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authorJosJuice <josjuice@gmail.com>2026-09-03 21:28:31 +0200
committerGitHub <noreply@github.com>2026-09-03 21:28:31 +0200
commitca8c6ee45e419296226e4da8c2b2adaaf54e0299 (patch)
tree1fafc32ef6e4471ca314c860b55e91d76f99b184 /Source/Core/InputCommon/ControllerInterface/SDL/SDLGamepad.cpp
parent5ff90a0471d7ac6905290c508559db1c4da5193f (diff)
parentb572e4ca5a74481fad0bd14e4c5f9719945d61d8 (diff)
Merge pull request #14830 from JoshuaVandaele/sdl-miscs
SDLGamepad: Add Misc 2 through 6
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/SDL/SDLGamepad.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/SDL/SDLGamepad.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDLGamepad.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDLGamepad.cpp
index 682e24c28a..babe433fc1 100644
--- a/Source/Core/InputCommon/ControllerInterface/SDL/SDLGamepad.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDLGamepad.cpp
@@ -333,6 +333,9 @@ bool Gamepad::Button::IsMatchingName(std::string_view name) const
return true;
// Match the old "Button 0"-like names.
+ if (m_binding.output_type == SDL_GAMEPAD_BINDTYPE_BUTTON)
+ return name == GetLegacyButtonName(m_binding.output.button);
+
switch (m_binding.input_type)
{
case SDL_GAMEPAD_BINDTYPE_BUTTON: