diff options
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Touch/InputOverrider.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControllerInterface/Touch/InputOverrider.cpp | 272 |
1 files changed, 272 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/Touch/InputOverrider.cpp b/Source/Core/InputCommon/ControllerInterface/Touch/InputOverrider.cpp new file mode 100644 index 0000000000..9ddbaffcd6 --- /dev/null +++ b/Source/Core/InputCommon/ControllerInterface/Touch/InputOverrider.cpp @@ -0,0 +1,272 @@ +// Copyright 2021 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "InputCommon/ControllerInterface/Touch/InputOverrider.h" + +#include <array> +#include <map> +#include <optional> +#include <string> +#include <string_view> +#include <utility> + +#include "Common/Assert.h" + +#include "Core/HW/GCPad.h" +#include "Core/HW/GCPadEmu.h" +#include "Core/HW/Wiimote.h" +#include "Core/HW/WiimoteEmu/Extension/Classic.h" +#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h" +#include "Core/HW/WiimoteEmu/WiimoteEmu.h" + +#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h" +#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h" +#include "InputCommon/ControllerEmu/ControllerEmu.h" +#include "InputCommon/ControllerEmu/StickGate.h" +#include "InputCommon/ControllerInterface/CoreDevice.h" +#include "InputCommon/InputConfig.h" + +namespace ciface::Touch +{ +namespace +{ +struct InputState +{ + ControlState normal_state = 0; + ControlState override_state = 0; + bool overriding = false; +}; + +using ControlsMap = std::map<std::pair<std::string_view, std::string_view>, ControlID>; +using StateArray = std::array<InputState, ControlID::NUMBER_OF_CONTROLS>; + +std::array<StateArray, 4> s_state_arrays; + +const ControlsMap s_gcpad_controls_map = {{ + {{GCPad::BUTTONS_GROUP, GCPad::A_BUTTON}, ControlID::GCPAD_A_BUTTON}, + {{GCPad::BUTTONS_GROUP, GCPad::B_BUTTON}, ControlID::GCPAD_B_BUTTON}, + {{GCPad::BUTTONS_GROUP, GCPad::X_BUTTON}, ControlID::GCPAD_X_BUTTON}, + {{GCPad::BUTTONS_GROUP, GCPad::Y_BUTTON}, ControlID::GCPAD_Y_BUTTON}, + {{GCPad::BUTTONS_GROUP, GCPad::Z_BUTTON}, ControlID::GCPAD_Z_BUTTON}, + {{GCPad::BUTTONS_GROUP, GCPad::START_BUTTON}, ControlID::GCPAD_START_BUTTON}, + {{GCPad::DPAD_GROUP, DIRECTION_UP}, ControlID::GCPAD_DPAD_UP}, + {{GCPad::DPAD_GROUP, DIRECTION_DOWN}, ControlID::GCPAD_DPAD_DOWN}, + {{GCPad::DPAD_GROUP, DIRECTION_LEFT}, ControlID::GCPAD_DPAD_LEFT}, + {{GCPad::DPAD_GROUP, DIRECTION_RIGHT}, ControlID::GCPAD_DPAD_RIGHT}, + {{GCPad::TRIGGERS_GROUP, GCPad::L_DIGITAL}, ControlID::GCPAD_L_DIGITAL}, + {{GCPad::TRIGGERS_GROUP, GCPad::R_DIGITAL}, ControlID::GCPAD_R_DIGITAL}, + {{GCPad::TRIGGERS_GROUP, GCPad::L_ANALOG}, ControlID::GCPAD_L_ANALOG}, + {{GCPad::TRIGGERS_GROUP, GCPad::R_ANALOG}, ControlID::GCPAD_R_ANALOG}, + {{GCPad::MAIN_STICK_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE}, + ControlID::GCPAD_MAIN_STICK_X}, + {{GCPad::MAIN_STICK_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE}, + ControlID::GCPAD_MAIN_STICK_Y}, + {{GCPad::C_STICK_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE}, + ControlID::GCPAD_C_STICK_X}, + {{GCPad::C_STICK_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE}, + ControlID::GCPAD_C_STICK_Y}, +}}; + +const ControlsMap s_wiimote_controls_map = {{ + {{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::A_BUTTON}, + ControlID::WIIMOTE_A_BUTTON}, + {{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::B_BUTTON}, + ControlID::WIIMOTE_B_BUTTON}, + {{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::ONE_BUTTON}, + ControlID::WIIMOTE_ONE_BUTTON}, + {{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::TWO_BUTTON}, + ControlID::WIIMOTE_TWO_BUTTON}, + {{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::PLUS_BUTTON}, + ControlID::WIIMOTE_PLUS_BUTTON}, + {{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::MINUS_BUTTON}, + ControlID::WIIMOTE_MINUS_BUTTON}, + {{WiimoteEmu::Wiimote::BUTTONS_GROUP, WiimoteEmu::Wiimote::HOME_BUTTON}, + ControlID::WIIMOTE_HOME_BUTTON}, + {{WiimoteEmu::Wiimote::DPAD_GROUP, DIRECTION_UP}, ControlID::WIIMOTE_DPAD_UP}, + {{WiimoteEmu::Wiimote::DPAD_GROUP, DIRECTION_DOWN}, ControlID::WIIMOTE_DPAD_DOWN}, + {{WiimoteEmu::Wiimote::DPAD_GROUP, DIRECTION_LEFT}, ControlID::WIIMOTE_DPAD_LEFT}, + {{WiimoteEmu::Wiimote::DPAD_GROUP, DIRECTION_RIGHT}, ControlID::WIIMOTE_DPAD_RIGHT}, + {{WiimoteEmu::Wiimote::IR_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE}, + ControlID::WIIMOTE_IR_X}, + {{WiimoteEmu::Wiimote::IR_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE}, + ControlID::WIIMOTE_IR_Y}, +}}; + +const ControlsMap s_nunchuk_controls_map = {{ + {{WiimoteEmu::Nunchuk::BUTTONS_GROUP, WiimoteEmu::Nunchuk::C_BUTTON}, + ControlID::NUNCHUK_C_BUTTON}, + {{WiimoteEmu::Nunchuk::BUTTONS_GROUP, WiimoteEmu::Nunchuk::Z_BUTTON}, + ControlID::NUNCHUK_Z_BUTTON}, + {{WiimoteEmu::Nunchuk::STICK_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE}, + ControlID::NUNCHUK_STICK_X}, + {{WiimoteEmu::Nunchuk::STICK_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE}, + ControlID::NUNCHUK_STICK_Y}, +}}; + +const ControlsMap s_classic_controls_map = {{ + {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::A_BUTTON}, + ControlID::CLASSIC_A_BUTTON}, + {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::B_BUTTON}, + ControlID::CLASSIC_B_BUTTON}, + {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::X_BUTTON}, + ControlID::CLASSIC_X_BUTTON}, + {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::Y_BUTTON}, + ControlID::CLASSIC_Y_BUTTON}, + {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::ZL_BUTTON}, + ControlID::CLASSIC_ZL_BUTTON}, + {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::ZR_BUTTON}, + ControlID::CLASSIC_ZR_BUTTON}, + {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::PLUS_BUTTON}, + ControlID::CLASSIC_PLUS_BUTTON}, + {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::MINUS_BUTTON}, + ControlID::CLASSIC_MINUS_BUTTON}, + {{WiimoteEmu::Classic::BUTTONS_GROUP, WiimoteEmu::Classic::HOME_BUTTON}, + ControlID::CLASSIC_HOME_BUTTON}, + {{WiimoteEmu::Classic::DPAD_GROUP, DIRECTION_UP}, ControlID::CLASSIC_DPAD_UP}, + {{WiimoteEmu::Classic::DPAD_GROUP, DIRECTION_DOWN}, ControlID::CLASSIC_DPAD_DOWN}, + {{WiimoteEmu::Classic::DPAD_GROUP, DIRECTION_LEFT}, ControlID::CLASSIC_DPAD_LEFT}, + {{WiimoteEmu::Classic::DPAD_GROUP, DIRECTION_RIGHT}, ControlID::CLASSIC_DPAD_RIGHT}, + {{WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::L_DIGITAL}, + ControlID::CLASSIC_L_DIGITAL}, + {{WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::R_DIGITAL}, + ControlID::CLASSIC_R_DIGITAL}, + {{WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::L_ANALOG}, + ControlID::CLASSIC_L_ANALOG}, + {{WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::R_ANALOG}, + ControlID::CLASSIC_R_ANALOG}, + {{WiimoteEmu::Classic::LEFT_STICK_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE}, + ControlID::CLASSIC_LEFT_STICK_X}, + {{WiimoteEmu::Classic::LEFT_STICK_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE}, + ControlID::CLASSIC_LEFT_STICK_Y}, + {{WiimoteEmu::Classic::RIGHT_STICK_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE}, + ControlID::CLASSIC_RIGHT_STICK_X}, + {{WiimoteEmu::Classic::RIGHT_STICK_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE}, + ControlID::CLASSIC_RIGHT_STICK_Y}, +}}; + +ControllerEmu::InputOverrideFunction GetInputOverrideFunction(const ControlsMap& controls_map, + size_t i) +{ + StateArray& state_array = s_state_arrays[i]; + + return [&](std::string_view group_name, std::string_view control_name, + ControlState controller_state) -> std::optional<ControlState> { + const auto it = controls_map.find(std::make_pair(group_name, control_name)); + if (it == controls_map.end()) + return std::nullopt; + + const ControlID control = it->second; + InputState& input_state = state_array[control]; + if (input_state.normal_state != controller_state) + { + input_state.normal_state = controller_state; + input_state.overriding = false; + } + + return input_state.overriding ? std::make_optional(input_state.override_state) : std::nullopt; + }; +} + +} // namespace + +void RegisterGameCubeInputOverrider(int controller_index) +{ + Pad::GetConfig() + ->GetController(controller_index) + ->SetInputOverrideFunction(GetInputOverrideFunction(s_gcpad_controls_map, controller_index)); +} + +void RegisterWiiInputOverrider(int controller_index) +{ + auto* wiimote = + static_cast<WiimoteEmu::Wiimote*>(Wiimote::GetConfig()->GetController(controller_index)); + + wiimote->SetInputOverrideFunction( + GetInputOverrideFunction(s_wiimote_controls_map, controller_index)); + + auto& attachments = static_cast<ControllerEmu::Attachments*>( + wiimote->GetWiimoteGroup(WiimoteEmu::WiimoteGroup::Attachments)) + ->GetAttachmentList(); + + attachments[WiimoteEmu::ExtensionNumber::NUNCHUK]->SetInputOverrideFunction( + GetInputOverrideFunction(s_nunchuk_controls_map, controller_index)); + attachments[WiimoteEmu::ExtensionNumber::CLASSIC]->SetInputOverrideFunction( + GetInputOverrideFunction(s_classic_controls_map, controller_index)); +} + +void UnregisterGameCubeInputOverrider(int controller_index) +{ + Pad::GetConfig()->GetController(controller_index)->ClearInputOverrideFunction(); + + for (size_t i = ControlID::FIRST_GC_CONTROL; i <= ControlID::LAST_GC_CONTROL; ++i) + s_state_arrays[controller_index][i].overriding = false; +} + +void UnregisterWiiInputOverrider(int controller_index) +{ + auto* wiimote = + static_cast<WiimoteEmu::Wiimote*>(Wiimote::GetConfig()->GetController(controller_index)); + + wiimote->ClearInputOverrideFunction(); + + auto& attachments = static_cast<ControllerEmu::Attachments*>( + wiimote->GetWiimoteGroup(WiimoteEmu::WiimoteGroup::Attachments)) + ->GetAttachmentList(); + + attachments[WiimoteEmu::ExtensionNumber::NUNCHUK]->ClearInputOverrideFunction(); + attachments[WiimoteEmu::ExtensionNumber::CLASSIC]->ClearInputOverrideFunction(); + + for (size_t i = ControlID::FIRST_WII_CONTROL; i <= ControlID::LAST_WII_CONTROL; ++i) + s_state_arrays[controller_index][i].overriding = false; +} + +void SetControlState(int controller_index, ControlID control, double state) +{ + InputState& input_state = s_state_arrays[controller_index][control]; + + input_state.override_state = state; + input_state.overriding = true; +} + +void ClearControlState(int controller_index, ControlID control) +{ + InputState& input_state = s_state_arrays[controller_index][control]; + + input_state.overriding = false; +} + +double GetGateRadiusAtAngle(int controller_index, ControlID stick, double angle) +{ + ControllerEmu::ControlGroup* group; + + switch (stick) + { + case ControlID::GCPAD_MAIN_STICK_X: + case ControlID::GCPAD_MAIN_STICK_Y: + group = Pad::GetGroup(controller_index, PadGroup::MainStick); + break; + case ControlID::GCPAD_C_STICK_X: + case ControlID::GCPAD_C_STICK_Y: + group = Pad::GetGroup(controller_index, PadGroup::CStick); + break; + case ControlID::NUNCHUK_STICK_X: + case ControlID::NUNCHUK_STICK_Y: + group = Wiimote::GetNunchukGroup(controller_index, WiimoteEmu::NunchukGroup::Stick); + break; + case ControlID::CLASSIC_LEFT_STICK_X: + case ControlID::CLASSIC_LEFT_STICK_Y: + group = Wiimote::GetClassicGroup(controller_index, WiimoteEmu::ClassicGroup::LeftStick); + break; + case ControlID::CLASSIC_RIGHT_STICK_X: + case ControlID::CLASSIC_RIGHT_STICK_Y: + group = Wiimote::GetClassicGroup(controller_index, WiimoteEmu::ClassicGroup::RightStick); + break; + default: + ASSERT(false); + return 0; + } + + return static_cast<ControllerEmu::ReshapableInput*>(group)->GetGateRadiusAtAngle(angle); +} +} // namespace ciface::Touch |
