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authorPierre Bourdon <delroth@gmail.com>2016-06-24 10:43:46 +0200
committerPierre Bourdon <delroth@gmail.com>2016-06-24 10:43:46 +0200
commit3570c7f03a2aa90aa634f96c0af1969af610f14d (patch)
tree4252e03c0e853ba7cffe022937698c854ad0eaa9 /Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp
parent2115e8a4a6814e32107b5205ff5c95bbd3c6e99c (diff)
Reformat all the things. Have fun with merge conflicts.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp322
1 files changed, 161 insertions, 161 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp b/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp
index 2111f24d62..92c8514825 100644
--- a/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp
@@ -7,27 +7,25 @@
#include "InputCommon/ControllerInterface/DInput/DInput.h"
#include "InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.h"
- // (lower would be more sensitive) user can lower sensitivity by setting range
- // seems decent here ( at 8 ), I don't think anyone would need more sensitive than this
- // and user can lower it much farther than they would want to with the range
-#define MOUSE_AXIS_SENSITIVITY 8
+// (lower would be more sensitive) user can lower sensitivity by setting range
+// seems decent here ( at 8 ), I don't think anyone would need more sensitive than this
+// and user can lower it much farther than they would want to with the range
+#define MOUSE_AXIS_SENSITIVITY 8
- // if input hasn't been received for this many ms, mouse input will be skipped
- // otherwise it is just some crazy value
-#define DROP_INPUT_TIME 250
+// if input hasn't been received for this many ms, mouse input will be skipped
+// otherwise it is just some crazy value
+#define DROP_INPUT_TIME 250
namespace ciface
{
namespace DInput
{
-
static const struct
{
- const BYTE code;
- const char* const name;
-} named_keys[] =
-{
-#include "InputCommon/ControllerInterface/DInput/NamedKeys.h" // NOLINT
+ const BYTE code;
+ const char* const name;
+} named_keys[] = {
+#include "InputCommon/ControllerInterface/DInput/NamedKeys.h" // NOLINT
};
// lil silly
@@ -35,223 +33,225 @@ static HWND m_hwnd;
void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND _hwnd)
{
- m_hwnd = _hwnd;
-
- // mouse and keyboard are a combined device, to allow shift+click and stuff
- // if that's dumb, I will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices
- // so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
-
- LPDIRECTINPUTDEVICE8 kb_device = nullptr;
- LPDIRECTINPUTDEVICE8 mo_device = nullptr;
-
- if (SUCCEEDED(idi8->CreateDevice( GUID_SysKeyboard, &kb_device, nullptr)))
- {
- if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
- {
- if (SUCCEEDED(kb_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
- {
- if (SUCCEEDED(idi8->CreateDevice( GUID_SysMouse, &mo_device, nullptr )))
- {
- if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
- {
- if (SUCCEEDED(mo_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
- {
- devices.push_back(new KeyboardMouse(kb_device, mo_device));
- return;
- }
- }
- }
- }
- }
- }
-
- if (kb_device)
- kb_device->Release();
- if (mo_device)
- mo_device->Release();
+ m_hwnd = _hwnd;
+
+ // mouse and keyboard are a combined device, to allow shift+click and stuff
+ // if that's dumb, I will make a VirtualDevice class that just uses ranges of inputs/outputs from
+ // other devices
+ // so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
+
+ LPDIRECTINPUTDEVICE8 kb_device = nullptr;
+ LPDIRECTINPUTDEVICE8 mo_device = nullptr;
+
+ if (SUCCEEDED(idi8->CreateDevice(GUID_SysKeyboard, &kb_device, nullptr)))
+ {
+ if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
+ {
+ if (SUCCEEDED(kb_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
+ {
+ if (SUCCEEDED(idi8->CreateDevice(GUID_SysMouse, &mo_device, nullptr)))
+ {
+ if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
+ {
+ if (SUCCEEDED(
+ mo_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
+ {
+ devices.push_back(new KeyboardMouse(kb_device, mo_device));
+ return;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (kb_device)
+ kb_device->Release();
+ if (mo_device)
+ mo_device->Release();
}
KeyboardMouse::~KeyboardMouse()
{
- // kb
- m_kb_device->Unacquire();
- m_kb_device->Release();
- // mouse
- m_mo_device->Unacquire();
- m_mo_device->Release();
+ // kb
+ m_kb_device->Unacquire();
+ m_kb_device->Release();
+ // mouse
+ m_mo_device->Unacquire();
+ m_mo_device->Release();
}
-KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device)
- : m_kb_device(kb_device)
- , m_mo_device(mo_device)
+KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device,
+ const LPDIRECTINPUTDEVICE8 mo_device)
+ : m_kb_device(kb_device), m_mo_device(mo_device)
{
- m_kb_device->Acquire();
- m_mo_device->Acquire();
-
- m_last_update = GetTickCount();
-
- ZeroMemory(&m_state_in, sizeof(m_state_in));
-
- // KEYBOARD
- // add keys
- for (u8 i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i)
- AddInput(new Key(i, m_state_in.keyboard[named_keys[i].code]));
-
- // MOUSE
- // get caps
- DIDEVCAPS mouse_caps;
- ZeroMemory( &mouse_caps, sizeof(mouse_caps) );
- mouse_caps.dwSize = sizeof(mouse_caps);
- m_mo_device->GetCapabilities(&mouse_caps);
- // mouse buttons
- for (u8 i = 0; i < mouse_caps.dwButtons; ++i)
- AddInput(new Button(i, m_state_in.mouse.rgbButtons[i]));
- // mouse axes
- for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
- {
- const LONG& ax = (&m_state_in.mouse.lX)[i];
-
- // each axis gets a negative and a positive input instance associated with it
- AddInput(new Axis(i, ax, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
- AddInput(new Axis(i, ax, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY));
- }
- // cursor, with a hax for-loop
- for (unsigned int i=0; i<4; ++i)
- AddInput(new Cursor(!!(i&2), (&m_state_in.cursor.x)[i/2], !!(i&1)));
+ m_kb_device->Acquire();
+ m_mo_device->Acquire();
+
+ m_last_update = GetTickCount();
+
+ ZeroMemory(&m_state_in, sizeof(m_state_in));
+
+ // KEYBOARD
+ // add keys
+ for (u8 i = 0; i < sizeof(named_keys) / sizeof(*named_keys); ++i)
+ AddInput(new Key(i, m_state_in.keyboard[named_keys[i].code]));
+
+ // MOUSE
+ // get caps
+ DIDEVCAPS mouse_caps;
+ ZeroMemory(&mouse_caps, sizeof(mouse_caps));
+ mouse_caps.dwSize = sizeof(mouse_caps);
+ m_mo_device->GetCapabilities(&mouse_caps);
+ // mouse buttons
+ for (u8 i = 0; i < mouse_caps.dwButtons; ++i)
+ AddInput(new Button(i, m_state_in.mouse.rgbButtons[i]));
+ // mouse axes
+ for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
+ {
+ const LONG& ax = (&m_state_in.mouse.lX)[i];
+
+ // each axis gets a negative and a positive input instance associated with it
+ AddInput(new Axis(i, ax, (2 == i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
+ AddInput(new Axis(i, ax, -(2 == i) ? 1 : MOUSE_AXIS_SENSITIVITY));
+ }
+ // cursor, with a hax for-loop
+ for (unsigned int i = 0; i < 4; ++i)
+ AddInput(new Cursor(!!(i & 2), (&m_state_in.cursor.x)[i / 2], !!(i & 1)));
}
void GetMousePos(ControlState* const x, ControlState* const y)
{
- POINT point = { 1, 1 };
- GetCursorPos(&point);
- // Get the cursor position relative to the upper left corner of the current window (separate or render to main)
- HWND hwnd = WindowFromPoint(point);
- DWORD processId;
- GetWindowThreadProcessId(hwnd, &processId);
- if (processId == GetCurrentProcessId())
- {
- ScreenToClient(hwnd, &point);
-
- // Get the size of the current window. (In my case Rect.top and Rect.left was zero.)
- RECT rect;
- GetClientRect(hwnd, &rect);
- // Width and height is the size of the rendering window
- unsigned int win_width = rect.right - rect.left;
- unsigned int win_height = rect.bottom - rect.top;
-
- // Return the mouse position as a range from -1 to 1
- *x = (ControlState)point.x / (ControlState)win_width * 2 - 1;
- *y = (ControlState)point.y / (ControlState)win_height * 2 - 1;
- }
- else
- {
- *x = (ControlState)1;
- *y = (ControlState)1;
- }
+ POINT point = {1, 1};
+ GetCursorPos(&point);
+ // Get the cursor position relative to the upper left corner of the current window (separate or
+ // render to main)
+ HWND hwnd = WindowFromPoint(point);
+ DWORD processId;
+ GetWindowThreadProcessId(hwnd, &processId);
+ if (processId == GetCurrentProcessId())
+ {
+ ScreenToClient(hwnd, &point);
+
+ // Get the size of the current window. (In my case Rect.top and Rect.left was zero.)
+ RECT rect;
+ GetClientRect(hwnd, &rect);
+ // Width and height is the size of the rendering window
+ unsigned int win_width = rect.right - rect.left;
+ unsigned int win_height = rect.bottom - rect.top;
+
+ // Return the mouse position as a range from -1 to 1
+ *x = (ControlState)point.x / (ControlState)win_width * 2 - 1;
+ *y = (ControlState)point.y / (ControlState)win_height * 2 - 1;
+ }
+ else
+ {
+ *x = (ControlState)1;
+ *y = (ControlState)1;
+ }
}
void KeyboardMouse::UpdateInput()
{
- DIMOUSESTATE2 tmp_mouse;
+ DIMOUSESTATE2 tmp_mouse;
- // if mouse position hasn't been updated in a short while, skip a dev state
- DWORD cur_time = GetTickCount();
- if (cur_time - m_last_update > DROP_INPUT_TIME)
- {
- // set axes to zero
- ZeroMemory(&m_state_in.mouse, sizeof(m_state_in.mouse));
- // skip this input state
- m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
- }
+ // if mouse position hasn't been updated in a short while, skip a dev state
+ DWORD cur_time = GetTickCount();
+ if (cur_time - m_last_update > DROP_INPUT_TIME)
+ {
+ // set axes to zero
+ ZeroMemory(&m_state_in.mouse, sizeof(m_state_in.mouse));
+ // skip this input state
+ m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
+ }
- m_last_update = cur_time;
+ m_last_update = cur_time;
- HRESULT kb_hr = m_kb_device->GetDeviceState(sizeof(m_state_in.keyboard), &m_state_in.keyboard);
- HRESULT mo_hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
+ HRESULT kb_hr = m_kb_device->GetDeviceState(sizeof(m_state_in.keyboard), &m_state_in.keyboard);
+ HRESULT mo_hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
- if (DIERR_INPUTLOST == kb_hr || DIERR_NOTACQUIRED == kb_hr)
- m_kb_device->Acquire();
+ if (DIERR_INPUTLOST == kb_hr || DIERR_NOTACQUIRED == kb_hr)
+ m_kb_device->Acquire();
- if (DIERR_INPUTLOST == mo_hr || DIERR_NOTACQUIRED == mo_hr)
- m_mo_device->Acquire();
+ if (DIERR_INPUTLOST == mo_hr || DIERR_NOTACQUIRED == mo_hr)
+ m_mo_device->Acquire();
- if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr))
- {
- // need to smooth out the axes, otherwise it doesn't work for shit
- for (unsigned int i = 0; i < 3; ++i)
- ((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
+ if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr))
+ {
+ // need to smooth out the axes, otherwise it doesn't work for shit
+ for (unsigned int i = 0; i < 3; ++i)
+ ((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
- // copy over the buttons
- memcpy(m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons));
+ // copy over the buttons
+ memcpy(m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons));
- // update mouse cursor
- GetMousePos(&m_state_in.cursor.x, &m_state_in.cursor.y);
- }
+ // update mouse cursor
+ GetMousePos(&m_state_in.cursor.x, &m_state_in.cursor.y);
+ }
}
std::string KeyboardMouse::GetName() const
{
- return "Keyboard Mouse";
+ return "Keyboard Mouse";
}
int KeyboardMouse::GetId() const
{
- // should this be -1, idk
- return 0;
+ // should this be -1, idk
+ return 0;
}
std::string KeyboardMouse::GetSource() const
{
- return DINPUT_SOURCE_NAME;
+ return DINPUT_SOURCE_NAME;
}
// names
std::string KeyboardMouse::Key::GetName() const
{
- return named_keys[m_index].name;
+ return named_keys[m_index].name;
}
std::string KeyboardMouse::Button::GetName() const
{
- return std::string("Click ") + char('0' + m_index);
+ return std::string("Click ") + char('0' + m_index);
}
std::string KeyboardMouse::Axis::GetName() const
{
- static char tmpstr[] = "Axis ..";
- tmpstr[5] = (char)('X' + m_index);
- tmpstr[6] = (m_range<0 ? '-' : '+');
- return tmpstr;
+ static char tmpstr[] = "Axis ..";
+ tmpstr[5] = (char)('X' + m_index);
+ tmpstr[6] = (m_range < 0 ? '-' : '+');
+ return tmpstr;
}
std::string KeyboardMouse::Cursor::GetName() const
{
- static char tmpstr[] = "Cursor ..";
- tmpstr[7] = (char)('X' + m_index);
- tmpstr[8] = (m_positive ? '+' : '-');
- return tmpstr;
+ static char tmpstr[] = "Cursor ..";
+ tmpstr[7] = (char)('X' + m_index);
+ tmpstr[8] = (m_positive ? '+' : '-');
+ return tmpstr;
}
// get/set state
ControlState KeyboardMouse::Key::GetState() const
{
- return (m_key != 0);
+ return (m_key != 0);
}
ControlState KeyboardMouse::Button::GetState() const
{
- return (m_button != 0);
+ return (m_button != 0);
}
ControlState KeyboardMouse::Axis::GetState() const
{
- return std::max(0.0, ControlState(m_axis) / m_range);
+ return std::max(0.0, ControlState(m_axis) / m_range);
}
ControlState KeyboardMouse::Cursor::GetState() const
{
- return std::max(0.0, ControlState(m_axis) / (m_positive ? 1.0 : -1.0));
+ return std::max(0.0, ControlState(m_axis) / (m_positive ? 1.0 : -1.0));
}
-
}
}