUT_SOURCE_NAME;
}
// update IO
void Joystick::UpdateInput()
{
- HRESULT hr = 0;
-
- // just always poll,
- // MSDN says if this isn't needed it doesn't do anything
- m_device->Poll();
-
- if (m_buffered)
- {
- DIDEVICEOBJECTDATA evtbuf[DATA_BUFFER_SIZE];
- DWORD numevents = DATA_BUFFER_SIZE;
- hr = m_device->GetDeviceData(sizeof(*evtbuf), evtbuf, &numevents, 0);
-
- if (SUCCEEDED(hr))
- {
- for (LPDIDEVICEOBJECTDATA evt = evtbuf; evt != (evtbuf + numevents); ++evt)
- {
- // all the buttons are at the end of the data format
- // they are bytes rather than longs
- if (evt->dwOfs < DIJOFS_BUTTON(0))
- *(DWORD*)(((BYTE*)&m_state_in) + evt->dwOfs) = evt->dwData;
- else
- ((BYTE*)&m_state_in)[evt->dwOfs] = (BYTE)evt->dwData;
- }
-
- // seems like this needs to be done maybe...
- if (DI_BUFFEROVERFLOW == hr)
- hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in);
- }
- }
- else
- {
- hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in);
- }
-
- // try reacquire if input lost
- if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
- m_device->Acquire();
+ HRESULT hr = 0;
+
+ // just always poll,
+ // MSDN says if this isn't needed it doesn't do anything
+ m_device->Poll();
+
+ if (m_buffered)
+ {
+ DIDEVICEOBJECTDATA evtbuf[DATA_BUFFER_SIZE];
+ DWORD numevents = DATA_BUFFER_SIZE;
+ hr = m_device->GetDeviceData(sizeof(*evtbuf), evtbuf, &numevents, 0);
+
+ if (SUCCEEDED(hr))
+ {
+ for (LPDIDEVICEOBJECTDATA evt = evtbuf; evt != (evtbuf + numevents); ++evt)
+ {
+ // all the buttons are at the end of the data format
+ // they are bytes rather than longs
+ if (evt->dwOfs < DIJOFS_BUTTON(0))
+ *(DWORD*)(((BYTE*)&m_state_in) + evt->dwOfs) = evt->dwData;
+ else
+ ((BYTE*)&m_state_in)[evt->dwOfs] = (BYTE)evt->dwData;
+ }
+
+ // seems like this needs to be done maybe...
+ if (DI_BUFFEROVERFLOW == hr)
+ hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in);
+ }
+ }
+ else
+ {
+ hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in);
+ }
+
+ // try reacquire if input lost
+ if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
+ m_device->Acquire();
}
// get name
std::string Joystick::Button::GetName() const
{
- std::ostringstream ss;
- ss << "Button " << (int)m_index;
- return ss.str();
+ std::ostringstream ss;
+ ss << "Button " << (int)m_index;
+ return ss.str();
}
std::string Joystick::Axis::GetName() const
{
- std::ostringstream ss;
- // axis
- if (m_index < 6)
- {
- ss << "Axis " << (char)('X' + (m_index % 3));
- if (m_index > 2)
- ss << 'r';
- }
- // slider
- else
- {
- ss << "Slider " << (int)(m_index - 6);
- }
-
- ss << (m_range < 0 ? '-' : '+');
- return ss.str();
+ std::ostringstream ss;
+ // axis
+ if (m_index < 6)
+ {
+ ss << "Axis " << (char)('X' + (m_index % 3));
+ if (m_index > 2)
+ ss << 'r';
+ }
+ // slider
+ else
+ {
+ ss << "Slider " << (int)(m_index - 6);
+ }
+
+ ss << (m_range < 0 ? '-' : '+');
+ return ss.str();
}
std::string Joystick::Hat::GetName() const
{
- static char tmpstr[] = "Hat . .";
- tmpstr[4] = (char)('0' + m_index);
- tmpstr[6] = "NESW"[m_direction];
- return tmpstr;
+ static char tmpstr[] = "Hat . .";
+ tmpstr[4] = (char)('0' + m_index);
+ tmpstr[6] = "NESW"[m_direction];
+ return tmpstr;
}
// get / set state
ControlState Joystick::Axis::GetState() const
{
- return std::max(0.0, ControlState(m_axis - m_base) / m_range);
+ return std::max(0.0, ControlState(m_axis - m_base) / m_range);
}
ControlState Joystick::Button::GetState() const
{
- return ControlState(m_button > 0);
+ return ControlState(m_button > 0);
}
ControlState Joystick::Hat::GetState() const
{
- // can this func be simplified ?
- // hat centered code from MSDN
- if (0xFFFF == LOWORD(m_hat))
- return 0;
+ // can this func be simplified ?
+ // hat centered code from MSDN
+ if (0xFFFF == LOWORD(m_hat))
+ return 0;
- return (abs((int)(m_hat / 4500 - m_direction * 2 + 8) % 8 - 4) > 2);
+ return (abs((int)(m_hat / 4500 - m_direction * 2 + 8) % 8 - 4) > 2);
}
-
}
}