diff options
| author | NeoBrainX <NeoBrainX@gmail.com> | 2013-04-25 14:01:07 +0200 |
|---|---|---|
| committer | NeoBrainX <NeoBrainX@gmail.com> | 2013-04-25 14:05:54 +0200 |
| commit | 5e6b712651dc042b06ce59bcfb4becda5ee15022 (patch) | |
| tree | c82731464d76517cce5ffb6d7e9764c47a433804 /Source/Core/InputCommon/Src/ControllerInterface | |
| parent | eef95fa4c5919bf93335e10dd61cd5a9fd6a5f6d (diff) | |
| parent | d18b71ccf91c9578236b44ae26e8bc35314cc180 (diff) | |
Merge 'master' into shader-uids-awesome.
Conflicts:
Source/Core/VideoCommon/Src/BPMemory.h
Source/Core/VideoCommon/Src/LightingShaderGen.cpp
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Core/VideoCommon/Src/PixelShaderGen.h
Source/Core/VideoCommon/Src/PixelShaderManager.cpp
Source/Core/VideoCommon/Src/VertexShaderGen.cpp
Source/Core/VideoCommon/Src/VertexShaderGen.h
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface')
8 files changed, 238 insertions, 62 deletions
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp b/Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp new file mode 100644 index 0000000000..2d01d38f23 --- /dev/null +++ b/Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp @@ -0,0 +1,67 @@ +// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include "Android.h" + +namespace ciface +{ + +namespace Android +{ + +void Init( std::vector<ControllerInterface::Device*>& devices ) +{ + devices.push_back(new Touchscreen()); +} + +// Touchscreens and stuff +std::string Touchscreen::GetName() const +{ + return "Touchscreen"; +} + +std::string Touchscreen::GetSource() const +{ + return "Android"; +} + +int Touchscreen::GetId() const +{ + return 0; +} +Touchscreen::Touchscreen() +{ + AddInput(new Button(ButtonManager::BUTTON_A)); + AddInput(new Button(ButtonManager::BUTTON_B)); + AddInput(new Button(ButtonManager::BUTTON_START)); +} +// Buttons and stuff + +std::string Touchscreen::Button::GetName() const +{ + std::ostringstream ss; + ss << "Button " << (int)m_index; + return ss.str(); +} + +ControlState Touchscreen::Button::GetState() const +{ + return ButtonManager::GetButtonPressed(m_index); +} + +} +} diff --git a/Source/Core/InputCommon/Src/ControllerInterface/Android/Android.h b/Source/Core/InputCommon/Src/ControllerInterface/Android/Android.h new file mode 100644 index 0000000000..9bdb52a61d --- /dev/null +++ b/Source/Core/InputCommon/Src/ControllerInterface/Android/Android.h @@ -0,0 +1,57 @@ +// Copyright (C) 2003 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ +#ifndef _CIFACE_ANDROID_H_ +#define _CIFACE_ANDROID_H_ + +#include "../ControllerInterface.h" +#include "Android/ButtonManager.h" + +namespace ciface +{ +namespace Android +{ + +void Init( std::vector<ControllerInterface::Device*>& devices ); +class Touchscreen : public ControllerInterface::Device +{ +private: + class Button : public Input + { + public: + std::string GetName() const; + Button(ButtonManager::ButtonType index) : m_index(index) {} + ControlState GetState() const; + private: + const ButtonManager::ButtonType m_index; + }; + +public: + bool UpdateInput() { return true; } + bool UpdateOutput() { return true; } + + Touchscreen(); + ~Touchscreen() {} + + std::string GetName() const; + int GetId() const; + std::string GetSource() const; +}; + +} +} + +#endif diff --git a/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp b/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp index 8e96231674..6db79605a7 100644 --- a/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp +++ b/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp @@ -15,6 +15,9 @@ #ifdef CIFACE_USE_SDL #include "SDL/SDL.h" #endif +#ifdef CIFACE_USE_ANDROID + #include "Android/Android.h" +#endif #include "Thread.h" @@ -50,6 +53,9 @@ void ControllerInterface::Initialize() #ifdef CIFACE_USE_SDL ciface::SDL::Init(m_devices); #endif +#ifdef CIFACE_USE_ANDROID + ciface::Android::Init(m_devices); +#endif m_is_init = true; } @@ -100,6 +106,9 @@ void ControllerInterface::Shutdown() // TODO: there seems to be some sort of memory leak with SDL, quit isn't freeing everything up SDL_Quit(); #endif +#ifdef CIFACE_USE_ANDROID + // nothing needed +#endif m_is_init = false; } @@ -157,7 +166,7 @@ bool ControllerInterface::UpdateOutput(const bool force) if (force) lk.lock(); else if (!lk.try_lock()) - return false; + return false; size_t ok_count = 0; @@ -173,7 +182,7 @@ bool ControllerInterface::UpdateOutput(const bool force) // // Device :: ~Device // -// dtor, delete all inputs/outputs on device destruction +// Destructor, delete all inputs/outputs on device destruction // ControllerInterface::Device::~Device() { @@ -209,9 +218,9 @@ void ControllerInterface::Device::AddOutput(Output* const o) // // Device :: ClearInputState // -// device classes should override this func -// ControllerInterface will call this when the device returns failure durring UpdateInput -// used to try to set all buttons and axes to their default state when user unplugs a gamepad durring play +// Device classes should override this function +// ControllerInterface will call this when the device returns failure during UpdateInput +// used to try to set all buttons and axes to their default state when user unplugs a gamepad during play // buttons/axes that were held down at the time of unplugging should be seen as not pressed after unplugging // void ControllerInterface::Device::ClearInputState() @@ -239,8 +248,10 @@ ControlState ControllerInterface::InputReference::State( const ControlState igno // bit of hax for "NOT" to work at start of expression if (ci != ce) + { if (ci->mode == 2) state = 1; + } for (; ci!=ce; ++ci) { @@ -354,7 +365,8 @@ bool ControllerInterface::DeviceQualifier::operator==(const ControllerInterface: if (name == devq.name) if (source == devq.source) return true; - return false; + + return false; } // @@ -421,7 +433,9 @@ void ControllerInterface::UpdateReference(ControllerInterface::ControlReference* break; // no terminating '`' character } else + { ctrl_str += c; + } } } @@ -478,7 +492,9 @@ ControllerInterface::Device::Control* ControllerInterface::InputReference::Detec return *i; } else if ((*i)->GetState() < (1 - INPUT_DETECT_THRESHOLD)) + { *state = false; + } } Common::SleepCurrentThread(10); time += 10; } @@ -490,8 +506,8 @@ ControllerInterface::Device::Control* ControllerInterface::InputReference::Detec // // OutputReference :: Detect // -// totally different from the inputReference detect / i have them combined so it was simplier to make the gui. -// the gui doesnt know the difference between an input and an output / its odd but i was lazy and it was easy +// Totally different from the inputReference detect / I have them combined so it was simpler to make the GUI. +// The GUI doesn't know the difference between an input and an output / it's odd but I was lazy and it was easy // // set all binded outputs to <range> power for x milliseconds return false // @@ -499,7 +515,7 @@ ControllerInterface::Device::Control* ControllerInterface::OutputReference::Dete { // ignore device - // dont hang if we dont even have any controls mapped + // don't hang if we don't even have any controls mapped if (m_controls.size()) { State(1); diff --git a/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h b/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h index b846bb56e8..8c1a044860 100644 --- a/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h +++ b/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h @@ -29,14 +29,17 @@ #if defined(__APPLE__) #define CIFACE_USE_OSX #endif - -// idk in case i wanted to change it to double or somethin, idk what's best +#ifdef ANDROID + #define CIFACE_USE_ANDROID +#endif + +// idk in case I wanted to change it to double or something, idk what's best typedef float ControlState; // // ControllerInterface // -// some crazy shit i made to control different device inputs and outputs +// some crazy shit I made to control different device inputs and outputs // from lots of different sources, hopefully more easily // class ControllerInterface @@ -186,7 +189,7 @@ public: // // these are what you create to actually use the inputs, InputReference or OutputReference // - // after being binded to devices and controls with ControllerInterface::UpdateReference, + // after being bound to devices and controls with ControllerInterface::UpdateReference, // each one can link to multiple devices and controls // when you change a ControlReference's expression, // you must use ControllerInterface::UpdateReference on it to rebind controls diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp index 9bc5364e76..916d142149 100644 --- a/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp +++ b/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp @@ -22,13 +22,13 @@ static const struct } force_type_names[] = { {GUID_ConstantForce, "Constant"}, // DICONSTANTFORCE - {GUID_RampForce, "Ramp"}, // DIRAMPFORCE - {GUID_Square, "Square"}, // DIPERIODIC ... + {GUID_RampForce, "Ramp"}, // DIRAMPFORCE + {GUID_Square, "Square"}, // DIPERIODIC ... {GUID_Sine, "Sine"}, {GUID_Triangle, "Triangle"}, {GUID_SawtoothUp, "Sawtooth Up"}, {GUID_SawtoothDown, "Sawtooth Down"}, - //{GUID_Spring, "Spring"}, // DICUSTOMFORCE ... < i think + //{GUID_Spring, "Spring"}, // DICUSTOMFORCE ... < I think //{GUID_Damper, "Damper"}, //{GUID_Inertia, "Inertia"}, //{GUID_Friction, "Friction"}, @@ -70,9 +70,9 @@ void GetXInputGUIDS( std::vector<DWORD>& guids ) if( FAILED(hr) || pIWbemLocator == NULL ) goto LCleanup; - bstrNamespace = SysAllocString( L"\\\\.\\root\\cimv2" );if( bstrNamespace == NULL ) goto LCleanup; - bstrClassName = SysAllocString( L"Win32_PNPEntity" ); if( bstrClassName == NULL ) goto LCleanup; - bstrDeviceID = SysAllocString( L"DeviceID" ); if( bstrDeviceID == NULL ) goto LCleanup; + bstrNamespace = SysAllocString( L"\\\\.\\root\\cimv2" );if( bstrNamespace == NULL ) goto LCleanup; + bstrClassName = SysAllocString( L"Win32_PNPEntity" ); if( bstrClassName == NULL ) goto LCleanup; + bstrDeviceID = SysAllocString( L"DeviceID" ); if( bstrDeviceID == NULL ) goto LCleanup; // Connect to WMI hr = pIWbemLocator->ConnectServer( bstrNamespace, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices ); @@ -81,7 +81,7 @@ void GetXInputGUIDS( std::vector<DWORD>& guids ) // Switch security level to IMPERSONATE. CoSetProxyBlanket( pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL, - RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE ); + RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE ); hr = pIWbemServices->CreateInstanceEnum( bstrClassName, 0, NULL, &pEnumDevices ); if( FAILED(hr) || pEnumDevices == NULL ) @@ -184,7 +184,7 @@ void InitJoystick(IDirectInput8* const idi8, std::vector<ControllerInterface::De } Joystick* js = new Joystick(/*&*i, */js_device, name_counts[i->tszInstanceName]++); - // only add if it has some inputs/outpus + // only add if it has some inputs/outputs if (js->Inputs().size() || js->Outputs().size()) devices.push_back(js); else @@ -196,7 +196,6 @@ void InitJoystick(IDirectInput8* const idi8, std::vector<ControllerInterface::De js_device->Release(); } } - } } @@ -226,7 +225,7 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI if (FAILED(m_device->GetCapabilities(&js_caps))) return; - // max of 32 buttons and 4 hats / the limit of the data format i am using + // max of 32 buttons and 4 hats / the limit of the data format I am using js_caps.dwButtons = std::min((DWORD)32, js_caps.dwButtons); js_caps.dwPOVs = std::min((DWORD)4, js_caps.dwPOVs); @@ -258,9 +257,9 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI range.lMin = -(1 << 7); range.lMax = (1 << 7); m_device->SetProperty(DIPROP_RANGE, &range.diph); - // but i guess not all devices support setting range - // so i getproperty right afterward incase it didn't set :P - // this also checks that the axis is present + // but I guess not all devices support setting range + // so I getproperty right afterward incase it didn't set. + // This also checks that the axis is present if (SUCCEEDED(m_device->GetProperty(DIPROP_RANGE, &range.diph))) { const LONG base = (range.lMin + range.lMax) / 2; @@ -319,9 +318,13 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI eff.lpvTypeSpecificParams = &diCF; } else if (1 == f) + { eff.cbTypeSpecificParams = sizeof(DIRAMPFORCE); + } else + { eff.cbTypeSpecificParams = sizeof(DIPERIODIC); + } LPDIRECTINPUTEFFECT pEffect; if (SUCCEEDED(m_device->CreateEffect(force_type_names[f].guid, &eff, &pEffect, NULL))) @@ -400,7 +403,7 @@ bool Joystick::UpdateInput() HRESULT hr = 0; // just always poll, - // msdn says if this isn't needed it doesnt do anything + // MSDN says if this isn't needed it doesn't do anything m_device->Poll(); if (m_buffered) @@ -427,7 +430,9 @@ bool Joystick::UpdateInput() } } else + { hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in); + } // try reacquire if input lost if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr) @@ -460,12 +465,16 @@ bool Joystick::UpdateOutput() ok_count += SUCCEEDED(i->iface->SetParameters(&eff, DIEP_TYPESPECIFICPARAMS | DIEP_START)); } else + { ok_count += SUCCEEDED(i->iface->Stop()); + } i->params = NULL; } else + { ++ok_count; + } } return (m_state_out.size() == ok_count); @@ -492,7 +501,9 @@ std::string Joystick::Axis::GetName() const } // slider else + { ss << "Slider " << (int)(m_index - 6); + } ss << (m_range < 0 ? '-' : '+'); return ss.str(); @@ -527,7 +538,7 @@ ControlState Joystick::Button::GetState() const ControlState Joystick::Hat::GetState() const { // can this func be simplified ? - // hat centered code from msdn + // hat centered code from MSDN if (0xFFFF == LOWORD(m_hat)) return 0; return (abs((int)(m_hat / 4500 - m_direction * 2 + 8) % 8 - 4) > 2); diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputKeyboardMouse.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputKeyboardMouse.cpp index aea12c065c..ea6452376d 100644 --- a/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputKeyboardMouse.cpp +++ b/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputKeyboardMouse.cpp @@ -6,7 +6,7 @@ #include "DInput.h" // (lower would be more sensitive) user can lower sensitivity by setting range - // seems decent here ( at 8 ), I dont think anyone would need more sensitive than this + // seems decent here ( at 8 ), I don't think anyone would need more sensitive than this // and user can lower it much farther than they would want to with the range #define MOUSE_AXIS_SENSITIVITY 8 @@ -47,7 +47,7 @@ void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<ControllerInterfac hwnd = _hwnd; // mouse and keyboard are a combined device, to allow shift+click and stuff - // if thats dumb, i will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices + // if that's dumb, I will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices // so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse LPDIRECTINPUTDEVICE8 kb_device = NULL; @@ -56,15 +56,19 @@ void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<ControllerInterfac if (SUCCEEDED(idi8->CreateDevice( GUID_SysKeyboard, &kb_device, NULL))) { if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard))) - if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE))) { - if (SUCCEEDED(idi8->CreateDevice( GUID_SysMouse, &mo_device, NULL ))) + if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE))) { - if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2))) - if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE))) + if (SUCCEEDED(idi8->CreateDevice( GUID_SysMouse, &mo_device, NULL ))) { - devices.push_back(new KeyboardMouse(kb_device, mo_device)); - return; + if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2))) + { + if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE))) + { + devices.push_back(new KeyboardMouse(kb_device, mo_device)); + return; + } + } } } } @@ -177,7 +181,7 @@ bool KeyboardMouse::UpdateInput() if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr)) { - // need to smooth out the axes, otherwise it doesnt work for shit + // need to smooth out the axes, otherwise it doesn't work for shit for (unsigned int i = 0; i < 3; ++i) ((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2; @@ -203,7 +207,9 @@ bool KeyboardMouse::UpdateOutput() memset( this, 0, sizeof(*this) ); type = INPUT_KEYBOARD; ki.wVk = key; - if (up) ki.dwFlags = KEYEVENTF_KEYUP; + + if (up) + ki.dwFlags = KEYEVENTF_KEYUP; } }; diff --git a/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp index c5ee3af23f..6c74c55d97 100644 --- a/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp +++ b/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp @@ -34,7 +34,7 @@ void Init( std::vector<ControllerInterface::Device*>& devices ) std::map<std::string, int> name_counts; if (SDL_Init( SDL_INIT_FLAGS ) >= 0) - { + { // joysticks for(int i = 0; i < SDL_NumJoysticks(); ++i) { @@ -49,7 +49,7 @@ void Init( std::vector<ControllerInterface::Device*>& devices ) delete js; } } - } + } } Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsigned int index) @@ -63,7 +63,7 @@ Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsi // "why don't my 360 gamepad triggers/rumble work correctly" #ifdef _WIN32 // checking the name is probably good (and hacky) enough - // but i'll double check with the num of buttons/axes + // but I'll double check with the num of buttons/axes std::string lcasename = GetName(); std::transform(lcasename.begin(), lcasename.end(), lcasename.begin(), tolower); @@ -204,7 +204,9 @@ void Joystick::ConstantEffect::SetState(const ControlState state) m_effect.effect.constant.length = SDL_HAPTIC_INFINITY; } else + { m_effect.effect.type = 0; + } const Sint16 old = m_effect.effect.constant.level; m_effect.effect.constant.level = state * 0x7FFF; @@ -220,7 +222,9 @@ void Joystick::RampEffect::SetState(const ControlState state) m_effect.effect.ramp.length = SDL_HAPTIC_INFINITY; } else + { m_effect.effect.type = 0; + } const Sint16 old = m_effect.effect.ramp.start; m_effect.effect.ramp.start = state * 0x7FFF; @@ -235,15 +239,17 @@ void Joystick::SineEffect::SetState(const ControlState state) m_effect.effect.type = SDL_HAPTIC_SINE; m_effect.effect.periodic.length = 250; } - else { + else + { m_effect.effect.type = 0; } const Sint16 old = m_effect.effect.periodic.magnitude; - m_effect.effect.periodic.period = 5; + m_effect.effect.periodic.period = 5; m_effect.effect.periodic.magnitude = state * 0x5000; - m_effect.effect.periodic.attack_length = 0; - m_effect.effect.periodic.fade_length = 500; + m_effect.effect.periodic.attack_length = 0; + m_effect.effect.periodic.fade_length = 500; + if (old != m_effect.effect.periodic.magnitude) m_effect.changed = true; } @@ -255,15 +261,17 @@ void Joystick::SquareEffect::SetState(const ControlState state) m_effect.effect.type = SDL_HAPTIC_SQUARE; m_effect.effect.periodic.length = 250; } - else { + else + { m_effect.effect.type = 0; } const Sint16 old = m_effect.effect.periodic.magnitude; - m_effect.effect.periodic.period = 5; + m_effect.effect.periodic.period = 5; m_effect.effect.periodic.magnitude = state * 0x5000; - m_effect.effect.periodic.attack_length = 0; - m_effect.effect.periodic.fade_length = 100; + m_effect.effect.periodic.attack_length = 0; + m_effect.effect.periodic.fade_length = 100; + if (old != m_effect.effect.periodic.magnitude) m_effect.changed = true; } @@ -275,15 +283,17 @@ void Joystick::TriangleEffect::SetState(const ControlState state) m_effect.effect.type = SDL_HAPTIC_TRIANGLE; m_effect.effect.periodic.length = 250; } - else { + else + { m_effect.effect.type = 0; } const Sint16 old = m_effect.effect.periodic.magnitude; - m_effect.effect.periodic.period = 5; + m_effect.effect.periodic.period = 5; m_effect.effect.periodic.magnitude = state * 0x5000; - m_effect.effect.periodic.attack_length = 0; - m_effect.effect.periodic.fade_length = 100; + m_effect.effect.periodic.attack_length = 0; + m_effect.effect.periodic.fade_length = 100; + if (old != m_effect.effect.periodic.magnitude) m_effect.changed = true; } @@ -316,7 +326,9 @@ bool Joystick::UpdateOutput() else // effect is already uploaded { if (i->effect.type) // if ouputstate >0 + { SDL_HapticUpdateEffect(m_haptic, i->id, &i->effect); // update the effect + } else { SDL_HapticStopEffect(m_haptic, i->id); // else, stop and remove the effect diff --git a/Source/Core/InputCommon/Src/ControllerInterface/XInput/XInput.cpp b/Source/Core/InputCommon/Src/ControllerInterface/XInput/XInput.cpp index 7fe54d0d09..3c7f3c48ae 100644 --- a/Source/Core/InputCommon/Src/ControllerInterface/XInput/XInput.cpp +++ b/Source/Core/InputCommon/Src/ControllerInterface/XInput/XInput.cpp @@ -31,13 +31,13 @@ static const struct { "Thumb R", XINPUT_GAMEPAD_RIGHT_THUMB } }; -static const char* const named_triggers[] = +static const char* const named_triggers[] = { "Trigger L", "Trigger R" }; -static const char* const named_axes[] = +static const char* const named_axes[] = { "Left X", "Left Y", @@ -45,7 +45,7 @@ static const char* const named_axes[] = "Right Y" }; -static const char* const named_motors[] = +static const char* const named_motors[] = { "Motor L", "Motor R" @@ -66,17 +66,19 @@ Device::Device(const XINPUT_CAPABILITIES& caps, u8 index) ZeroMemory(&m_current_state_out, sizeof(m_current_state_out)); // XInputGetCaps seems to always claim all capabilities are supported - // but i will leave all this stuff in, incase m$ fixes xinput up a bit + // but I will leave all this stuff in, incase m$ fixes xinput up a bit // get supported buttons for (int i = 0; i != sizeof(named_buttons)/sizeof(*named_buttons); ++i) + { if (named_buttons[i].bitmask & caps.Gamepad.wButtons) AddInput(new Button(i, m_state_in.Gamepad.wButtons)); + } // get supported triggers for (int i = 0; i != sizeof(named_triggers)/sizeof(*named_triggers); ++i) { - //BYTE val = (&caps.Gamepad.bLeftTrigger)[i]; // should be max value / msdn lies + //BYTE val = (&caps.Gamepad.bLeftTrigger)[i]; // should be max value / MSDN lies if ((&caps.Gamepad.bLeftTrigger)[i]) AddInput(new Trigger(i, (&m_state_in.Gamepad.bLeftTrigger)[i], 255 )); } @@ -84,7 +86,7 @@ Device::Device(const XINPUT_CAPABILITIES& caps, u8 index) // get supported axes for (int i = 0; i != sizeof(named_axes)/sizeof(*named_axes); ++i) { - //SHORT val = (&caps.Gamepad.sThumbLX)[i]; // xinput doesnt give the range / msdn is lier + //SHORT val = (&caps.Gamepad.sThumbLX)[i]; // xinput doesn't give the range / MSDN is a liar if ((&caps.Gamepad.sThumbLX)[i]) { const SHORT& ax = (&m_state_in.Gamepad.sThumbLX)[i]; @@ -114,8 +116,8 @@ void Device::ClearInputState() std::string Device::GetName() const { // why aren't these defined - // subtype doesn't seem to work, i tested with 2 diff arcade sticks, both were shown as gamepad - // ill leave it in anyway, maybe m$ will fix it + // subtype doesn't seem to work, I tested with 2 different arcade sticks, both were shown as gamepad + // I'll leave it in anyway, maybe m$ will fix it switch (m_subtype) { @@ -140,7 +142,7 @@ std::string Device::GetSource() const return "XInput"; } -// update i/o +// Update I/O bool Device::UpdateInput() { @@ -157,7 +159,9 @@ bool Device::UpdateOutput() return (ERROR_SUCCESS == XInputSetState(m_index, &m_state_out)); } else + { return true; + } } // GET name/source/id |
