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authoriwubcode <iwubcode@users.noreply.github.com>2021-02-27 16:41:50 -0600
committeriwubcode <iwubcode@users.noreply.github.com>2021-02-27 17:29:48 -0600
commit32d584a0f5f58ff80ab9ad95ff3d1b10e30d108f (patch)
tree61844ca761f13be9299b3f47f4b6eb0e7ba17130 /Source/Core/InputCommon/DynamicInputTextureManager.cpp
parent158674c274228fc88cec318959d28a3661126a99 (diff)
InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers
Diffstat (limited to 'Source/Core/InputCommon/DynamicInputTextureManager.cpp')
-rw-r--r--Source/Core/InputCommon/DynamicInputTextureManager.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/InputCommon/DynamicInputTextureManager.cpp b/Source/Core/InputCommon/DynamicInputTextureManager.cpp
index 602edc608d..85e5cefe28 100644
--- a/Source/Core/InputCommon/DynamicInputTextureManager.cpp
+++ b/Source/Core/InputCommon/DynamicInputTextureManager.cpp
@@ -40,13 +40,13 @@ void DynamicInputTextureManager::Load()
}
}
-void DynamicInputTextureManager::GenerateTextures(const IniFile::Section* sec,
- const std::string& controller_name)
+void DynamicInputTextureManager::GenerateTextures(const IniFile& file,
+ const std::vector<std::string>& controller_names)
{
bool any_dirty = false;
for (const auto& configuration : m_configuration)
{
- any_dirty |= configuration.GenerateTextures(sec, controller_name);
+ any_dirty |= configuration.GenerateTextures(file, controller_names);
}
if (any_dirty && g_renderer && Core::GetState() != Core::State::Starting)