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authordegasus <wickmarkus@web.de>2013-10-12 17:56:41 +0200
committerdegasus <wickmarkus@web.de>2013-10-12 20:31:59 +0200
commit2754c1132ee1f3e4cf1045bd50b77425cd308411 (patch)
tree0f6d7b78dbacb983cf7c49a75bac437f618bf3e4 /Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp
parent50c404ce4af8f256aeac1c6764c0d92e675afab9 (diff)
VideoCommon: reimplement Dirty() in PixelShaderManager
This isn't needed in VertexShaderManager as it's still in the old dirty flag way. But it's very importend for PixelShaderManager as some float4s aren't initialized as 0.0f
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