diff options
| author | iwubcode <iwubcode@users.noreply.github.com> | 2021-02-27 16:41:50 -0600 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2021-02-27 17:29:48 -0600 |
| commit | 32d584a0f5f58ff80ab9ad95ff3d1b10e30d108f (patch) | |
| tree | 61844ca761f13be9299b3f47f4b6eb0e7ba17130 /Source/Core/InputCommon/DynamicInputTextureManager.h | |
| parent | 158674c274228fc88cec318959d28a3661126a99 (diff) | |
InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers
Diffstat (limited to 'Source/Core/InputCommon/DynamicInputTextureManager.h')
| -rw-r--r-- | Source/Core/InputCommon/DynamicInputTextureManager.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/InputCommon/DynamicInputTextureManager.h b/Source/Core/InputCommon/DynamicInputTextureManager.h index debd82f83e..f0ac4351c6 100644 --- a/Source/Core/InputCommon/DynamicInputTextureManager.h +++ b/Source/Core/InputCommon/DynamicInputTextureManager.h @@ -21,7 +21,7 @@ public: DynamicInputTextureManager(); ~DynamicInputTextureManager(); void Load(); - void GenerateTextures(const IniFile::Section* sec, const std::string& controller_name); + void GenerateTextures(const IniFile& file, const std::vector<std::string>& controller_names); private: std::vector<DynamicInputTextures::Configuration> m_configuration; |
