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| author | degasus <wickmarkus@web.de> | 2013-10-15 14:38:26 +0200 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2013-10-15 14:38:26 +0200 |
| commit | bd80de14f4ca991e2fecdaae53465fae4ea653c8 (patch) | |
| tree | 51fa2e30779c082a677701b9e2f5c6534f59df67 /Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp | |
| parent | f62579761cadc44e72c296e537224d937ba67d82 (diff) | |
ShaderGen: drop PerPixelLighting + 8Texcoord hack
D3D9 only supports 8 texcoords. But we need a new one for ppl, so we just store it in the first 4 texcoords in the free 4th component.
This isn't needed for both d3d11 and ogl3, so just remove it.
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp')
0 files changed, 0 insertions, 0 deletions
