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authoriwubcode <iwubcode@users.noreply.github.com>2021-02-14 20:47:00 -0600
committeriwubcode <iwubcode@users.noreply.github.com>2021-02-16 22:37:59 -0600
commit28a911ae6b3f609003132f67e3398a1b990723d9 (patch)
tree258e2a179cf9097d82742b36d24d14584a136e4d /Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp
parent38935f2e4e93a91acebd08c51e4811e0bc487670 (diff)
InputCommon: Move DynamicInputTextureConfiguration to DynamicInputTextures::Configuration
Diffstat (limited to 'Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp')
-rw-r--r--Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp384
1 files changed, 0 insertions, 384 deletions
diff --git a/Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp b/Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp
deleted file mode 100644
index d55099e856..0000000000
--- a/Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp
+++ /dev/null
@@ -1,384 +0,0 @@
-// Copyright 2019 Dolphin Emulator Project
-// Licensed under GPLv2+
-// Refer to the license.txt file included.
-
-#include "InputCommon/DynamicInputTextureConfiguration.h"
-
-#include <optional>
-#include <sstream>
-#include <string>
-
-#include <fmt/format.h>
-#include <picojson.h>
-
-#include "Common/CommonPaths.h"
-#include "Common/FileUtil.h"
-#include "Common/IOFile.h"
-#include "Common/Logging/Log.h"
-#include "Common/StringUtil.h"
-#include "Core/ConfigManager.h"
-#include "InputCommon/ControllerEmu/ControllerEmu.h"
-#include "InputCommon/ImageOperations.h"
-
-namespace
-{
-std::string GetStreamAsString(std::ifstream& stream)
-{
- std::stringstream ss;
- ss << stream.rdbuf();
- return ss.str();
-}
-} // namespace
-
-namespace InputCommon
-{
-DynamicInputTextureConfiguration::DynamicInputTextureConfiguration(const std::string& json_file)
-{
- std::ifstream json_stream;
- File::OpenFStream(json_stream, json_file, std::ios_base::in);
- if (!json_stream.is_open())
- {
- ERROR_LOG_FMT(VIDEO, "Failed to load dynamic input json file '{}'", json_file);
- m_valid = false;
- return;
- }
-
- picojson::value out;
- const auto error = picojson::parse(out, GetStreamAsString(json_stream));
-
- if (!error.empty())
- {
- ERROR_LOG_FMT(VIDEO, "Failed to load dynamic input json file '{}' due to parse error: {}",
- json_file, error);
- m_valid = false;
- return;
- }
-
- const picojson::value& output_textures_json = out.get("output_textures");
- if (!output_textures_json.is<picojson::object>())
- {
- ERROR_LOG_FMT(
- VIDEO,
- "Failed to load dynamic input json file '{}' because 'output_textures' is missing or "
- "was not of type object",
- json_file);
- m_valid = false;
- return;
- }
-
- const picojson::value& preserve_aspect_ratio_json = out.get("preserve_aspect_ratio");
-
- bool preserve_aspect_ratio = true;
- if (preserve_aspect_ratio_json.is<bool>())
- {
- preserve_aspect_ratio = preserve_aspect_ratio_json.get<bool>();
- }
-
- const picojson::value& generated_folder_name_json = out.get("generated_folder_name");
-
- const std::string& game_id = SConfig::GetInstance().GetGameID();
- std::string generated_folder_name = fmt::format("{}_Generated", game_id);
- if (generated_folder_name_json.is<std::string>())
- {
- generated_folder_name = generated_folder_name_json.get<std::string>();
- }
-
- const picojson::value& default_host_controls_json = out.get("default_host_controls");
- picojson::object default_host_controls;
- if (default_host_controls_json.is<picojson::object>())
- {
- default_host_controls = default_host_controls_json.get<picojson::object>();
- }
-
- const auto output_textures = output_textures_json.get<picojson::object>();
- for (auto& [name, data] : output_textures)
- {
- DynamicInputTextureData texture_data;
- texture_data.m_hires_texture_name = name;
-
- // Required fields
- const picojson::value& image = data.get("image");
- const picojson::value& emulated_controls = data.get("emulated_controls");
-
- if (!image.is<std::string>() || !emulated_controls.is<picojson::object>())
- {
- ERROR_LOG_FMT(VIDEO,
- "Failed to load dynamic input json file '{}' because required fields "
- "'image', or 'emulated_controls' are either "
- "missing or the incorrect type",
- json_file);
- m_valid = false;
- return;
- }
-
- texture_data.m_image_name = image.to_str();
- texture_data.m_preserve_aspect_ratio = preserve_aspect_ratio;
- texture_data.m_generated_folder_name = generated_folder_name;
-
- SplitPath(json_file, &m_base_path, nullptr, nullptr);
-
- const std::string image_full_path = m_base_path + texture_data.m_image_name;
- if (!File::Exists(image_full_path))
- {
- ERROR_LOG_FMT(VIDEO,
- "Failed to load dynamic input json file '{}' because the image '{}' "
- "could not be loaded",
- json_file, image_full_path);
- m_valid = false;
- return;
- }
-
- const auto& emulated_controls_json = emulated_controls.get<picojson::object>();
- for (auto& [emulated_controller_name, map] : emulated_controls_json)
- {
- if (!map.is<picojson::object>())
- {
- ERROR_LOG_FMT(VIDEO,
- "Failed to load dynamic input json file '{}' because 'emulated_controls' "
- "map key '{}' is incorrect type. Expected map ",
- json_file, emulated_controller_name);
- m_valid = false;
- return;
- }
-
- auto& key_to_regions = texture_data.m_emulated_controllers[emulated_controller_name];
- for (auto& [emulated_control, regions_array] : map.get<picojson::object>())
- {
- if (!regions_array.is<picojson::array>())
- {
- ERROR_LOG_FMT(
- VIDEO,
- "Failed to load dynamic input json file '{}' because emulated controller '{}' "
- "key '{}' has incorrect value type. Expected array ",
- json_file, emulated_controller_name, emulated_control);
- m_valid = false;
- return;
- }
-
- std::vector<Rect> region_rects;
- for (auto& region : regions_array.get<picojson::array>())
- {
- Rect r;
- if (!region.is<picojson::array>())
- {
- ERROR_LOG_FMT(
- VIDEO,
- "Failed to load dynamic input json file '{}' because emulated controller '{}' "
- "key '{}' has a region with the incorrect type. Expected array ",
- json_file, emulated_controller_name, emulated_control);
- m_valid = false;
- return;
- }
-
- auto region_offsets = region.get<picojson::array>();
-
- if (region_offsets.size() != 4)
- {
- ERROR_LOG_FMT(
- VIDEO,
- "Failed to load dynamic input json file '{}' because emulated controller '{}' "
- "key '{}' has a region that does not have 4 offsets (left, top, right, "
- "bottom).",
- json_file, emulated_controller_name, emulated_control);
- m_valid = false;
- return;
- }
-
- if (!std::all_of(region_offsets.begin(), region_offsets.end(),
- [](picojson::value val) { return val.is<double>(); }))
- {
- ERROR_LOG_FMT(
- VIDEO,
- "Failed to load dynamic input json file '{}' because emulated controller '{}' "
- "key '{}' has a region that has the incorrect offset type.",
- json_file, emulated_controller_name, emulated_control);
- m_valid = false;
- return;
- }
-
- r.left = static_cast<u32>(region_offsets[0].get<double>());
- r.top = static_cast<u32>(region_offsets[1].get<double>());
- r.right = static_cast<u32>(region_offsets[2].get<double>());
- r.bottom = static_cast<u32>(region_offsets[3].get<double>());
- region_rects.push_back(r);
- }
- key_to_regions.insert_or_assign(emulated_control, std::move(region_rects));
- }
- }
-
- // Default to the default controls but overwrite if the creator
- // has provided something specific
- picojson::object host_controls = default_host_controls;
- const picojson::value& host_controls_json = data.get("host_controls");
- if (host_controls_json.is<picojson::object>())
- {
- host_controls = host_controls_json.get<picojson::object>();
- }
-
- if (host_controls.empty())
- {
- ERROR_LOG_FMT(VIDEO,
- "Failed to load dynamic input json file '{}' because field "
- "'host_controls' is missing ",
- json_file);
- m_valid = false;
- return;
- }
-
- for (auto& [host_device, map] : host_controls)
- {
- if (!map.is<picojson::object>())
- {
- ERROR_LOG_FMT(VIDEO,
- "Failed to load dynamic input json file '{}' because 'host_controls' "
- "map key '{}' is incorrect type ",
- json_file, host_device);
- m_valid = false;
- return;
- }
- auto& host_control_to_imagename = texture_data.m_host_devices[host_device];
- for (auto& [host_control, image_name] : map.get<picojson::object>())
- {
- host_control_to_imagename.insert_or_assign(host_control, image_name.to_str());
- }
- }
-
- m_dynamic_input_textures.emplace_back(std::move(texture_data));
- }
-}
-
-DynamicInputTextureConfiguration::~DynamicInputTextureConfiguration() = default;
-
-bool DynamicInputTextureConfiguration::GenerateTextures(const IniFile::Section* sec,
- const std::string& controller_name) const
-{
- bool any_dirty = false;
- for (const auto& texture_data : m_dynamic_input_textures)
- {
- any_dirty |= GenerateTexture(sec, controller_name, texture_data);
- }
-
- return any_dirty;
-}
-
-bool DynamicInputTextureConfiguration::GenerateTexture(
- const IniFile::Section* sec, const std::string& controller_name,
- const DynamicInputTextureData& texture_data) const
-{
- std::string device_name;
- if (!sec->Get("Device", &device_name))
- {
- return false;
- }
-
- auto emulated_controls_iter = texture_data.m_emulated_controllers.find(controller_name);
- if (emulated_controls_iter == texture_data.m_emulated_controllers.end())
- {
- return false;
- }
-
- bool device_found = true;
- auto host_devices_iter = texture_data.m_host_devices.find(device_name);
- if (host_devices_iter == texture_data.m_host_devices.end())
- {
- // If we fail to find our exact device,
- // it's possible the creator doesn't care (single player game)
- // and has used a wildcard for any device
- host_devices_iter = texture_data.m_host_devices.find("");
-
- if (host_devices_iter == texture_data.m_host_devices.end())
- {
- device_found = false;
- }
- }
-
- // Two copies of the loaded texture
- // The first one is used as a fallback if a key or device isn't mapped
- // the second one is used as the final image to write to the textures directory
- const auto original_image = LoadImage(m_base_path + texture_data.m_image_name);
- auto image_to_write = original_image;
-
- bool dirty = false;
- for (auto& [emulated_key, rects] : emulated_controls_iter->second)
- {
- // TODO: Remove this line when we move to C++20
- auto& rects_ref = rects;
- auto apply_original = [&] {
- for (const auto& rect : rects_ref)
- {
- CopyImageRegion(*original_image, *image_to_write, rect, rect);
- dirty = true;
- }
- };
-
- if (!device_found)
- {
- // If we get here, that means the controller is set to a
- // device not exposed to the pack
- // We still apply the original image, in case the user
- // switched devices and wants to see the changes
- apply_original();
- continue;
- }
-
- std::string host_key;
- sec->Get(emulated_key, &host_key);
-
- const auto input_image_iter = host_devices_iter->second.find(host_key);
- if (input_image_iter == host_devices_iter->second.end())
- {
- apply_original();
- }
- else
- {
- const auto host_key_image = LoadImage(m_base_path + input_image_iter->second);
-
- for (const auto& rect : rects)
- {
- InputCommon::ImagePixelData pixel_data;
- if (host_key_image->width == rect.GetWidth() && host_key_image->height == rect.GetHeight())
- {
- pixel_data = *host_key_image;
- }
- else if (texture_data.m_preserve_aspect_ratio)
- {
- pixel_data = ResizeKeepAspectRatio(ResizeMode::Nearest, *host_key_image, rect.GetWidth(),
- rect.GetHeight(), Pixel{0, 0, 0, 0});
- }
- else
- {
- pixel_data =
- Resize(ResizeMode::Nearest, *host_key_image, rect.GetWidth(), rect.GetHeight());
- }
-
- CopyImageRegion(pixel_data, *image_to_write, Rect{0, 0, rect.GetWidth(), rect.GetHeight()},
- rect);
- dirty = true;
- }
- }
- }
-
- if (dirty)
- {
- const std::string& game_id = SConfig::GetInstance().GetGameID();
- const auto hi_res_folder =
- File::GetUserPath(D_HIRESTEXTURES_IDX) + texture_data.m_generated_folder_name;
- if (!File::IsDirectory(hi_res_folder))
- {
- File::CreateDir(hi_res_folder);
- }
- WriteImage(hi_res_folder + DIR_SEP + texture_data.m_hires_texture_name, *image_to_write);
-
- const auto game_id_folder = hi_res_folder + DIR_SEP + "gameids";
- if (!File::IsDirectory(game_id_folder))
- {
- File::CreateDir(game_id_folder);
- }
- File::CreateEmptyFile(game_id_folder + DIR_SEP + game_id + ".txt");
-
- return true;
- }
-
- return false;
-}
-} // namespace InputCommon