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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2013-05-06 06:43:04 -0500 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2013-05-06 06:43:04 -0500 |
| commit | 0247b2a97a1dc4edf56a035cf7d128a636a8460e (patch) | |
| tree | ca8e9dc59eaa45f0230cb795149a28694ab50c65 /Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp | |
| parent | 5ac58a34ead8b80806b02e6f412ba33eed0d6bfc (diff) | |
[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead.
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp')
0 files changed, 0 insertions, 0 deletions
