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authoriwubcode <iwubcode@users.noreply.github.com>2021-02-27 16:41:50 -0600
committeriwubcode <iwubcode@users.noreply.github.com>2021-02-27 17:29:48 -0600
commit32d584a0f5f58ff80ab9ad95ff3d1b10e30d108f (patch)
tree61844ca761f13be9299b3f47f4b6eb0e7ba17130 /Source/Core/InputCommon/DynamicInputTextureManager.h
parent158674c274228fc88cec318959d28a3661126a99 (diff)
InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers
Diffstat (limited to 'Source/Core/InputCommon/DynamicInputTextureManager.h')
-rw-r--r--Source/Core/InputCommon/DynamicInputTextureManager.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/InputCommon/DynamicInputTextureManager.h b/Source/Core/InputCommon/DynamicInputTextureManager.h
index debd82f83e..f0ac4351c6 100644
--- a/Source/Core/InputCommon/DynamicInputTextureManager.h
+++ b/Source/Core/InputCommon/DynamicInputTextureManager.h
@@ -21,7 +21,7 @@ public:
DynamicInputTextureManager();
~DynamicInputTextureManager();
void Load();
- void GenerateTextures(const IniFile::Section* sec, const std::string& controller_name);
+ void GenerateTextures(const IniFile& file, const std::vector<std::string>& controller_names);
private:
std::vector<DynamicInputTextures::Configuration> m_configuration;