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authorJosJuice <josjuice@gmail.com>2021-04-03 13:49:26 +0200
committerJosJuice <josjuice@gmail.com>2022-10-03 22:04:09 +0200
commit51ee05cb35f401c82adf815cbb4f4c3133e7ea84 (patch)
treec6e206df257937e8373aeeb012e29ea74f0d0fc7 /Source/Core/InputCommon/ControllerInterface/Touch/InputOverrider.cpp
parentb296248b49d3cfe130756feda5941d717fdba75d (diff)
Android: Use input override system for touch controls
This is the first step of getting rid of the controller indirection on Android. (Needing a way for touch controls to provide input to the emulator core is the reason why the controller indirection exists to begin with as far as I understand it.)
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Touch/InputOverrider.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/Touch/InputOverrider.cpp272
1 files changed, 272 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/Touch/InputOverrider.cpp b/Source/Core/InputCommon/ControllerInterface/Touch/InputOverrider.cpp
new file mode 100644
index 0000000000..9ddbaffcd6
--- /dev/null
+++ b/Source/Core/InputCommon/ControllerInterface/Touch/InputOverrider.cpp
@@ -0,0 +1,272 @@
+// Copyright 2021 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "InputCommon/ControllerInterface/Touch/InputOverrider.h"
+
+#include <array>
+#include <map>
+#include <optional>
+#include <string>
+#include <string_view>
+#include <utility>
+
+#include "Common/Assert.h"
+
+#include "Core/HW/GCPad.h"
+#include "Core/HW/GCPadEmu.h"
+#include "Core/HW/Wiimote.h"
+#include "Core/HW/WiimoteEmu/Extension/Classic.h"
+#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h"
+#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
+
+#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
+#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
+#include "InputCommon/ControllerEmu/ControllerEmu.h"
+#include "InputCommon/ControllerEmu/StickGate.h"
+#include "InputCommon/ControllerInterface/CoreDevice.h"
+#include "InputCommon/InputConfig.h"
+
+namespace ciface::Touch
+{
+namespace
+{
+struct InputState
+{
+ ControlState normal_state = 0;
+ ControlState override_state = 0;
+ bool overriding = false;
+};
+
+using ControlsMap = std::map<std::pair<std::string_view, std::string_view>, ControlID>;
+using StateArray = std::array<InputState, ControlID::NUMBER_OF_CONTROLS>;
+
+std::array<StateArray, 4> s_state_arrays;
+
+const ControlsMap s_gcpad_controls_map = {{
+ {{GCPad::BUTTONS_GROUP, GCPad::A_BUTTON}, ControlID::GCPAD_A_BUTTON},
+ {{GCPad::BUTTONS_GROUP, GCPad::B_BUTTON}, ControlID::GCPAD_B_BUTTON},
+ {{GCPad::BUTTONS_GROUP, GCPad::X_BUTTON}, ControlID::GCPAD_X_BUTTON},
+ {{GCPad::BUTTONS_GROUP, GCPad::Y_BUTTON}, ControlID::GCPAD_Y_BUTTON},
+ {{GCPad::BUTTONS_GROUP, GCPad::Z_BUTTON}, ControlID::GCPAD_Z_BUTTON},
+ {{GCPad::BUTTONS_GROUP, GCPad::START_BUTTON}, ControlID::GCPAD_START_BUTTON},
+ {{GCPad::DPAD_GROUP, DIRECTION_UP}, ControlID::GCPAD_DPAD_UP},
+ {{GCPad::DPAD_GROUP, DIRECTION_DOWN}, ControlID::GCPAD_DPAD_DOWN},
+ {{GCPad::DPAD_GROUP, DIRECTION_LEFT}, ControlID::GCPAD_DPAD_LEFT},
+ {{GCPad::DPAD_GROUP, DIRECTION_RIGHT}, ControlID::GCPAD_DPAD_RIGHT},
+ {{GCPad::TRIGGERS_GROUP, GCPad::L_DIGITAL}, ControlID::GCPAD_L_DIGITAL},
+ {{GCPad::TRIGGERS_GROUP, GCPad::R_DIGITAL}, ControlID::GCPAD_R_DIGITAL},
+ {{GCPad::TRIGGERS_GROUP, GCPad::L_ANALOG}, ControlID::GCPAD_L_ANALOG},
+ {{GCPad::TRIGGERS_GROUP, GCPad::R_ANALOG}, ControlID::GCPAD_R_ANALOG},
+ {{GCPad::MAIN_STICK_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE},
+ ControlID::GCPAD_MAIN_STICK_X},
+ {{GCPad::MAIN_STICK_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE},
+ ControlID::GCPAD_MAIN_STICK_Y},
+ {{GCPad::C_STICK_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE},
+ ControlID::GCPAD_C_STICK_X},
+ {{GCPad::C_STICK_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE},
+ ControlID::GCPAD_C_STICK_Y},
+}};
+
+const ControlsMap s_wiimote_controls_map = {{
+ {{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::A_BUTTON},
+ ControlID::WIIMOTE_A_BUTTON},
+ {{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::B_BUTTON},
+ ControlID::WIIMOTE_B_BUTTON},
+ {{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::ONE_BUTTON},
+ ControlID::WIIMOTE_ONE_BUTTON},
+ {{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::TWO_BUTTON},
+ ControlID::WIIMOTE_TWO_BUTTON},
+ {{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::PLUS_BUTTON},
+ ControlID::WIIMOTE_PLUS_BUTTON},
+ {{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::MINUS_BUTTON},
+ ControlID::WIIMOTE_MINUS_BUTTON},
+ {{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::HOME_BUTTON},
+ ControlID::WIIMOTE_HOME_BUTTON},
+ {{WiimoteEmu::Wiimote::DPAD_GROUP, DIRECTION_UP}, ControlID::WIIMOTE_DPAD_UP},
+ {{WiimoteEmu::Wiimote::DPAD_GROUP, DIRECTION_DOWN}, ControlID::WIIMOTE_DPAD_DOWN},
+ {{WiimoteEmu::Wiimote::DPAD_GROUP, DIRECTION_LEFT}, ControlID::WIIMOTE_DPAD_LEFT},
+ {{WiimoteEmu::Wiimote::DPAD_GROUP, DIRECTION_RIGHT}, ControlID::WIIMOTE_DPAD_RIGHT},
+ {{WiimoteEmu::Wiimote::IR_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE},
+ ControlID::WIIMOTE_IR_X},
+ {{WiimoteEmu::Wiimote::IR_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE},
+ ControlID::WIIMOTE_IR_Y},
+}};
+
+const ControlsMap s_nunchuk_controls_map = {{
+ {{WiimoteEmu::Nunchuk::BUTTONS_GROUP, WiimoteEmu::Nunchuk::C_BUTTON},
+ ControlID::NUNCHUK_C_BUTTON},
+ {{WiimoteEmu::Nunchuk::BUTTONS_GROUP, WiimoteEmu::Nunchuk::Z_BUTTON},
+ ControlID::NUNCHUK_Z_BUTTON},
+ {{WiimoteEmu::Nunchuk::STICK_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE},
+ ControlID::NUNCHUK_STICK_X},
+ {{WiimoteEmu::Nunchuk::STICK_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE},
+ ControlID::NUNCHUK_STICK_Y},
+}};
+
+const ControlsMap s_classic_controls_map = {{
+ {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::A_BUTTON},
+ ControlID::CLASSIC_A_BUTTON},
+ {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::B_BUTTON},
+ ControlID::CLASSIC_B_BUTTON},
+ {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::X_BUTTON},
+ ControlID::CLASSIC_X_BUTTON},
+ {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::Y_BUTTON},
+ ControlID::CLASSIC_Y_BUTTON},
+ {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::ZL_BUTTON},
+ ControlID::CLASSIC_ZL_BUTTON},
+ {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::ZR_BUTTON},
+ ControlID::CLASSIC_ZR_BUTTON},
+ {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::PLUS_BUTTON},
+ ControlID::CLASSIC_PLUS_BUTTON},
+ {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::MINUS_BUTTON},
+ ControlID::CLASSIC_MINUS_BUTTON},
+ {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::HOME_BUTTON},
+ ControlID::CLASSIC_HOME_BUTTON},
+ {{WiimoteEmu::Classic::DPAD_GROUP, DIRECTION_UP}, ControlID::CLASSIC_DPAD_UP},
+ {{WiimoteEmu::Classic::DPAD_GROUP, DIRECTION_DOWN}, ControlID::CLASSIC_DPAD_DOWN},
+ {{WiimoteEmu::Classic::DPAD_GROUP, DIRECTION_LEFT}, ControlID::CLASSIC_DPAD_LEFT},
+ {{WiimoteEmu::Classic::DPAD_GROUP, DIRECTION_RIGHT}, ControlID::CLASSIC_DPAD_RIGHT},
+ {{WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::L_DIGITAL},
+ ControlID::CLASSIC_L_DIGITAL},
+ {{WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::R_DIGITAL},
+ ControlID::CLASSIC_R_DIGITAL},
+ {{WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::L_ANALOG},
+ ControlID::CLASSIC_L_ANALOG},
+ {{WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::R_ANALOG},
+ ControlID::CLASSIC_R_ANALOG},
+ {{WiimoteEmu::Classic::LEFT_STICK_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE},
+ ControlID::CLASSIC_LEFT_STICK_X},
+ {{WiimoteEmu::Classic::LEFT_STICK_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE},
+ ControlID::CLASSIC_LEFT_STICK_Y},
+ {{WiimoteEmu::Classic::RIGHT_STICK_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE},
+ ControlID::CLASSIC_RIGHT_STICK_X},
+ {{WiimoteEmu::Classic::RIGHT_STICK_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE},
+ ControlID::CLASSIC_RIGHT_STICK_Y},
+}};
+
+ControllerEmu::InputOverrideFunction GetInputOverrideFunction(const ControlsMap& controls_map,
+ size_t i)
+{
+ StateArray& state_array = s_state_arrays[i];
+
+ return [&](std::string_view group_name, std::string_view control_name,
+ ControlState controller_state) -> std::optional<ControlState> {
+ const auto it = controls_map.find(std::make_pair(group_name, control_name));
+ if (it == controls_map.end())
+ return std::nullopt;
+
+ const ControlID control = it->second;
+ InputState& input_state = state_array[control];
+ if (input_state.normal_state != controller_state)
+ {
+ input_state.normal_state = controller_state;
+ input_state.overriding = false;
+ }
+
+ return input_state.overriding ? std::make_optional(input_state.override_state) : std::nullopt;
+ };
+}
+
+} // namespace
+
+void RegisterGameCubeInputOverrider(int controller_index)
+{
+ Pad::GetConfig()
+ ->GetController(controller_index)
+ ->SetInputOverrideFunction(GetInputOverrideFunction(s_gcpad_controls_map, controller_index));
+}
+
+void RegisterWiiInputOverrider(int controller_index)
+{
+ auto* wiimote =
+ static_cast<WiimoteEmu::Wiimote*>(Wiimote::GetConfig()->GetController(controller_index));
+
+ wiimote->SetInputOverrideFunction(
+ GetInputOverrideFunction(s_wiimote_controls_map, controller_index));
+
+ auto& attachments = static_cast<ControllerEmu::Attachments*>(
+ wiimote->GetWiimoteGroup(WiimoteEmu::WiimoteGroup::Attachments))
+ ->GetAttachmentList();
+
+ attachments[WiimoteEmu::ExtensionNumber::NUNCHUK]->SetInputOverrideFunction(
+ GetInputOverrideFunction(s_nunchuk_controls_map, controller_index));
+ attachments[WiimoteEmu::ExtensionNumber::CLASSIC]->SetInputOverrideFunction(
+ GetInputOverrideFunction(s_classic_controls_map, controller_index));
+}
+
+void UnregisterGameCubeInputOverrider(int controller_index)
+{
+ Pad::GetConfig()->GetController(controller_index)->ClearInputOverrideFunction();
+
+ for (size_t i = ControlID::FIRST_GC_CONTROL; i <= ControlID::LAST_GC_CONTROL; ++i)
+ s_state_arrays[controller_index][i].overriding = false;
+}
+
+void UnregisterWiiInputOverrider(int controller_index)
+{
+ auto* wiimote =
+ static_cast<WiimoteEmu::Wiimote*>(Wiimote::GetConfig()->GetController(controller_index));
+
+ wiimote->ClearInputOverrideFunction();
+
+ auto& attachments = static_cast<ControllerEmu::Attachments*>(
+ wiimote->GetWiimoteGroup(WiimoteEmu::WiimoteGroup::Attachments))
+ ->GetAttachmentList();
+
+ attachments[WiimoteEmu::ExtensionNumber::NUNCHUK]->ClearInputOverrideFunction();
+ attachments[WiimoteEmu::ExtensionNumber::CLASSIC]->ClearInputOverrideFunction();
+
+ for (size_t i = ControlID::FIRST_WII_CONTROL; i <= ControlID::LAST_WII_CONTROL; ++i)
+ s_state_arrays[controller_index][i].overriding = false;
+}
+
+void SetControlState(int controller_index, ControlID control, double state)
+{
+ InputState& input_state = s_state_arrays[controller_index][control];
+
+ input_state.override_state = state;
+ input_state.overriding = true;
+}
+
+void ClearControlState(int controller_index, ControlID control)
+{
+ InputState& input_state = s_state_arrays[controller_index][control];
+
+ input_state.overriding = false;
+}
+
+double GetGateRadiusAtAngle(int controller_index, ControlID stick, double angle)
+{
+ ControllerEmu::ControlGroup* group;
+
+ switch (stick)
+ {
+ case ControlID::GCPAD_MAIN_STICK_X:
+ case ControlID::GCPAD_MAIN_STICK_Y:
+ group = Pad::GetGroup(controller_index, PadGroup::MainStick);
+ break;
+ case ControlID::GCPAD_C_STICK_X:
+ case ControlID::GCPAD_C_STICK_Y:
+ group = Pad::GetGroup(controller_index, PadGroup::CStick);
+ break;
+ case ControlID::NUNCHUK_STICK_X:
+ case ControlID::NUNCHUK_STICK_Y:
+ group = Wiimote::GetNunchukGroup(controller_index, WiimoteEmu::NunchukGroup::Stick);
+ break;
+ case ControlID::CLASSIC_LEFT_STICK_X:
+ case ControlID::CLASSIC_LEFT_STICK_Y:
+ group = Wiimote::GetClassicGroup(controller_index, WiimoteEmu::ClassicGroup::LeftStick);
+ break;
+ case ControlID::CLASSIC_RIGHT_STICK_X:
+ case ControlID::CLASSIC_RIGHT_STICK_Y:
+ group = Wiimote::GetClassicGroup(controller_index, WiimoteEmu::ClassicGroup::RightStick);
+ break;
+ default:
+ ASSERT(false);
+ return 0;
+ }
+
+ return static_cast<ControllerEmu::ReshapableInput*>(group)->GetGateRadiusAtAngle(angle);
+}
+} // namespace ciface::Touch