diff options
| author | Admiral H. Curtiss <pikachu025@gmail.com> | 2023-08-18 21:27:26 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-18 21:27:26 +0200 |
| commit | 9a51215af3322f51edde6359b047a0f2dc20097f (patch) | |
| tree | 8c170bdbc4017714703b9a0941ff4ebdbafb244f /Source/Core/InputCommon/InputConfig.cpp | |
| parent | 3441fe6efc8aaba0135ca623d113e127cc5fc7b4 (diff) | |
| parent | 02b0e287cb3c135fa2cf0cadaf9d0847bbcdf7b9 (diff) | |
Merge pull request #12083 from JosJuice/android-controlled-by-gamepad
InputConfig: Update IsControllerControlledByGamepadDevice for Android input overhaul
Diffstat (limited to 'Source/Core/InputCommon/InputConfig.cpp')
| -rw-r--r-- | Source/Core/InputCommon/InputConfig.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/Source/Core/InputCommon/InputConfig.cpp b/Source/Core/InputCommon/InputConfig.cpp index 64610ba768..f372fa3c1f 100644 --- a/Source/Core/InputCommon/InputConfig.cpp +++ b/Source/Core/InputCommon/InputConfig.cpp @@ -203,11 +203,14 @@ bool InputConfig::IsControllerControlledByGamepadDevice(int index) const const auto& controller = m_controllers.at(index).get()->GetDefaultDevice(); + // By default on Android, no device is selected + if (controller.source == "") + return false; + // Filter out anything which obviously not a gamepad return !((controller.source == "Quartz") // OSX Quartz Keyboard/Mouse || (controller.source == "XInput2") // Linux and BSD Keyboard/Mouse - || (controller.source == "Android" && - controller.name == "Touchscreen") // Android Touchscreen + || (controller.source == "Android" && controller.cid <= 0) // Android non-gamepad device || (controller.source == "DInput" && controller.name == "Keyboard Mouse")); // Windows Keyboard/Mouse } |
