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authorJMC47 <JMC4789@gmail.com>2019-04-06 14:53:51 -0400
committerGitHub <noreply@github.com>2019-04-06 14:53:51 -0400
commit75e74315e69df1dc03bbda4373528e9e26274d7d (patch)
tree4b4a3e4afa2e08cf146f9d05997a2a5bdcee07d1 /Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp
parentb47f09c26db2194af568e5f960e915d224e94f99 (diff)
parent0bdfa19650ef3b52ccfa5dee3eed5d42efb206b9 (diff)
Merge pull request #7689 from jordan-woyak/sdl-improve
ControllerInterface: SDL cleanups/fixes
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp b/Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp
index fe9e31dc21..f84f3b01c6 100644
--- a/Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp
@@ -256,8 +256,8 @@ evdevDevice::evdevDevice(const std::string& devnode) : m_devfile(devnode)
// Rumble (i.e. Left/Right) (i.e. Strong/Weak) effect
if (libevdev_has_event_code(m_dev, EV_FF, FF_RUMBLE))
{
- AddOutput(new RumbleEffect(m_fd, RumbleEffect::Motor::STRONG));
- AddOutput(new RumbleEffect(m_fd, RumbleEffect::Motor::WEAK));
+ AddOutput(new RumbleEffect(m_fd, RumbleEffect::Motor::Strong));
+ AddOutput(new RumbleEffect(m_fd, RumbleEffect::Motor::Weak));
}
// TODO: Add leds as output devices
@@ -388,7 +388,7 @@ std::string evdevDevice::PeriodicEffect::GetName() const
std::string evdevDevice::RumbleEffect::GetName() const
{
- return (Motor::STRONG == m_motor) ? "Strong" : "Weak";
+ return (Motor::Strong == m_motor) ? "Strong" : "Weak";
}
void evdevDevice::Effect::SetState(ControlState state)
@@ -482,7 +482,7 @@ bool evdevDevice::PeriodicEffect::UpdateParameters(ControlState state)
bool evdevDevice::RumbleEffect::UpdateParameters(ControlState state)
{
- u16& value = (Motor::STRONG == m_motor) ? m_effect.u.rumble.strong_magnitude :
+ u16& value = (Motor::Strong == m_motor) ? m_effect.u.rumble.strong_magnitude :
m_effect.u.rumble.weak_magnitude;
const u16 old_value = value;