summaryrefslogtreecommitdiff
path: root/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp
diff options
context:
space:
mode:
authormarcosvitali <marcosvitali@gmail.com>2012-03-09 18:58:23 -0300
committermarcosvitali <marcosvitali@gmail.com>2012-03-09 18:58:23 -0300
commit104603467be6cc15e63dfb5cadec8044edd1da46 (patch)
tree938b8a6f5037f3d8f2be842b18fc16b78dc6d016 /Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp
parent41652d6b1f391fdcd0f599463f689c0299cdc007 (diff)
This commit fix games hanging because of my prior Revision c2e6fdf09f33
The external exceptions in dolphin are checking frequently but is different to real HW, so sometime the game is in a loop checking GPU STATUS, the exceptions doesn't checked, and the game hang.\ For solve this I need a trick: still waiting for the exception handler be linked but if CommandProcecsor is reading the GPStatus, resume this. This fixed "TimeSplitters: Future Perfect" broken in the Revision c2e6fdf09f33 and surely others games.
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp')
0 files changed, 0 insertions, 0 deletions