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authorAnthony <Helios747@users.noreply.github.com>2016-11-30 20:47:38 -0600
committerGitHub <noreply@github.com>2016-11-30 20:47:38 -0600
commita95e3c875e2749b4a489aa988f5b35608f5a8b59 (patch)
tree5239317db159c4fc5ab7272e3ac866d1487fca54 /Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp
parente2018f22085dd168b8ef6ec1c8ff6260e8c3e8b2 (diff)
parent3e69d066f5e9ad0a1097d806c656035398bbb7bc (diff)
Merge pull request #4343 from ligfx/fixsdlcrash
ControllerInterface: Fix crashes when using SDL controllers
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp b/Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp
index de3490f2e0..29ac62f32c 100644
--- a/Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp
@@ -46,7 +46,7 @@ namespace ciface
namespace XInput2
{
// This function will add zero or more KeyboardMouse objects to devices.
-void Init(void* const hwnd)
+void PopulateDevices(void* const hwnd)
{
Display* dpy = XOpenDisplay(nullptr);