diff options
| author | iwubcode <iwubcode@users.noreply.github.com> | 2021-02-14 20:47:00 -0600 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2021-02-16 22:37:59 -0600 |
| commit | 28a911ae6b3f609003132f67e3398a1b990723d9 (patch) | |
| tree | 258e2a179cf9097d82742b36d24d14584a136e4d /Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp | |
| parent | 38935f2e4e93a91acebd08c51e4811e0bc487670 (diff) | |
InputCommon: Move DynamicInputTextureConfiguration to DynamicInputTextures::Configuration
Diffstat (limited to 'Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp')
| -rw-r--r-- | Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp | 384 |
1 files changed, 0 insertions, 384 deletions
diff --git a/Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp b/Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp deleted file mode 100644 index d55099e856..0000000000 --- a/Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp +++ /dev/null @@ -1,384 +0,0 @@ -// Copyright 2019 Dolphin Emulator Project -// Licensed under GPLv2+ -// Refer to the license.txt file included. - -#include "InputCommon/DynamicInputTextureConfiguration.h" - -#include <optional> -#include <sstream> -#include <string> - -#include <fmt/format.h> -#include <picojson.h> - -#include "Common/CommonPaths.h" -#include "Common/FileUtil.h" -#include "Common/IOFile.h" -#include "Common/Logging/Log.h" -#include "Common/StringUtil.h" -#include "Core/ConfigManager.h" -#include "InputCommon/ControllerEmu/ControllerEmu.h" -#include "InputCommon/ImageOperations.h" - -namespace -{ -std::string GetStreamAsString(std::ifstream& stream) -{ - std::stringstream ss; - ss << stream.rdbuf(); - return ss.str(); -} -} // namespace - -namespace InputCommon -{ -DynamicInputTextureConfiguration::DynamicInputTextureConfiguration(const std::string& json_file) -{ - std::ifstream json_stream; - File::OpenFStream(json_stream, json_file, std::ios_base::in); - if (!json_stream.is_open()) - { - ERROR_LOG_FMT(VIDEO, "Failed to load dynamic input json file '{}'", json_file); - m_valid = false; - return; - } - - picojson::value out; - const auto error = picojson::parse(out, GetStreamAsString(json_stream)); - - if (!error.empty()) - { - ERROR_LOG_FMT(VIDEO, "Failed to load dynamic input json file '{}' due to parse error: {}", - json_file, error); - m_valid = false; - return; - } - - const picojson::value& output_textures_json = out.get("output_textures"); - if (!output_textures_json.is<picojson::object>()) - { - ERROR_LOG_FMT( - VIDEO, - "Failed to load dynamic input json file '{}' because 'output_textures' is missing or " - "was not of type object", - json_file); - m_valid = false; - return; - } - - const picojson::value& preserve_aspect_ratio_json = out.get("preserve_aspect_ratio"); - - bool preserve_aspect_ratio = true; - if (preserve_aspect_ratio_json.is<bool>()) - { - preserve_aspect_ratio = preserve_aspect_ratio_json.get<bool>(); - } - - const picojson::value& generated_folder_name_json = out.get("generated_folder_name"); - - const std::string& game_id = SConfig::GetInstance().GetGameID(); - std::string generated_folder_name = fmt::format("{}_Generated", game_id); - if (generated_folder_name_json.is<std::string>()) - { - generated_folder_name = generated_folder_name_json.get<std::string>(); - } - - const picojson::value& default_host_controls_json = out.get("default_host_controls"); - picojson::object default_host_controls; - if (default_host_controls_json.is<picojson::object>()) - { - default_host_controls = default_host_controls_json.get<picojson::object>(); - } - - const auto output_textures = output_textures_json.get<picojson::object>(); - for (auto& [name, data] : output_textures) - { - DynamicInputTextureData texture_data; - texture_data.m_hires_texture_name = name; - - // Required fields - const picojson::value& image = data.get("image"); - const picojson::value& emulated_controls = data.get("emulated_controls"); - - if (!image.is<std::string>() || !emulated_controls.is<picojson::object>()) - { - ERROR_LOG_FMT(VIDEO, - "Failed to load dynamic input json file '{}' because required fields " - "'image', or 'emulated_controls' are either " - "missing or the incorrect type", - json_file); - m_valid = false; - return; - } - - texture_data.m_image_name = image.to_str(); - texture_data.m_preserve_aspect_ratio = preserve_aspect_ratio; - texture_data.m_generated_folder_name = generated_folder_name; - - SplitPath(json_file, &m_base_path, nullptr, nullptr); - - const std::string image_full_path = m_base_path + texture_data.m_image_name; - if (!File::Exists(image_full_path)) - { - ERROR_LOG_FMT(VIDEO, - "Failed to load dynamic input json file '{}' because the image '{}' " - "could not be loaded", - json_file, image_full_path); - m_valid = false; - return; - } - - const auto& emulated_controls_json = emulated_controls.get<picojson::object>(); - for (auto& [emulated_controller_name, map] : emulated_controls_json) - { - if (!map.is<picojson::object>()) - { - ERROR_LOG_FMT(VIDEO, - "Failed to load dynamic input json file '{}' because 'emulated_controls' " - "map key '{}' is incorrect type. Expected map ", - json_file, emulated_controller_name); - m_valid = false; - return; - } - - auto& key_to_regions = texture_data.m_emulated_controllers[emulated_controller_name]; - for (auto& [emulated_control, regions_array] : map.get<picojson::object>()) - { - if (!regions_array.is<picojson::array>()) - { - ERROR_LOG_FMT( - VIDEO, - "Failed to load dynamic input json file '{}' because emulated controller '{}' " - "key '{}' has incorrect value type. Expected array ", - json_file, emulated_controller_name, emulated_control); - m_valid = false; - return; - } - - std::vector<Rect> region_rects; - for (auto& region : regions_array.get<picojson::array>()) - { - Rect r; - if (!region.is<picojson::array>()) - { - ERROR_LOG_FMT( - VIDEO, - "Failed to load dynamic input json file '{}' because emulated controller '{}' " - "key '{}' has a region with the incorrect type. Expected array ", - json_file, emulated_controller_name, emulated_control); - m_valid = false; - return; - } - - auto region_offsets = region.get<picojson::array>(); - - if (region_offsets.size() != 4) - { - ERROR_LOG_FMT( - VIDEO, - "Failed to load dynamic input json file '{}' because emulated controller '{}' " - "key '{}' has a region that does not have 4 offsets (left, top, right, " - "bottom).", - json_file, emulated_controller_name, emulated_control); - m_valid = false; - return; - } - - if (!std::all_of(region_offsets.begin(), region_offsets.end(), - [](picojson::value val) { return val.is<double>(); })) - { - ERROR_LOG_FMT( - VIDEO, - "Failed to load dynamic input json file '{}' because emulated controller '{}' " - "key '{}' has a region that has the incorrect offset type.", - json_file, emulated_controller_name, emulated_control); - m_valid = false; - return; - } - - r.left = static_cast<u32>(region_offsets[0].get<double>()); - r.top = static_cast<u32>(region_offsets[1].get<double>()); - r.right = static_cast<u32>(region_offsets[2].get<double>()); - r.bottom = static_cast<u32>(region_offsets[3].get<double>()); - region_rects.push_back(r); - } - key_to_regions.insert_or_assign(emulated_control, std::move(region_rects)); - } - } - - // Default to the default controls but overwrite if the creator - // has provided something specific - picojson::object host_controls = default_host_controls; - const picojson::value& host_controls_json = data.get("host_controls"); - if (host_controls_json.is<picojson::object>()) - { - host_controls = host_controls_json.get<picojson::object>(); - } - - if (host_controls.empty()) - { - ERROR_LOG_FMT(VIDEO, - "Failed to load dynamic input json file '{}' because field " - "'host_controls' is missing ", - json_file); - m_valid = false; - return; - } - - for (auto& [host_device, map] : host_controls) - { - if (!map.is<picojson::object>()) - { - ERROR_LOG_FMT(VIDEO, - "Failed to load dynamic input json file '{}' because 'host_controls' " - "map key '{}' is incorrect type ", - json_file, host_device); - m_valid = false; - return; - } - auto& host_control_to_imagename = texture_data.m_host_devices[host_device]; - for (auto& [host_control, image_name] : map.get<picojson::object>()) - { - host_control_to_imagename.insert_or_assign(host_control, image_name.to_str()); - } - } - - m_dynamic_input_textures.emplace_back(std::move(texture_data)); - } -} - -DynamicInputTextureConfiguration::~DynamicInputTextureConfiguration() = default; - -bool DynamicInputTextureConfiguration::GenerateTextures(const IniFile::Section* sec, - const std::string& controller_name) const -{ - bool any_dirty = false; - for (const auto& texture_data : m_dynamic_input_textures) - { - any_dirty |= GenerateTexture(sec, controller_name, texture_data); - } - - return any_dirty; -} - -bool DynamicInputTextureConfiguration::GenerateTexture( - const IniFile::Section* sec, const std::string& controller_name, - const DynamicInputTextureData& texture_data) const -{ - std::string device_name; - if (!sec->Get("Device", &device_name)) - { - return false; - } - - auto emulated_controls_iter = texture_data.m_emulated_controllers.find(controller_name); - if (emulated_controls_iter == texture_data.m_emulated_controllers.end()) - { - return false; - } - - bool device_found = true; - auto host_devices_iter = texture_data.m_host_devices.find(device_name); - if (host_devices_iter == texture_data.m_host_devices.end()) - { - // If we fail to find our exact device, - // it's possible the creator doesn't care (single player game) - // and has used a wildcard for any device - host_devices_iter = texture_data.m_host_devices.find(""); - - if (host_devices_iter == texture_data.m_host_devices.end()) - { - device_found = false; - } - } - - // Two copies of the loaded texture - // The first one is used as a fallback if a key or device isn't mapped - // the second one is used as the final image to write to the textures directory - const auto original_image = LoadImage(m_base_path + texture_data.m_image_name); - auto image_to_write = original_image; - - bool dirty = false; - for (auto& [emulated_key, rects] : emulated_controls_iter->second) - { - // TODO: Remove this line when we move to C++20 - auto& rects_ref = rects; - auto apply_original = [&] { - for (const auto& rect : rects_ref) - { - CopyImageRegion(*original_image, *image_to_write, rect, rect); - dirty = true; - } - }; - - if (!device_found) - { - // If we get here, that means the controller is set to a - // device not exposed to the pack - // We still apply the original image, in case the user - // switched devices and wants to see the changes - apply_original(); - continue; - } - - std::string host_key; - sec->Get(emulated_key, &host_key); - - const auto input_image_iter = host_devices_iter->second.find(host_key); - if (input_image_iter == host_devices_iter->second.end()) - { - apply_original(); - } - else - { - const auto host_key_image = LoadImage(m_base_path + input_image_iter->second); - - for (const auto& rect : rects) - { - InputCommon::ImagePixelData pixel_data; - if (host_key_image->width == rect.GetWidth() && host_key_image->height == rect.GetHeight()) - { - pixel_data = *host_key_image; - } - else if (texture_data.m_preserve_aspect_ratio) - { - pixel_data = ResizeKeepAspectRatio(ResizeMode::Nearest, *host_key_image, rect.GetWidth(), - rect.GetHeight(), Pixel{0, 0, 0, 0}); - } - else - { - pixel_data = - Resize(ResizeMode::Nearest, *host_key_image, rect.GetWidth(), rect.GetHeight()); - } - - CopyImageRegion(pixel_data, *image_to_write, Rect{0, 0, rect.GetWidth(), rect.GetHeight()}, - rect); - dirty = true; - } - } - } - - if (dirty) - { - const std::string& game_id = SConfig::GetInstance().GetGameID(); - const auto hi_res_folder = - File::GetUserPath(D_HIRESTEXTURES_IDX) + texture_data.m_generated_folder_name; - if (!File::IsDirectory(hi_res_folder)) - { - File::CreateDir(hi_res_folder); - } - WriteImage(hi_res_folder + DIR_SEP + texture_data.m_hires_texture_name, *image_to_write); - - const auto game_id_folder = hi_res_folder + DIR_SEP + "gameids"; - if (!File::IsDirectory(game_id_folder)) - { - File::CreateDir(game_id_folder); - } - File::CreateEmptyFile(game_id_folder + DIR_SEP + game_id + ".txt"); - - return true; - } - - return false; -} -} // namespace InputCommon |
