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authorJosJuice <josjuice@gmail.com>2023-03-11 12:37:44 +0100
committerGitHub <noreply@github.com>2023-03-11 12:37:44 +0100
commit62ff2f1030ae95ac0e5bf9ae02e9cc78664ab83e (patch)
tree14c8c2abdaa0eb4c4dd55b4b8171bd354356b82e /Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.cpp
parent7b5c989f2d55796e5d925144d1a2f30bac4521b1 (diff)
parent75fb1a7edfb12f490b08ab0b76a8e2f1536d2d9b (diff)
Merge pull request #11385 from JosJuice/android-input-overhaul
Android input overhaul
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.cpp264
1 files changed, 0 insertions, 264 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.cpp b/Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.cpp
deleted file mode 100644
index a4c20b0ae0..0000000000
--- a/Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.cpp
+++ /dev/null
@@ -1,264 +0,0 @@
-// Copyright 2013 Dolphin Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include "InputCommon/ControllerInterface/Touch/Touchscreen.h"
-
-#include <sstream>
-#include <thread>
-#ifdef ANDROID
-#include <jni/AndroidCommon/IDCache.h>
-#endif
-
-#include "InputCommon/ControllerInterface/ControllerInterface.h"
-
-namespace ciface::Touch
-{
-// Touchscreens and stuff
-std::string Touchscreen::GetName() const
-{
- return "Touchscreen";
-}
-
-std::string Touchscreen::GetSource() const
-{
- return "Android";
-}
-
-Touchscreen::Touchscreen(int pad_id, bool accelerometer_enabled, bool gyroscope_enabled)
- : m_pad_id(pad_id)
-{
- // GC
- AddInput(new Button(m_pad_id, ButtonManager::BUTTON_A));
- AddInput(new Button(m_pad_id, ButtonManager::BUTTON_B));
- AddInput(new Button(m_pad_id, ButtonManager::BUTTON_START));
- AddInput(new Button(m_pad_id, ButtonManager::BUTTON_X));
- AddInput(new Button(m_pad_id, ButtonManager::BUTTON_Y));
- AddInput(new Button(m_pad_id, ButtonManager::BUTTON_Z));
- AddInput(new Button(m_pad_id, ButtonManager::BUTTON_UP));
- AddInput(new Button(m_pad_id, ButtonManager::BUTTON_DOWN));
- AddInput(new Button(m_pad_id, ButtonManager::BUTTON_LEFT));
- AddInput(new Button(m_pad_id, ButtonManager::BUTTON_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::STICK_MAIN_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::STICK_MAIN_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::STICK_MAIN_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::STICK_MAIN_DOWN));
- AddInput(new Axis(m_pad_id, ButtonManager::STICK_C_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::STICK_C_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::STICK_C_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::STICK_C_DOWN));
- AddInput(new Axis(m_pad_id, ButtonManager::TRIGGER_L));
- AddInput(new Axis(m_pad_id, ButtonManager::TRIGGER_R));
-
- // Wiimote
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_A));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_B));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_MINUS));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_PLUS));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_HOME));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_1));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_2));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_UP));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_DOWN));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_LEFT));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_RIGHT));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_IR_HIDE));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_TILT_MODIFIER));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_SHAKE_X));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_SHAKE_Y));
- AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_SHAKE_Z));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_DOWN));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_FORWARD));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_BACKWARD));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_DOWN));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_FORWARD));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_BACKWARD));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_TILT_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_TILT_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_TILT_FORWARD));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_TILT_BACKWARD));
-
- // Wii ext: Nunchuk
- AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_BUTTON_C));
- AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_BUTTON_Z));
- AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_TILT_MODIFIER));
- AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_SHAKE_X));
- AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_SHAKE_Y));
- AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_SHAKE_Z));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_STICK_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_STICK_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_STICK_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_STICK_DOWN));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_DOWN));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_FORWARD));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_BACKWARD));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_TILT_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_TILT_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_TILT_FORWARD));
- AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_TILT_BACKWARD));
-
- // Wii ext: Classic
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_A));
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_B));
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_X));
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_Y));
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_MINUS));
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_PLUS));
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_HOME));
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_ZL));
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_ZR));
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_DPAD_UP));
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_DPAD_DOWN));
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_DPAD_LEFT));
- AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_DPAD_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_LEFT_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_LEFT_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_LEFT_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_LEFT_DOWN));
- AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_RIGHT_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_RIGHT_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_RIGHT_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_RIGHT_DOWN));
- AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_TRIGGER_L));
- AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_TRIGGER_R));
-
- // Wii-ext: Guitar
- AddInput(new Button(m_pad_id, ButtonManager::GUITAR_BUTTON_MINUS));
- AddInput(new Button(m_pad_id, ButtonManager::GUITAR_BUTTON_PLUS));
- AddInput(new Button(m_pad_id, ButtonManager::GUITAR_FRET_GREEN));
- AddInput(new Button(m_pad_id, ButtonManager::GUITAR_FRET_RED));
- AddInput(new Button(m_pad_id, ButtonManager::GUITAR_FRET_YELLOW));
- AddInput(new Button(m_pad_id, ButtonManager::GUITAR_FRET_BLUE));
- AddInput(new Button(m_pad_id, ButtonManager::GUITAR_FRET_ORANGE));
- AddInput(new Button(m_pad_id, ButtonManager::GUITAR_STRUM_UP));
- AddInput(new Button(m_pad_id, ButtonManager::GUITAR_STRUM_DOWN));
- AddInput(new Axis(m_pad_id, ButtonManager::GUITAR_STICK_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::GUITAR_STICK_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::GUITAR_STICK_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::GUITAR_STICK_DOWN));
- AddInput(new Axis(m_pad_id, ButtonManager::GUITAR_WHAMMY_BAR));
-
- // Wii-ext: Drums
- AddInput(new Button(m_pad_id, ButtonManager::DRUMS_BUTTON_MINUS));
- AddInput(new Button(m_pad_id, ButtonManager::DRUMS_BUTTON_PLUS));
- AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_RED));
- AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_YELLOW));
- AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_BLUE));
- AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_GREEN));
- AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_ORANGE));
- AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_BASS));
- AddInput(new Axis(m_pad_id, ButtonManager::DRUMS_STICK_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::DRUMS_STICK_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::DRUMS_STICK_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::DRUMS_STICK_DOWN));
-
- // Wii-ext: Turntable
- AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_GREEN_LEFT));
- AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_RED_LEFT));
- AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_BLUE_LEFT));
- AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_GREEN_RIGHT));
- AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_RED_RIGHT));
- AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_BLUE_RIGHT));
- AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_MINUS));
- AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_PLUS));
- AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_HOME));
- AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_EUPHORIA));
- AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_TABLE_LEFT_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_TABLE_LEFT_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_TABLE_RIGHT_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_TABLE_RIGHT_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_STICK_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_STICK_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_STICK_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_STICK_DOWN));
- AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_CROSSFADE_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_CROSSFADE_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_EFFECT_DIAL));
-
- // Wiimote IMU
- // Only add inputs if we actually can receive data from the relevant sensor.
- // Whether inputs exist affects what WiimoteEmu gets when calling ControlReference::BoundCount.
- if (accelerometer_enabled)
- {
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_FORWARD));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_BACKWARD));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_DOWN));
- }
- if (gyroscope_enabled)
- {
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_PITCH_UP));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_PITCH_DOWN));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_ROLL_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_ROLL_RIGHT));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_YAW_LEFT));
- AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_YAW_RIGHT));
- }
-
- // Rumble
- AddOutput(new Motor(m_pad_id, ButtonManager::RUMBLE));
-}
-// Buttons and stuff
-
-std::string Touchscreen::Button::GetName() const
-{
- std::ostringstream ss;
- ss << "Button " << static_cast<int>(m_index);
- return ss.str();
-}
-
-ControlState Touchscreen::Button::GetState() const
-{
- return ButtonManager::GetButtonPressed(m_pad_id, m_index);
-}
-
-std::string Touchscreen::Axis::GetName() const
-{
- std::ostringstream ss;
- ss << "Axis " << static_cast<int>(m_index);
- return ss.str();
-}
-
-ControlState Touchscreen::Axis::GetState() const
-{
- return ButtonManager::GetAxisValue(m_pad_id, m_index) * m_neg;
-}
-
-Touchscreen::Motor::~Motor()
-{
-}
-
-std::string Touchscreen::Motor::GetName() const
-{
- std::ostringstream ss;
- ss << "Rumble " << static_cast<int>(m_index);
- return ss.str();
-}
-
-void Touchscreen::Motor::SetState(ControlState state)
-{
- if (state > 0)
- {
- std::thread(Rumble, m_pad_id, state).detach();
- }
-}
-
-void Touchscreen::Motor::Rumble(int pad_id, double state)
-{
-#ifdef ANDROID
- JNIEnv* env = IDCache::GetEnvForThread();
- env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(), IDCache::GetDoRumble(), pad_id,
- state);
-#endif
-}
-} // namespace ciface::Touch