diff options
| author | Jordan Woyak <jordan.woyak@gmail.com> | 2010-04-13 05:15:38 +0000 |
|---|---|---|
| committer | Jordan Woyak <jordan.woyak@gmail.com> | 2010-04-13 05:15:38 +0000 |
| commit | d8906d2a0ca92b636b2e228da6431621e0cc9479 (patch) | |
| tree | bc07102268a7af7d6ab987045a0da8db5b861fa4 /Source/Core/InputCommon/Src/ControllerInterface/DirectInput | |
| parent | 9592da1a9ba32d5574e210df93c36a5913ee0427 (diff) | |
Commited my new wiimote plugin work so far. Some code was copied from the current wiimote plugin. I have cleaned up most of the functions, but there are still a bunch of unused structs and stuff that I need to clean up.
Moved ControllerInterface to InputCommon. Moved GCPadNew GUI/Config code to a new project, InputPluginCommon. It is used by both GCPadNew and WiimoteNew. I hope that I included everyone's fixes to GCPadNew and ControllerInterface.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5355 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/DirectInput')
7 files changed, 1254 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInput.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInput.cpp new file mode 100644 index 0000000000..2334db121c --- /dev/null +++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInput.cpp @@ -0,0 +1,35 @@ +#include "../ControllerInterface.h" + +#ifdef CIFACE_USE_DIRECTINPUT + +#include "DirectInput.h" + +#pragma comment(lib, "Dinput8.lib") +#pragma comment(lib, "dxguid.lib") + +namespace ciface +{ +namespace DirectInput +{ + +void Init( std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ ) +{ + IDirectInput8* idi8; + if ( DI_OK != DirectInput8Create( GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (LPVOID*)&idi8, NULL ) ) + return; + +#ifdef CIFACE_USE_DIRECTINPUT_KBM + InitKeyboardMouse( idi8, devices ); +#endif +#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK + InitJoystick( idi8, devices/*, hwnd*/ ); +#endif + + idi8->Release(); + +} + +} +} + +#endif diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInput.h b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInput.h new file mode 100644 index 0000000000..7edbe3abf8 --- /dev/null +++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInput.h @@ -0,0 +1,29 @@ +#ifndef _CIFACE_DIRECTINPUT_H_ +#define _CIFACE_DIRECTINPUT_H_ + +#include "../ControllerInterface.h" + +#define DIRECTINPUT_VERSION 0x0800 +#define WIN32_LEAN_AND_MEAN +#define NOMINMAX +#include <Windows.h> +#include <dinput.h> + +#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK + #include "DirectInputJoystick.h" +#endif +#ifdef CIFACE_USE_DIRECTINPUT_KBM + #include "DirectInputKeyboardMouse.h" +#endif + +namespace ciface +{ +namespace DirectInput +{ + +void Init( std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ ); + +} +} + +#endif diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.cpp new file mode 100644 index 0000000000..44b0e1ee08 --- /dev/null +++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.cpp @@ -0,0 +1,512 @@ +#include "../ControllerInterface.h" + +#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK + +#include "DirectInputJoystick.h" + +namespace ciface +{ +namespace DirectInput +{ + +#ifdef NO_DUPLICATE_DINPUT_XINPUT +//----------------------------------------------------------------------------- +// Modified some MSDN code to get all the XInput device GUID.Data1 values in a vector, +// faster than checking all the devices for each DirectInput device, like MSDN says to do +//----------------------------------------------------------------------------- +void GetXInputGUIDS( std::vector<DWORD>& guids ) +{ + +#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } + + IWbemLocator* pIWbemLocator = NULL; + IEnumWbemClassObject* pEnumDevices = NULL; + IWbemClassObject* pDevices[20] = {0}; + IWbemServices* pIWbemServices = NULL; + BSTR bstrNamespace = NULL; + BSTR bstrDeviceID = NULL; + BSTR bstrClassName = NULL; + DWORD uReturned = 0; + VARIANT var; + HRESULT hr; + + // CoInit if needed + hr = CoInitialize(NULL); + bool bCleanupCOM = SUCCEEDED(hr); + + // Create WMI + hr = CoCreateInstance( __uuidof(WbemLocator), + NULL, + CLSCTX_INPROC_SERVER, + __uuidof(IWbemLocator), + (LPVOID*) &pIWbemLocator); + if( FAILED(hr) || pIWbemLocator == NULL ) + goto LCleanup; + + bstrNamespace = SysAllocString( L"\\\\.\\root\\cimv2" );if( bstrNamespace == NULL ) goto LCleanup; + bstrClassName = SysAllocString( L"Win32_PNPEntity" ); if( bstrClassName == NULL ) goto LCleanup; + bstrDeviceID = SysAllocString( L"DeviceID" ); if( bstrDeviceID == NULL ) goto LCleanup; + + // Connect to WMI + hr = pIWbemLocator->ConnectServer( bstrNamespace, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices ); + if( FAILED(hr) || pIWbemServices == NULL ) + goto LCleanup; + + // Switch security level to IMPERSONATE. + CoSetProxyBlanket( pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL, + RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE ); + + hr = pIWbemServices->CreateInstanceEnum( bstrClassName, 0, NULL, &pEnumDevices ); + if( FAILED(hr) || pEnumDevices == NULL ) + goto LCleanup; + + // Loop over all devices + while( true ) + { + // Get 20 at a time + hr = pEnumDevices->Next( 10000, 20, pDevices, &uReturned ); + if( FAILED(hr) || uReturned == 0 ) + break; + + for( UINT iDevice=0; iDevice<uReturned; ++iDevice ) + { + // For each device, get its device ID + hr = pDevices[iDevice]->Get( bstrDeviceID, 0L, &var, NULL, NULL ); + if( SUCCEEDED( hr ) && var.vt == VT_BSTR && var.bstrVal != NULL ) + { + // Check if the device ID contains "IG_". If it does, then it's an XInput device + // This information can not be found from DirectInput + if( wcsstr( var.bstrVal, L"IG_" ) ) + { + // If it does, then get the VID/PID from var.bstrVal + DWORD dwPid = 0, dwVid = 0; + WCHAR* strVid = wcsstr( var.bstrVal, L"VID_" ); + if( strVid && swscanf( strVid, L"VID_%4X", &dwVid ) != 1 ) + dwVid = 0; + WCHAR* strPid = wcsstr( var.bstrVal, L"PID_" ); + if( strPid && swscanf( strPid, L"PID_%4X", &dwPid ) != 1 ) + dwPid = 0; + + // Compare the VID/PID to the DInput device + DWORD dwVidPid = MAKELONG( dwVid, dwPid ); + guids.push_back( dwVidPid ); + //bIsXinputDevice = true; + } + } + SAFE_RELEASE( pDevices[iDevice] ); + } + } + +LCleanup: + if(bstrNamespace) + SysFreeString(bstrNamespace); + if(bstrDeviceID) + SysFreeString(bstrDeviceID); + if(bstrClassName) + SysFreeString(bstrClassName); + for( UINT iDevice=0; iDevice<20; iDevice++ ) + SAFE_RELEASE( pDevices[iDevice] ); + SAFE_RELEASE( pEnumDevices ); + SAFE_RELEASE( pIWbemLocator ); + SAFE_RELEASE( pIWbemServices ); + + if( bCleanupCOM ) + CoUninitialize(); +} +#endif + +std::string TStringToString( const std::basic_string<TCHAR>& in ) +{ + const int size = WideCharToMultiByte( CP_UTF8, 0, in.data(), int(in.length()), NULL, 0, NULL, NULL ); + + if ( 0 == size ) + return ""; + + char* const data = new char[size]; + WideCharToMultiByte( CP_UTF8, 0, in.data(), int(in.length()), data, size, NULL, NULL ); + const std::string out( data, size ); + delete[] data; + return out; +} + +//BOOL CALLBACK DIEnumEffectsCallback( LPCDIEFFECTINFO pdei, LPVOID pvRef ) +//{ +// ((std::vector<DIEFFECTINFO>*)pvRef)->push_back( *pdei ); +// return DIENUM_CONTINUE; +//} + +BOOL CALLBACK DIEnumDeviceObjectsCallback( LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef ) +{ + ((std::vector<DIDEVICEOBJECTINSTANCE>*)pvRef)->push_back( *lpddoi ); + return DIENUM_CONTINUE; +} + +BOOL CALLBACK DIEnumDevicesCallback( LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef ) +{ + ((std::vector<DIDEVICEINSTANCE>*)pvRef)->push_back( *lpddi ); + return DIENUM_CONTINUE; +} + +void InitJoystick( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ ) +{ + std::vector<DIDEVICEINSTANCE> joysticks; + idi8->EnumDevices( DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY ); + + // just a struct with an int that is set to ZERO by default + struct ZeroedInt{ZeroedInt():value(0){}unsigned int value;}; + // this is used to number the joysticks + // multiple joysticks with the same name shall get unique ids starting at 0 + std::map< std::basic_string<TCHAR>, ZeroedInt > name_counts; + +#ifdef NO_DUPLICATE_DINPUT_XINPUT + std::vector<DWORD> xinput_guids; + GetXInputGUIDS( xinput_guids ); +#endif + + std::vector<DIDEVICEINSTANCE>::iterator i = joysticks.begin(), + e = joysticks.end(); + for ( ; i!=e; ++i ) + { +#ifdef NO_DUPLICATE_DINPUT_XINPUT + // skip XInput Devices + if ( std::find( xinput_guids.begin(), xinput_guids.end(), i->guidProduct.Data1 ) != xinput_guids.end() ) + continue; +#endif + // TODO: this has potential to mess up on createdev or setdatafmt failure + LPDIRECTINPUTDEVICE8 js_device; + if ( DI_OK == idi8->CreateDevice( i->guidInstance, &js_device, NULL ) ) + if ( DI_OK == js_device->SetDataFormat( &c_dfDIJoystick ) ) + // using foregroundwindow seems like a hack + if ( DI_OK != js_device->SetCooperativeLevel( GetForegroundWindow(), DISCL_BACKGROUND | DISCL_EXCLUSIVE ) ) + { + // fall back to non-exclusive mode, with no rumble + if ( DI_OK != js_device->SetCooperativeLevel( NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE ) ) + { + js_device->Release(); + continue; + } + } + + if ( DI_OK == js_device->Acquire() ) + { + Joystick* js = new Joystick( /*&*i, */js_device, name_counts[i->tszInstanceName].value++ ); + // only add if it has some inputs/outpus + if ( js->Inputs().size() || js->Outputs().size() ) + devices.push_back( js ); + else + delete js; + } + else + js_device->Release(); + + } +} + +Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVICE8 device, const unsigned int index ) + : m_device(device) + , m_index(index) + //, m_name(TStringToString(lpddi->tszInstanceName)) +{ + // get joystick caps + DIDEVCAPS js_caps; + ZeroMemory( &js_caps, sizeof(js_caps) ); + js_caps.dwSize = sizeof(js_caps); + m_device->GetCapabilities(&js_caps); + + // max of 32 buttons and 4 hats / the limit of the data format i am using + js_caps.dwButtons = std::min((DWORD)32, js_caps.dwButtons); + js_caps.dwPOVs = std::min((DWORD)4, js_caps.dwPOVs); + + m_must_poll = ( ( js_caps.dwFlags & DIDC_POLLEDDATAFORMAT ) > 0 ); + + // buttons + for ( unsigned int i = 0; i < js_caps.dwButtons; ++i ) + inputs.push_back( new Button( i ) ); + // hats + for ( unsigned int i = 0; i < js_caps.dwPOVs; ++i ) + { + // each hat gets 4 input instances associated with it, (up down left right) + for ( unsigned int d = 0; d<4; ++d ) + inputs.push_back( new Hat( i, d ) ); + } + // get up to 6 axes and 2 sliders + std::vector<DIDEVICEOBJECTINSTANCE> axes; + unsigned int cur_slider = 0; + m_device->EnumObjects( DIEnumDeviceObjectsCallback, (LPVOID)&axes, DIDFT_AXIS ); + + // going in reverse leaves the list more organized in the end for me :/ + std::vector<DIDEVICEOBJECTINSTANCE>::const_reverse_iterator i = axes.rbegin(), + e = axes.rend(); + for( ; i!=e; ++i ) + { + DIPROPRANGE range; + ZeroMemory( &range, sizeof(range ) ); + range.diph.dwSize = sizeof(range); + range.diph.dwHeaderSize = sizeof(range.diph); + range.diph.dwHow = DIPH_BYID; + range.diph.dwObj = i->dwType; + // try to set some nice power of 2 values (8192) + range.lMin = -(1<<13); + range.lMax = (1<<13); + // but i guess not all devices support setting range + m_device->SetProperty( DIPROP_RANGE, &range.diph ); + // so i getproperty right afterward incase it didn't set :P + if ( DI_OK == m_device->GetProperty( DIPROP_RANGE, &range.diph ) ) + { + int offset = -1; + const GUID type = i->guidType; + + // figure out which axis this is + if ( type == GUID_XAxis ) + offset = 0; + else if ( type == GUID_YAxis ) + offset = 1; + else if ( type == GUID_ZAxis ) + offset = 2; + else if ( type == GUID_RxAxis ) + offset = 3; + else if ( type == GUID_RyAxis ) + offset = 4; + else if ( type == GUID_RzAxis ) + offset = 5; + else if ( type == GUID_Slider ) + if ( cur_slider < 2 ) + offset = 6 + cur_slider++; + + if ( offset >= 0 ) + { + const LONG base = (range.lMin + range.lMax) / 2; + // each axis gets a negative and a positive input instance associated with it + inputs.push_back( new Axis( offset, base, range.lMin-base ) ); + inputs.push_back( new Axis( offset, base, range.lMax-base ) ); + } + } + } + + // get supported ff effects + std::vector<DIDEVICEOBJECTINSTANCE> objects; + m_device->EnumObjects( DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS ); + // got some ff axes or something + if ( objects.size() ) + { + // temporary + DWORD rgdwAxes[] = { DIJOFS_X, DIJOFS_Y }; + LONG rglDirection[] = { 0, 0 }; + DICONSTANTFORCE cf = { 0 }; + DIEFFECT eff; + ZeroMemory( &eff, sizeof( DIEFFECT ) ); + eff.dwSize = sizeof( DIEFFECT ); + eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + eff.dwDuration = INFINITE; + eff.dwGain = DI_FFNOMINALMAX; + eff.dwTriggerButton = DIEB_NOTRIGGER; + eff.cAxes = std::min( (DWORD)2, (DWORD)objects.size() ); + eff.rgdwAxes = rgdwAxes; + eff.rglDirection = rglDirection; + eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE ); + eff.lpvTypeSpecificParams = &cf; + + LPDIRECTINPUTEFFECT pEffect; + if ( DI_OK == m_device->CreateEffect( GUID_ConstantForce, &eff, &pEffect, NULL ) ) + { + // temp + outputs.push_back( new Force( 0 ) ); + m_state_out.push_back( EffectState( pEffect ) ); + } + } + + // disable autocentering + if ( outputs.size() ) + { + DIPROPDWORD dipdw; + dipdw.diph.dwSize = sizeof( DIPROPDWORD ); + dipdw.diph.dwHeaderSize = sizeof( DIPROPHEADER ); + dipdw.diph.dwObj = 0; + dipdw.diph.dwHow = DIPH_DEVICE; + dipdw.dwData = FALSE; + m_device->SetProperty( DIPROP_AUTOCENTER, &dipdw.diph ); + } + + ClearInputState(); +} + +Joystick::~Joystick() +{ + // release the ff effect iface's + std::vector<EffectState>::iterator i = m_state_out.begin(), + e = m_state_out.end(); + for ( ; i!=e; ++i ) + { + i->iface->Stop(); + i->iface->Unload(); + i->iface->Release(); + } + + m_device->Unacquire(); + m_device->Release(); +} + +void Joystick::ClearInputState() +{ + ZeroMemory(&m_state_in, sizeof(m_state_in)); + // set hats to center + memset( m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV) ); +} + +std::string Joystick::GetName() const +{ + DIPROPSTRING str; + ZeroMemory( &str, sizeof(str) ); + str.diph.dwSize = sizeof(str); + str.diph.dwHeaderSize = sizeof(str.diph); + str.diph.dwHow = DIPH_DEVICE; + m_device->GetProperty( DIPROP_PRODUCTNAME, &str.diph ); + return TStringToString( str.wsz ); + //return m_name; +} + +int Joystick::GetId() const +{ + return m_index; +} + +std::string Joystick::GetSource() const +{ + return "DirectInput"; +} + +// update IO + +bool Joystick::UpdateInput() +{ + if ( m_must_poll ) + m_device->Poll(); + + HRESULT hr = m_device->GetDeviceState( sizeof(m_state_in), &m_state_in ); + + // try reacquire if input lost + if ( DIERR_INPUTLOST == hr ) + hr = m_device->Acquire(); + + return ( DI_OK == hr ); +} + +bool Joystick::UpdateOutput() +{ + // temporary + size_t ok_count = 0; + std::vector<EffectState>::iterator i = m_state_out.begin(), + e = m_state_out.end(); + for ( ; i!=e; ++i ) + { + if ( i->changed ) + { + i->changed = false; + DICONSTANTFORCE cf; + cf.lMagnitude = LONG(10000 * i->magnitude); + + if ( cf.lMagnitude ) + { + DIEFFECT eff; + ZeroMemory( &eff, sizeof( eff ) ); + eff.dwSize = sizeof( DIEFFECT ); + eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + eff.cbTypeSpecificParams = sizeof( cf ); + eff.lpvTypeSpecificParams = &cf; + // set params and start effect + ok_count += ( DI_OK == i->iface->SetParameters( &eff, DIEP_TYPESPECIFICPARAMS | DIEP_START ) ); + } + else + ok_count += ( DI_OK == i->iface->Stop() ); + } + else + ++ok_count; + } + + return ( m_state_out.size() == ok_count ); +} + +// get name + +std::string Joystick::Button::GetName() const +{ + std::ostringstream ss; + ss << "Button " << m_index; + return ss.str(); +} + +std::string Joystick::Axis::GetName() const +{ + std::ostringstream ss; + // axis + if ( m_index < 6 ) + { + ss << "Axis " << "XYZ"[m_index%3]; + if ( m_index > 2 ) + ss << 'r'; + } + // slider + else + ss << "Slider " << m_index-6; + + ss << ( m_range>0 ? '+' : '-' ); + return ss.str(); +} + +std::string Joystick::Hat::GetName() const +{ + std::ostringstream ss; + ss << "Hat " << m_index << ' ' << "NESW"[m_direction]; + return ss.str(); +} + +std::string Joystick::Force::GetName() const +{ + // temporary + return "Constant"; +} + +// get / set state + +ControlState Joystick::GetInputState( const ControllerInterface::Device::Input* const input ) +{ + return ((Input*)input)->GetState( &m_state_in ); +} + +void Joystick::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state ) +{ + ((Output*)output)->SetState( state, &m_state_out[0] ); +} + +// get / set state + +ControlState Joystick::Axis::GetState( const DIJOYSTATE* const joystate ) +{ + return std::max( 0.0f, ControlState((&joystate->lX)[m_index]-m_base) / m_range ); +} + +ControlState Joystick::Button::GetState( const DIJOYSTATE* const joystate ) +{ + return ControlState( joystate->rgbButtons[m_index] > 0 ); +} + +ControlState Joystick::Hat::GetState( const DIJOYSTATE* const joystate ) +{ + // can this func be simplified ? + const DWORD val = joystate->rgdwPOV[m_index]; + // hat centered code from msdn + if ( 0xFFFF == LOWORD(val) ) + return 0; + return ( abs( (int)(val/4500-m_direction*2+8)%8 - 4) > 2 ); +} + +void Joystick::Force::SetState( const ControlState state, Joystick::EffectState* const joystate ) +{ + joystate[m_index].magnitude = state; + joystate[m_index].changed = true; +} + +} +} + +#endif diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.h b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.h new file mode 100644 index 0000000000..a42a7cb4a9 --- /dev/null +++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.h @@ -0,0 +1,137 @@ +#ifndef _CIFACE_DIRECTINPUT_JOYSTICK_H_ +#define _CIFACE_DIRECTINPUT_JOYSTICK_H_ + +#include "../ControllerInterface.h" + +#define DIRECTINPUT_VERSION 0x0800 +#define WIN32_LEAN_AND_MEAN +#define NOMINMAX +#include <Windows.h> +#include <dinput.h> + +#ifdef CIFACE_USE_XINPUT + // this takes so long, idk if it should be enabled :( + #define NO_DUPLICATE_DINPUT_XINPUT + #include <wbemidl.h> + #include <oleauto.h> +#endif + +namespace ciface +{ +namespace DirectInput +{ + +void InitJoystick( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ ); + +class Joystick : public ControllerInterface::Device +{ + friend class ControllerInterface; + friend class ControllerInterface::ControlReference; + +protected: + + struct EffectState + { + EffectState( LPDIRECTINPUTEFFECT eff ) : changed(0), iface(eff) {} + LPDIRECTINPUTEFFECT iface; + ControlState magnitude; + bool changed; + }; + + class Input : public ControllerInterface::Device::Input + { + friend class Joystick; + protected: + virtual ControlState GetState( const DIJOYSTATE* const joystate ) = 0; + }; + + // can probably eliminate this base class + class Output : public ControllerInterface::Device::Output + { + friend class Joystick; + protected: + virtual void SetState( const ControlState state, EffectState* const joystate ) = 0; + }; + + class Button : public Input + { + friend class Joystick; + public: + std::string GetName() const; + protected: + Button( const unsigned int index ) : m_index(index) {} + ControlState GetState( const DIJOYSTATE* const joystate ); + private: + const unsigned int m_index; + }; + + class Axis : public Input + { + friend class Joystick; + public: + std::string GetName() const; + protected: + Axis( const unsigned int index, const LONG base, const LONG range ) : m_index(index), m_base(base), m_range(range) {} + ControlState GetState( const DIJOYSTATE* const joystate ); + private: + const unsigned int m_index; + const LONG m_base; + const LONG m_range; + }; + + class Hat : public Input + { + friend class Joystick; + public: + std::string GetName() const; + protected: + Hat( const unsigned int index, const unsigned int direction ) : m_index(index), m_direction(direction) {} + ControlState GetState( const DIJOYSTATE* const joystate ); + private: + const unsigned int m_index; + const unsigned int m_direction; + }; + + class Force : public Output + { + friend class Joystick; + public: + std::string GetName() const; + protected: + Force( const unsigned int index ) : m_index(index) {} + void SetState( const ControlState state, EffectState* const joystate ); + private: + const unsigned int m_index; + }; + + bool UpdateInput(); + bool UpdateOutput(); + + ControlState GetInputState( const ControllerInterface::Device::Input* const input ); + void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state ); + + void ClearInputState(); + +public: + Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVICE8 device, const unsigned int index ); + ~Joystick(); + + std::string GetName() const; + int GetId() const; + std::string GetSource() const; + +private: + const LPDIRECTINPUTDEVICE8 m_device; + const unsigned int m_index; + //const std::string m_name; + + DIJOYSTATE m_state_in; + std::vector<EffectState> m_state_out; + + bool m_must_poll; +}; + +} +} + +#endif diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.cpp new file mode 100644 index 0000000000..071a233887 --- /dev/null +++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.cpp @@ -0,0 +1,272 @@ +#include "../ControllerInterface.h" + +#ifdef CIFACE_USE_DIRECTINPUT_KBM + +#include "DirectInputKeyboardMouse.h" + +// TODO: maybe add a ClearInputState function to this device + + // (lower would be more sensitive) user can lower sensitivity by setting range + // seems decent here ( at 8 ), I dont think anyone would need more sensitive than this + // and user can lower it much farther than they would want to with the range +#define MOUSE_AXIS_SENSITIVITY 8 + + // if input hasn't been received for this many ms, mouse input will be skipped + // otherwise it is just some crazy value +#define DROP_INPUT_TIME 250 + +namespace ciface +{ +namespace DirectInput +{ + +struct +{ + const BYTE code; + const char* const name; +} named_keys[] = +{ +#include "NamedKeys.h" +}; + +struct +{ + const BYTE code; + const char* const name; +} named_lights[] = +{ + { VK_NUMLOCK, "NUM LOCK" }, + { VK_CAPITAL, "CAPS LOCK" }, + { VK_SCROLL, "SCROLL LOCK" } +}; + +void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices ) +{ + // mouse and keyboard are a combined device, to allow shift+click and stuff + // if thats dumb, i will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices + // so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse + + // TODO: this has potential to not release devices if set datafmt or cooplevel fails + + LPDIRECTINPUTDEVICE8 kb_device; + LPDIRECTINPUTDEVICE8 mo_device; + + if ( DI_OK == idi8->CreateDevice( GUID_SysKeyboard, &kb_device, NULL ) ) + if ( DI_OK == kb_device->SetDataFormat( &c_dfDIKeyboard ) ) + if ( DI_OK == kb_device->SetCooperativeLevel( NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE) ) + if ( DI_OK == kb_device->Acquire() ) + { + + if ( DI_OK == idi8->CreateDevice( GUID_SysMouse, &mo_device, NULL ) ) + if ( DI_OK == mo_device->SetDataFormat( &c_dfDIMouse2 ) ) + if ( DI_OK == mo_device->SetCooperativeLevel( NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE) ) + if ( DI_OK == mo_device->Acquire() ) + { + devices.push_back( new KeyboardMouse( kb_device, mo_device ) ); + return; + } + else + goto release_mouse; + + goto unacquire_kb; + } + else + goto release_kb; + +release_mouse: + mo_device->Release(); +unacquire_kb: + kb_device->Unacquire(); +release_kb: + kb_device->Release(); +} + +KeyboardMouse::~KeyboardMouse() +{ + // kb + m_kb_device->Unacquire(); + m_kb_device->Release(); + // mouse + m_mo_device->Unacquire(); + m_mo_device->Release(); +} + +KeyboardMouse::KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device ) + : m_kb_device(kb_device) + , m_mo_device(mo_device) +{ + m_last_update = wxGetLocalTimeMillis(); + + ZeroMemory( &m_state_in, sizeof(m_state_in) ); + ZeroMemory( m_state_out, sizeof(m_state_out) ); + ZeroMemory( &m_current_state_out, sizeof(m_current_state_out) ); + + // KEYBOARD + // add keys + for ( unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i ) + inputs.push_back( new Key( i ) ); + // add lights + for ( unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i ) + outputs.push_back( new Light( i ) ); + + // MOUSE + // get caps + DIDEVCAPS mouse_caps; + ZeroMemory( &mouse_caps, sizeof(mouse_caps) ); + mouse_caps.dwSize = sizeof(mouse_caps); + m_mo_device->GetCapabilities(&mouse_caps); + // mouse buttons + for ( unsigned int i = 0; i < mouse_caps.dwButtons; ++i ) + inputs.push_back( new Button( i ) ); + // mouse axes + for ( unsigned int i = 0; i < mouse_caps.dwAxes; ++i ) + { + // each axis gets a negative and a positive input instance associated with it + inputs.push_back( new Axis( i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY ) ); + inputs.push_back( new Axis( i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY ) ); + } + +} + +bool KeyboardMouse::UpdateInput() +{ + DIMOUSESTATE2 tmp_mouse; + + // if mouse position hasn't been updated in a short while, skip a dev state + wxLongLong cur_time = wxGetLocalTimeMillis(); + if ( cur_time - m_last_update > DROP_INPUT_TIME ) + { + // set axes to zero + ZeroMemory( &m_state_in.mouse, sizeof(m_state_in.mouse) ); + // skip this input state + m_mo_device->GetDeviceState( sizeof(tmp_mouse), &tmp_mouse ); + } + + m_last_update = cur_time; + + if ( DI_OK == m_kb_device->GetDeviceState( sizeof(m_state_in.keyboard), &m_state_in.keyboard ) + && DI_OK == m_mo_device->GetDeviceState( sizeof(tmp_mouse), &tmp_mouse ) ) + { + // need to smooth out the axes, otherwise it doesnt work for shit + for ( unsigned int i = 0; i < 3; ++i ) + ((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2; + + // copy over the buttons + memcpy( m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons) ); + return true; + } + else + return false; +} + +bool KeyboardMouse::UpdateOutput() +{ + class KInput : public INPUT + { + public: + KInput( const unsigned char key, const bool up = false ) + { + memset( this, 0, sizeof(*this) ); + type = INPUT_KEYBOARD; + ki.wVk = key; + if (up) ki.dwFlags = KEYEVENTF_KEYUP; + } + }; + + std::vector< KInput > kbinputs; + for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i ) + { + bool want_on = false; + if ( m_state_out[i] ) + want_on = m_state_out[i] > wxGetLocalTimeMillis() % 255 ; // light should flash when output is 0.5 + + // lights are set to their original state when output is zero + if ( want_on ^ m_current_state_out[i] ) + { + kbinputs.push_back( KInput( named_lights[i].code ) ); // press + kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release + + m_current_state_out[i] ^= 1; + } + } + + if (kbinputs.size()) + return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) ); + else + return true; +} + +std::string KeyboardMouse::GetName() const +{ + return "Keyboard Mouse"; +} + +int KeyboardMouse::GetId() const +{ + // should this be -1, idk + return 0; +} + +std::string KeyboardMouse::GetSource() const +{ + return "DirectInput"; +} + +ControlState KeyboardMouse::GetInputState( const ControllerInterface::Device::Input* const input ) +{ + return ( ((Input*)input)->GetState( &m_state_in ) ); +} + +void KeyboardMouse::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state ) +{ + ((Output*)output)->SetState( state, m_state_out ); +} + +// names +std::string KeyboardMouse::Key::GetName() const +{ + return named_keys[m_index].name; +} + +std::string KeyboardMouse::Button::GetName() const +{ + return std::string("Button ") + char('0'+m_index); +} + +std::string KeyboardMouse::Axis::GetName() const +{ + std::string tmpstr("Mouse "); + tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' ); + return tmpstr; +} + +std::string KeyboardMouse::Light::GetName() const +{ + return named_lights[ m_index ].name; +} + +// get/set state +ControlState KeyboardMouse::Key::GetState( const State* const state ) +{ + return ( state->keyboard[named_keys[m_index].code] > 0 ); +} + +ControlState KeyboardMouse::Button::GetState( const State* const state ) +{ + return ( state->mouse.rgbButtons[m_index] > 0 ); +} + +ControlState KeyboardMouse::Axis::GetState( const State* const state ) +{ + return std::max( 0.0f, ControlState((&state->mouse.lX)[m_index]) / m_range ); +} + +void KeyboardMouse::Light::SetState( const ControlState state, unsigned char* const state_out ) +{ + state_out[ m_index ] = state * 255; +} + +} +} + +#endif diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.h b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.h new file mode 100644 index 0000000000..6af5fb10d0 --- /dev/null +++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.h @@ -0,0 +1,125 @@ +#ifndef _CIFACE_DIRECTINPUT_KBM_H_ +#define _CIFACE_DIRECTINPUT_KBM_H_ + +#include "../ControllerInterface.h" + +#define DIRECTINPUT_VERSION 0x0800 +#define WIN32_LEAN_AND_MEAN +#define NOMINMAX +#include <Windows.h> +#include <dinput.h> + +#include <wx/stopwatch.h> +#include <wx/utils.h> + +namespace ciface +{ +namespace DirectInput +{ + +void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices ); + +class KeyboardMouse : public ControllerInterface::Device +{ + friend class ControllerInterface; + friend class ControllerInterface::ControlReference; + +protected: + + struct State + { + BYTE keyboard[256]; + DIMOUSESTATE2 mouse; + }; + + class Input : public ControllerInterface::Device::Input + { + friend class KeyboardMouse; + protected: + virtual ControlState GetState( const State* const boardstate ) = 0; + }; + + class Output : public ControllerInterface::Device::Output + { + friend class KeyboardMouse; + protected: + virtual void SetState( const ControlState state, unsigned char* const state_out ) = 0; + }; + + class Key : public Input + { + friend class KeyboardMouse; + public: + std::string GetName() const; + protected: + Key( const unsigned int index ) : m_index(index) {} + ControlState GetState( const State* const state ); + private: + const unsigned int m_index; + }; + + class Button : public Input + { + friend class KeyboardMouse; + public: + std::string GetName() const; + protected: + Button( const unsigned int index ) : m_index(index) {} + ControlState GetState( const State* const state ); + private: + const unsigned int m_index; + }; + + class Axis : public Input + { + friend class KeyboardMouse; + public: + std::string GetName() const; + protected: + Axis( const unsigned int index, const LONG range ) : m_index(index), m_range(range) {} + ControlState GetState( const State* const state ); + private: + const unsigned int m_index; + const LONG m_range; + }; + + class Light : public Output + { + friend class KeyboardMouse; + public: + std::string GetName() const; + protected: + Light( const unsigned int index ) : m_index(index) {} + void SetState( const ControlState state, unsigned char* const state_out ); + private: + const unsigned int m_index; + }; + + bool UpdateInput(); + bool UpdateOutput(); + + ControlState GetInputState( const ControllerInterface::Device::Input* const input ); + void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state ); + +public: + KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device ); + ~KeyboardMouse(); + + std::string GetName() const; + int GetId() const; + std::string GetSource() const; + +private: + const LPDIRECTINPUTDEVICE8 m_kb_device; + const LPDIRECTINPUTDEVICE8 m_mo_device; + + wxLongLong m_last_update; + State m_state_in; + unsigned char m_state_out[3]; // NUM CAPS SCROLL + bool m_current_state_out[3]; // NUM CAPS SCROLL +}; + +} +} + +#endif diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/NamedKeys.h b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/NamedKeys.h new file mode 100644 index 0000000000..43e090dbeb --- /dev/null +++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/NamedKeys.h @@ -0,0 +1,144 @@ +{ DIK_A, "A" }, +{ DIK_B, "B" }, +{ DIK_C, "C" }, +{ DIK_D, "D" }, +{ DIK_E, "E" }, +{ DIK_F, "F" }, +{ DIK_G, "G" }, +{ DIK_H, "H" }, +{ DIK_I, "I" }, +{ DIK_J, "J" }, +{ DIK_K, "K" }, +{ DIK_L, "L" }, +{ DIK_M, "M" }, +{ DIK_N, "N" }, +{ DIK_O, "O" }, +{ DIK_P, "P" }, +{ DIK_Q, "Q" }, +{ DIK_R, "R" }, +{ DIK_S, "S" }, +{ DIK_T, "T" }, +{ DIK_U, "U" }, +{ DIK_V, "V" }, +{ DIK_W, "W" }, +{ DIK_X, "X" }, +{ DIK_Y, "Y" }, +{ DIK_Z, "Z" }, +{ DIK_0, "0" }, +{ DIK_1, "1" }, +{ DIK_2, "2" }, +{ DIK_3, "3" }, +{ DIK_4, "4" }, +{ DIK_5, "5" }, +{ DIK_6, "6" }, +{ DIK_7, "7" }, +{ DIK_8, "8" }, +{ DIK_9, "9" }, +{ DIK_UP, "UP" }, +{ DIK_DOWN, "DOWN" }, +{ DIK_LEFT, "LEFT" }, +{ DIK_RIGHT, "RIGHT" }, +{ DIK_ABNT_C1, "ABNT_C1" }, +{ DIK_ABNT_C2, "ABNT_C2" }, +{ DIK_ADD, "ADD" }, +{ DIK_APOSTROPHE, "APOSTROPHE" }, +{ DIK_APPS, "APPS" }, +{ DIK_AT, "AT" }, +{ DIK_AX, "AX" }, +{ DIK_BACK, "BACK" }, +{ DIK_BACKSLASH, "BACKSLASH" }, +{ DIK_CALCULATOR, "CALCULATOR" }, +{ DIK_CAPITAL, "CAPITAL" }, +{ DIK_COLON, "COLON" }, +{ DIK_COMMA, "COMMA" }, +{ DIK_CONVERT, "CONVERT" }, +{ DIK_DECIMAL, "DECIMAL" }, +{ DIK_DELETE, "DELETE" }, +{ DIK_DIVIDE, "DIVIDE" }, +{ DIK_EQUALS, "EQUALS" }, +{ DIK_ESCAPE, "ESCAPE" }, +{ DIK_F1, "F1" }, +{ DIK_F2, "F2" }, +{ DIK_F3, "F3" }, +{ DIK_F4, "F4" }, +{ DIK_F5, "F5" }, +{ DIK_F6, "F6" }, +{ DIK_F7, "F7" }, +{ DIK_F8, "F8" }, +{ DIK_F9, "F9" }, +{ DIK_F10, "F10" }, +{ DIK_F11, "F11" }, +{ DIK_F12, "F12" }, +{ DIK_F13, "F13" }, +{ DIK_F14, "F14" }, +{ DIK_F15, "F15" }, +{ DIK_GRAVE, "GRAVE" }, +{ DIK_HOME, "HOME" }, +{ DIK_END, "END" }, +{ DIK_INSERT, "INSERT" }, +{ DIK_KANA, "KANA" }, +{ DIK_KANJI, "KANJI" }, +{ DIK_MAIL, "MAIL" }, +{ DIK_MEDIASELECT, "MEDIASELECT" }, +{ DIK_MEDIASTOP, "MEDIASTOP" }, +{ DIK_MINUS, "MINUS" }, +{ DIK_MULTIPLY, "MULTIPLY" }, +{ DIK_MUTE, "MUTE" }, +{ DIK_MYCOMPUTER, "MYCOMPUTER" }, +{ DIK_NEXTTRACK, "NEXTTRACK" }, +{ DIK_NOCONVERT, "NOCONVERT" }, +{ DIK_NUMLOCK, "NUMLOCK" }, +{ DIK_NUMPAD0, "NUMPAD0" }, +{ DIK_NUMPAD1, "NUMPAD1" }, +{ DIK_NUMPAD2, "NUMPAD2" }, +{ DIK_NUMPAD3, "NUMPAD3" }, +{ DIK_NUMPAD4, "NUMPAD4" }, +{ DIK_NUMPAD5, "NUMPAD5" }, +{ DIK_NUMPAD6, "NUMPAD6" }, +{ DIK_NUMPAD7, "NUMPAD7" }, +{ DIK_NUMPAD8, "NUMPAD8" }, +{ DIK_NUMPAD9, "NUMPAD9" }, +{ DIK_NUMPADCOMMA, "NUMPADCOMMA" }, +{ DIK_NUMPADENTER, "NUMPADENTER" }, +{ DIK_NUMPADEQUALS, "NUMPADEQUALS" }, +{ DIK_OEM_102, "OEM_102" }, +{ DIK_PAUSE, "PAUSE" }, +{ DIK_PERIOD, "PERIOD" }, +{ DIK_PLAYPAUSE, "PLAYPAUSE" }, +{ DIK_POWER, "POWER" }, +{ DIK_PREVTRACK, "PREVTRACK" }, +{ DIK_PRIOR, "PRIOR" }, +{ DIK_NEXT, "NEXT" }, +{ DIK_RETURN, "RETURN" }, +{ DIK_LBRACKET, "LBRACKET" }, +{ DIK_RBRACKET, "RBRACKET" }, +{ DIK_LCONTROL, "LCONTROL" }, +{ DIK_RCONTROL, "RCONTROL" }, +{ DIK_LMENU, "LMENU" }, +{ DIK_RMENU, "RMENU" }, +{ DIK_LSHIFT, "LSHIFT" }, +{ DIK_RSHIFT, "RSHIFT" }, +{ DIK_LWIN, "LWIN" }, +{ DIK_RWIN, "RWIN" }, +{ DIK_SCROLL, "SCROLL" }, +{ DIK_SEMICOLON, "SEMICOLON" }, +{ DIK_SLASH, "SLASH" }, +{ DIK_SLEEP, "SLEEP" }, +{ DIK_SPACE, "SPACE" }, +{ DIK_STOP, "STOP" }, +{ DIK_SUBTRACT, "SUBTRACT" }, +{ DIK_SYSRQ, "SYSRQ" }, +{ DIK_TAB, "TAB" }, +{ DIK_UNDERLINE, "UNDERLINE" }, +{ DIK_UNLABELED, "UNLABELED" }, +{ DIK_VOLUMEDOWN, "VOLUMEDOWN" }, +{ DIK_VOLUMEUP, "VOLUMEUP" }, +{ DIK_WAKE, "WAKE" }, +{ DIK_WEBBACK, "WEBBACK" }, +{ DIK_WEBFAVORITES, "WEBFAVORITES" }, +{ DIK_WEBFORWARD, "WEBFORWARD" }, +{ DIK_WEBHOME, "WEBHOME" }, +{ DIK_WEBREFRESH, "WEBREFRESH" }, +{ DIK_WEBSEARCH, "WEBSEARCH" }, +{ DIK_WEBSTOP, "WEBSTOP" }, +{ DIK_YEN, "YEN" }, |
