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authordegasus <wickmarkus@web.de>2014-01-05 10:38:45 +0100
committerdegasus <wickmarkus@web.de>2014-01-05 10:38:45 +0100
commitc42f274e220e8987b996889a8e663bff302e7f8f (patch)
tree0781596a079f97a10e88812aea4a4111abb7f4cd /Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp
parent4fff5ac90dc674f775dcf7d57b5b513f62f87fc5 (diff)
OpenGL: use shader 420pack if available to staticly bind ubo location
Bindung locations after compiling a shader stalls the driver. So if we manage not to bind anything after compilation, the lag would be reduced much.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.cpp')
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