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authoriwubcode <iwubcode@users.noreply.github.com>2023-03-22 20:56:13 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2023-06-07 18:30:10 -0500
commite831d7b6bb82da618db9f33e62c8f197dec079bf (patch)
tree27c8fdcf4a29c750ca780ffa8f688815cd03133d /Source/Core/InputCommon/DynamicInputTextureManager.cpp
parentca8d6748d6409943d758b59bf255a161061a648e (diff)
InputCommon / VideoCommon: remove dynamic input reloading the texture cache, this is no longer needed, assets reload automatically!
Diffstat (limited to 'Source/Core/InputCommon/DynamicInputTextureManager.cpp')
-rw-r--r--Source/Core/InputCommon/DynamicInputTextureManager.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/Source/Core/InputCommon/DynamicInputTextureManager.cpp b/Source/Core/InputCommon/DynamicInputTextureManager.cpp
index d3b47089a6..fade2c05d4 100644
--- a/Source/Core/InputCommon/DynamicInputTextureManager.cpp
+++ b/Source/Core/InputCommon/DynamicInputTextureManager.cpp
@@ -42,13 +42,9 @@ void DynamicInputTextureManager::Load()
void DynamicInputTextureManager::GenerateTextures(const Common::IniFile& file,
const std::vector<std::string>& controller_names)
{
- bool any_dirty = false;
for (const auto& configuration : m_configuration)
{
- any_dirty |= configuration.GenerateTextures(file, controller_names);
+ (void)configuration.GenerateTextures(file, controller_names);
}
-
- if (any_dirty && g_texture_cache && Core::GetState() != Core::State::Starting)
- g_texture_cache->ForceReloadTextures();
}
} // namespace InputCommon