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authorScott Mansell <phiren@gmail.com>2013-11-23 18:38:15 +1300
committerScott Mansell <phiren@gmail.com>2013-11-23 18:38:15 +1300
commita94940edd365ac4ec9334c8e696bc5466fe02cb1 (patch)
tree48db70d070ea99fb98fa8f2b62ecfd8ab74b34ae /Source/Core/InputCommon/ControllerInterface/Device.cpp
parent2abcc32bbd0ba350ea552925b04b0522d78e56fe (diff)
Videosoftware realxfb: Fixed a few bugs while testing Zelda: Collectors Edition
* Don't force a frame to be progressive if it's already progressive. * Don't assume the framebuffer will be 640 pixels wide * Remember to offset the Luma channel by 16.
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