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authorOatmealDome <julian@oatmealdome.me>2019-11-27 01:34:01 -0500
committerOatmealDome <julian@oatmealdome.me>2019-11-28 15:20:51 -0500
commitef32a10d6916785ae514982a9d2962145367bc99 (patch)
tree00bae9ff1b1027d65b30d3ad6591049014b14688 /Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.cpp
parentc2c8a14966dcea8d86a5ea5bb2eeb0f694002425 (diff)
InputCommon: Decouple ButtonManager and Touchscreen from Android
Changes were also made for codestyle compliance.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.cpp264
1 files changed, 264 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.cpp b/Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.cpp
new file mode 100644
index 0000000000..5a885db375
--- /dev/null
+++ b/Source/Core/InputCommon/ControllerInterface/Touch/Touchscreen.cpp
@@ -0,0 +1,264 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#ifdef ANDROID
+#include <jni/AndroidCommon/IDCache.h>
+#endif
+
+#include <sstream>
+#include <thread>
+#include "InputCommon/ControllerInterface/ControllerInterface.h"
+#include "InputCommon/ControllerInterface/Touch/Touchscreen.h"
+
+namespace ciface::Touch
+{
+// Touchscreens and stuff
+std::string Touchscreen::GetName() const
+{
+ return "Touchscreen";
+}
+
+std::string Touchscreen::GetSource() const
+{
+ return "Android";
+}
+
+Touchscreen::Touchscreen(int pad_id, bool accelerometer_enabled, bool gyroscope_enabled)
+ : m_pad_id(pad_id)
+{
+ // GC
+ AddInput(new Button(m_pad_id, ButtonManager::BUTTON_A));
+ AddInput(new Button(m_pad_id, ButtonManager::BUTTON_B));
+ AddInput(new Button(m_pad_id, ButtonManager::BUTTON_START));
+ AddInput(new Button(m_pad_id, ButtonManager::BUTTON_X));
+ AddInput(new Button(m_pad_id, ButtonManager::BUTTON_Y));
+ AddInput(new Button(m_pad_id, ButtonManager::BUTTON_Z));
+ AddInput(new Button(m_pad_id, ButtonManager::BUTTON_UP));
+ AddInput(new Button(m_pad_id, ButtonManager::BUTTON_DOWN));
+ AddInput(new Button(m_pad_id, ButtonManager::BUTTON_LEFT));
+ AddInput(new Button(m_pad_id, ButtonManager::BUTTON_RIGHT));
+ AddInput(new Axis(m_pad_id, ButtonManager::STICK_MAIN_LEFT));
+ AddInput(new Axis(m_pad_id, ButtonManager::STICK_MAIN_RIGHT));
+ AddInput(new Axis(m_pad_id, ButtonManager::STICK_MAIN_UP));
+ AddInput(new Axis(m_pad_id, ButtonManager::STICK_MAIN_DOWN));
+ AddInput(new Axis(m_pad_id, ButtonManager::STICK_C_LEFT));
+ AddInput(new Axis(m_pad_id, ButtonManager::STICK_C_RIGHT));
+ AddInput(new Axis(m_pad_id, ButtonManager::STICK_C_UP));
+ AddInput(new Axis(m_pad_id, ButtonManager::STICK_C_DOWN));
+ AddInput(new Axis(m_pad_id, ButtonManager::TRIGGER_L));
+ AddInput(new Axis(m_pad_id, ButtonManager::TRIGGER_R));
+
+ // Wiimote
+ AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_A));
+ AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_B));
+ AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_MINUS));
+ AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_PLUS));
+ AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_HOME));
+ AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_1));
+ AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_2));
+ AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_UP));
+ AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_DOWN));
+ AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_LEFT));
+ AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_RIGHT));
+ AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_IR_HIDE));
+ AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_TILT_MODIFIER));
+ AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_SHAKE_X));
+ AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_SHAKE_Y));
+ AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_SHAKE_Z));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_UP));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_DOWN));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_LEFT));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_RIGHT));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_FORWARD));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_BACKWARD));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_UP));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_DOWN));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_LEFT));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_RIGHT));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_FORWARD));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_BACKWARD));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_TILT_LEFT));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_TILT_RIGHT));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_TILT_FORWARD));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_TILT_BACKWARD));
+
+ // Wii ext: Nunchuk
+ AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_BUTTON_C));
+ AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_BUTTON_Z));
+ AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_TILT_MODIFIER));
+ AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_SHAKE_X));
+ AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_SHAKE_Y));
+ AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_SHAKE_Z));
+ AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_STICK_LEFT));
+ AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_STICK_RIGHT));
+ AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_STICK_UP));
+ AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_STICK_DOWN));
+ AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_LEFT));
+ AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_RIGHT));
+ AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_UP));
+ AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_DOWN));
+ AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_FORWARD));
+ AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_BACKWARD));
+ AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_TILT_LEFT));
+ AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_TILT_RIGHT));
+ AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_TILT_FORWARD));
+ AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_TILT_BACKWARD));
+
+ // Wii ext: Classic
+ AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_A));
+ AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_B));
+ AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_X));
+ AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_Y));
+ AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_MINUS));
+ AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_PLUS));
+ AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_HOME));
+ AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_ZL));
+ AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_ZR));
+ AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_DPAD_UP));
+ AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_DPAD_DOWN));
+ AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_DPAD_LEFT));
+ AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_DPAD_RIGHT));
+ AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_LEFT_LEFT));
+ AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_LEFT_RIGHT));
+ AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_LEFT_UP));
+ AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_LEFT_DOWN));
+ AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_RIGHT_LEFT));
+ AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_RIGHT_RIGHT));
+ AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_RIGHT_UP));
+ AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_RIGHT_DOWN));
+ AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_TRIGGER_L));
+ AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_TRIGGER_R));
+
+ // Wii-ext: Guitar
+ AddInput(new Button(m_pad_id, ButtonManager::GUITAR_BUTTON_MINUS));
+ AddInput(new Button(m_pad_id, ButtonManager::GUITAR_BUTTON_PLUS));
+ AddInput(new Button(m_pad_id, ButtonManager::GUITAR_FRET_GREEN));
+ AddInput(new Button(m_pad_id, ButtonManager::GUITAR_FRET_RED));
+ AddInput(new Button(m_pad_id, ButtonManager::GUITAR_FRET_YELLOW));
+ AddInput(new Button(m_pad_id, ButtonManager::GUITAR_FRET_BLUE));
+ AddInput(new Button(m_pad_id, ButtonManager::GUITAR_FRET_ORANGE));
+ AddInput(new Button(m_pad_id, ButtonManager::GUITAR_STRUM_UP));
+ AddInput(new Button(m_pad_id, ButtonManager::GUITAR_STRUM_DOWN));
+ AddInput(new Axis(m_pad_id, ButtonManager::GUITAR_STICK_LEFT));
+ AddInput(new Axis(m_pad_id, ButtonManager::GUITAR_STICK_RIGHT));
+ AddInput(new Axis(m_pad_id, ButtonManager::GUITAR_STICK_UP));
+ AddInput(new Axis(m_pad_id, ButtonManager::GUITAR_STICK_DOWN));
+ AddInput(new Axis(m_pad_id, ButtonManager::GUITAR_WHAMMY_BAR));
+
+ // Wii-ext: Drums
+ AddInput(new Button(m_pad_id, ButtonManager::DRUMS_BUTTON_MINUS));
+ AddInput(new Button(m_pad_id, ButtonManager::DRUMS_BUTTON_PLUS));
+ AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_RED));
+ AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_YELLOW));
+ AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_BLUE));
+ AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_GREEN));
+ AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_ORANGE));
+ AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_BASS));
+ AddInput(new Axis(m_pad_id, ButtonManager::DRUMS_STICK_LEFT));
+ AddInput(new Axis(m_pad_id, ButtonManager::DRUMS_STICK_RIGHT));
+ AddInput(new Axis(m_pad_id, ButtonManager::DRUMS_STICK_UP));
+ AddInput(new Axis(m_pad_id, ButtonManager::DRUMS_STICK_DOWN));
+
+ // Wii-ext: Turntable
+ AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_GREEN_LEFT));
+ AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_RED_LEFT));
+ AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_BLUE_LEFT));
+ AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_GREEN_RIGHT));
+ AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_RED_RIGHT));
+ AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_BLUE_RIGHT));
+ AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_MINUS));
+ AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_PLUS));
+ AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_HOME));
+ AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_EUPHORIA));
+ AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_TABLE_LEFT_LEFT));
+ AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_TABLE_LEFT_RIGHT));
+ AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_TABLE_RIGHT_LEFT));
+ AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_TABLE_RIGHT_RIGHT));
+ AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_STICK_LEFT));
+ AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_STICK_RIGHT));
+ AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_STICK_UP));
+ AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_STICK_DOWN));
+ AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_CROSSFADE_LEFT));
+ AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_CROSSFADE_RIGHT));
+ AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_EFFECT_DIAL));
+
+ // Wiimote IMU
+ // Only add inputs if we actually can receive data from the relevant sensor.
+ // Whether inputs exist affects what WiimoteEmu gets when calling ControlReference::BoundCount.
+ if (accelerometer_enabled)
+ {
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_LEFT));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_RIGHT));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_FORWARD));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_BACKWARD));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_UP));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_DOWN));
+ }
+ if (gyroscope_enabled)
+ {
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_PITCH_UP));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_PITCH_DOWN));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_ROLL_LEFT));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_ROLL_RIGHT));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_YAW_LEFT));
+ AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_YAW_RIGHT));
+ }
+
+ // Rumble
+ AddOutput(new Motor(m_pad_id, ButtonManager::RUMBLE));
+}
+// Buttons and stuff
+
+std::string Touchscreen::Button::GetName() const
+{
+ std::ostringstream ss;
+ ss << "Button " << static_cast<int>(m_index);
+ return ss.str();
+}
+
+ControlState Touchscreen::Button::GetState() const
+{
+ return ButtonManager::GetButtonPressed(m_pad_id, m_index);
+}
+
+std::string Touchscreen::Axis::GetName() const
+{
+ std::ostringstream ss;
+ ss << "Axis " << static_cast<int>(m_index);
+ return ss.str();
+}
+
+ControlState Touchscreen::Axis::GetState() const
+{
+ return ButtonManager::GetAxisValue(m_pad_id, m_index) * m_neg;
+}
+
+Touchscreen::Motor::~Motor()
+{
+}
+
+std::string Touchscreen::Motor::GetName() const
+{
+ std::ostringstream ss;
+ ss << "Rumble " << static_cast<int>(m_index);
+ return ss.str();
+}
+
+void Touchscreen::Motor::SetState(ControlState state)
+{
+ if (state > 0)
+ {
+ std::thread(Rumble, m_pad_id, state).detach();
+ }
+}
+
+void Touchscreen::Motor::Rumble(int pad_id, double state)
+{
+#ifdef ANDROID
+ JNIEnv* env = IDCache::GetEnvForThread();
+ env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(), IDCache::GetDoRumble(), pad_id,
+ state);
+#endif
+}
+} // namespace ciface::Touch