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| author | marcosvitali <marcosvitali@gmail.com> | 2012-03-09 01:33:29 -0300 |
|---|---|---|
| committer | marcosvitali <marcosvitali@gmail.com> | 2012-03-09 01:33:29 -0300 |
| commit | 41652d6b1f391fdcd0f599463f689c0299cdc007 (patch) | |
| tree | db9ad7820a69e21190b2deca81f03bb8b9c2ba76 /Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp | |
| parent | c2e6fdf09f33f7765526fac680d13af9ba744125 (diff) | |
I've fixed Metroid Prime 3 and 2 desync. And other games with desync because of FIFO Reset.
That happens because FIFO_RW_DISTANCE_HI must be written first, for checking fifo.CPReadWriteDistance == 0, so some fifo resets was not managed in the right way.
I didn't test Metroid 2 desync reported in Issue 4336 but I think is the same.
About the flickering in MP2, I don't know for my is not related or yes, but you can test anyway.
Fixed Issue 3902
Well now the FIFO is 99.99% finished :)
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp')
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