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authorNeoBrainX <NeoBrainX@gmail.com>2013-04-25 14:01:07 +0200
committerNeoBrainX <NeoBrainX@gmail.com>2013-04-25 14:05:54 +0200
commit5e6b712651dc042b06ce59bcfb4becda5ee15022 (patch)
treec82731464d76517cce5ffb6d7e9764c47a433804 /Source/Core/InputCommon/Src/ControllerInterface
parenteef95fa4c5919bf93335e10dd61cd5a9fd6a5f6d (diff)
parentd18b71ccf91c9578236b44ae26e8bc35314cc180 (diff)
Merge 'master' into shader-uids-awesome.
Conflicts: Source/Core/VideoCommon/Src/BPMemory.h Source/Core/VideoCommon/Src/LightingShaderGen.cpp Source/Core/VideoCommon/Src/PixelShaderGen.cpp Source/Core/VideoCommon/Src/PixelShaderGen.h Source/Core/VideoCommon/Src/PixelShaderManager.cpp Source/Core/VideoCommon/Src/VertexShaderGen.cpp Source/Core/VideoCommon/Src/VertexShaderGen.h
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface')
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp67
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/Android/Android.h57
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp34
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h11
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp41
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputKeyboardMouse.cpp26
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp42
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/XInput/XInput.cpp22
8 files changed, 238 insertions, 62 deletions
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp b/Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp
new file mode 100644
index 0000000000..2d01d38f23
--- /dev/null
+++ b/Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp
@@ -0,0 +1,67 @@
+// Copyright (C) 2003 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "Android.h"
+
+namespace ciface
+{
+
+namespace Android
+{
+
+void Init( std::vector<ControllerInterface::Device*>& devices )
+{
+ devices.push_back(new Touchscreen());
+}
+
+// Touchscreens and stuff
+std::string Touchscreen::GetName() const
+{
+ return "Touchscreen";
+}
+
+std::string Touchscreen::GetSource() const
+{
+ return "Android";
+}
+
+int Touchscreen::GetId() const
+{
+ return 0;
+}
+Touchscreen::Touchscreen()
+{
+ AddInput(new Button(ButtonManager::BUTTON_A));
+ AddInput(new Button(ButtonManager::BUTTON_B));
+ AddInput(new Button(ButtonManager::BUTTON_START));
+}
+// Buttons and stuff
+
+std::string Touchscreen::Button::GetName() const
+{
+ std::ostringstream ss;
+ ss << "Button " << (int)m_index;
+ return ss.str();
+}
+
+ControlState Touchscreen::Button::GetState() const
+{
+ return ButtonManager::GetButtonPressed(m_index);
+}
+
+}
+}
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/Android/Android.h b/Source/Core/InputCommon/Src/ControllerInterface/Android/Android.h
new file mode 100644
index 0000000000..9bdb52a61d
--- /dev/null
+++ b/Source/Core/InputCommon/Src/ControllerInterface/Android/Android.h
@@ -0,0 +1,57 @@
+// Copyright (C) 2003 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+#ifndef _CIFACE_ANDROID_H_
+#define _CIFACE_ANDROID_H_
+
+#include "../ControllerInterface.h"
+#include "Android/ButtonManager.h"
+
+namespace ciface
+{
+namespace Android
+{
+
+void Init( std::vector<ControllerInterface::Device*>& devices );
+class Touchscreen : public ControllerInterface::Device
+{
+private:
+ class Button : public Input
+ {
+ public:
+ std::string GetName() const;
+ Button(ButtonManager::ButtonType index) : m_index(index) {}
+ ControlState GetState() const;
+ private:
+ const ButtonManager::ButtonType m_index;
+ };
+
+public:
+ bool UpdateInput() { return true; }
+ bool UpdateOutput() { return true; }
+
+ Touchscreen();
+ ~Touchscreen() {}
+
+ std::string GetName() const;
+ int GetId() const;
+ std::string GetSource() const;
+};
+
+}
+}
+
+#endif
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp b/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp
index 8e96231674..6db79605a7 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp
+++ b/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp
@@ -15,6 +15,9 @@
#ifdef CIFACE_USE_SDL
#include "SDL/SDL.h"
#endif
+#ifdef CIFACE_USE_ANDROID
+ #include "Android/Android.h"
+#endif
#include "Thread.h"
@@ -50,6 +53,9 @@ void ControllerInterface::Initialize()
#ifdef CIFACE_USE_SDL
ciface::SDL::Init(m_devices);
#endif
+#ifdef CIFACE_USE_ANDROID
+ ciface::Android::Init(m_devices);
+#endif
m_is_init = true;
}
@@ -100,6 +106,9 @@ void ControllerInterface::Shutdown()
// TODO: there seems to be some sort of memory leak with SDL, quit isn't freeing everything up
SDL_Quit();
#endif
+#ifdef CIFACE_USE_ANDROID
+ // nothing needed
+#endif
m_is_init = false;
}
@@ -157,7 +166,7 @@ bool ControllerInterface::UpdateOutput(const bool force)
if (force)
lk.lock();
else if (!lk.try_lock())
- return false;
+ return false;
size_t ok_count = 0;
@@ -173,7 +182,7 @@ bool ControllerInterface::UpdateOutput(const bool force)
//
// Device :: ~Device
//
-// dtor, delete all inputs/outputs on device destruction
+// Destructor, delete all inputs/outputs on device destruction
//
ControllerInterface::Device::~Device()
{
@@ -209,9 +218,9 @@ void ControllerInterface::Device::AddOutput(Output* const o)
//
// Device :: ClearInputState
//
-// device classes should override this func
-// ControllerInterface will call this when the device returns failure durring UpdateInput
-// used to try to set all buttons and axes to their default state when user unplugs a gamepad durring play
+// Device classes should override this function
+// ControllerInterface will call this when the device returns failure during UpdateInput
+// used to try to set all buttons and axes to their default state when user unplugs a gamepad during play
// buttons/axes that were held down at the time of unplugging should be seen as not pressed after unplugging
//
void ControllerInterface::Device::ClearInputState()
@@ -239,8 +248,10 @@ ControlState ControllerInterface::InputReference::State( const ControlState igno
// bit of hax for "NOT" to work at start of expression
if (ci != ce)
+ {
if (ci->mode == 2)
state = 1;
+ }
for (; ci!=ce; ++ci)
{
@@ -354,7 +365,8 @@ bool ControllerInterface::DeviceQualifier::operator==(const ControllerInterface:
if (name == devq.name)
if (source == devq.source)
return true;
- return false;
+
+ return false;
}
//
@@ -421,7 +433,9 @@ void ControllerInterface::UpdateReference(ControllerInterface::ControlReference*
break; // no terminating '`' character
}
else
+ {
ctrl_str += c;
+ }
}
}
@@ -478,7 +492,9 @@ ControllerInterface::Device::Control* ControllerInterface::InputReference::Detec
return *i;
}
else if ((*i)->GetState() < (1 - INPUT_DETECT_THRESHOLD))
+ {
*state = false;
+ }
}
Common::SleepCurrentThread(10); time += 10;
}
@@ -490,8 +506,8 @@ ControllerInterface::Device::Control* ControllerInterface::InputReference::Detec
//
// OutputReference :: Detect
//
-// totally different from the inputReference detect / i have them combined so it was simplier to make the gui.
-// the gui doesnt know the difference between an input and an output / its odd but i was lazy and it was easy
+// Totally different from the inputReference detect / I have them combined so it was simpler to make the GUI.
+// The GUI doesn't know the difference between an input and an output / it's odd but I was lazy and it was easy
//
// set all binded outputs to <range> power for x milliseconds return false
//
@@ -499,7 +515,7 @@ ControllerInterface::Device::Control* ControllerInterface::OutputReference::Dete
{
// ignore device
- // dont hang if we dont even have any controls mapped
+ // don't hang if we don't even have any controls mapped
if (m_controls.size())
{
State(1);
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h b/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h
index b846bb56e8..8c1a044860 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h
+++ b/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h
@@ -29,14 +29,17 @@
#if defined(__APPLE__)
#define CIFACE_USE_OSX
#endif
-
-// idk in case i wanted to change it to double or somethin, idk what's best
+#ifdef ANDROID
+ #define CIFACE_USE_ANDROID
+#endif
+
+// idk in case I wanted to change it to double or something, idk what's best
typedef float ControlState;
//
// ControllerInterface
//
-// some crazy shit i made to control different device inputs and outputs
+// some crazy shit I made to control different device inputs and outputs
// from lots of different sources, hopefully more easily
//
class ControllerInterface
@@ -186,7 +189,7 @@ public:
//
// these are what you create to actually use the inputs, InputReference or OutputReference
//
- // after being binded to devices and controls with ControllerInterface::UpdateReference,
+ // after being bound to devices and controls with ControllerInterface::UpdateReference,
// each one can link to multiple devices and controls
// when you change a ControlReference's expression,
// you must use ControllerInterface::UpdateReference on it to rebind controls
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp
index 9bc5364e76..916d142149 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp
+++ b/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp
@@ -22,13 +22,13 @@ static const struct
} force_type_names[] =
{
{GUID_ConstantForce, "Constant"}, // DICONSTANTFORCE
- {GUID_RampForce, "Ramp"}, // DIRAMPFORCE
- {GUID_Square, "Square"}, // DIPERIODIC ...
+ {GUID_RampForce, "Ramp"}, // DIRAMPFORCE
+ {GUID_Square, "Square"}, // DIPERIODIC ...
{GUID_Sine, "Sine"},
{GUID_Triangle, "Triangle"},
{GUID_SawtoothUp, "Sawtooth Up"},
{GUID_SawtoothDown, "Sawtooth Down"},
- //{GUID_Spring, "Spring"}, // DICUSTOMFORCE ... < i think
+ //{GUID_Spring, "Spring"}, // DICUSTOMFORCE ... < I think
//{GUID_Damper, "Damper"},
//{GUID_Inertia, "Inertia"},
//{GUID_Friction, "Friction"},
@@ -70,9 +70,9 @@ void GetXInputGUIDS( std::vector<DWORD>& guids )
if( FAILED(hr) || pIWbemLocator == NULL )
goto LCleanup;
- bstrNamespace = SysAllocString( L"\\\\.\\root\\cimv2" );if( bstrNamespace == NULL ) goto LCleanup;
- bstrClassName = SysAllocString( L"Win32_PNPEntity" ); if( bstrClassName == NULL ) goto LCleanup;
- bstrDeviceID = SysAllocString( L"DeviceID" ); if( bstrDeviceID == NULL ) goto LCleanup;
+ bstrNamespace = SysAllocString( L"\\\\.\\root\\cimv2" );if( bstrNamespace == NULL ) goto LCleanup;
+ bstrClassName = SysAllocString( L"Win32_PNPEntity" ); if( bstrClassName == NULL ) goto LCleanup;
+ bstrDeviceID = SysAllocString( L"DeviceID" ); if( bstrDeviceID == NULL ) goto LCleanup;
// Connect to WMI
hr = pIWbemLocator->ConnectServer( bstrNamespace, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices );
@@ -81,7 +81,7 @@ void GetXInputGUIDS( std::vector<DWORD>& guids )
// Switch security level to IMPERSONATE.
CoSetProxyBlanket( pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL,
- RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE );
+ RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE );
hr = pIWbemServices->CreateInstanceEnum( bstrClassName, 0, NULL, &pEnumDevices );
if( FAILED(hr) || pEnumDevices == NULL )
@@ -184,7 +184,7 @@ void InitJoystick(IDirectInput8* const idi8, std::vector<ControllerInterface::De
}
Joystick* js = new Joystick(/*&*i, */js_device, name_counts[i->tszInstanceName]++);
- // only add if it has some inputs/outpus
+ // only add if it has some inputs/outputs
if (js->Inputs().size() || js->Outputs().size())
devices.push_back(js);
else
@@ -196,7 +196,6 @@ void InitJoystick(IDirectInput8* const idi8, std::vector<ControllerInterface::De
js_device->Release();
}
}
-
}
}
@@ -226,7 +225,7 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
if (FAILED(m_device->GetCapabilities(&js_caps)))
return;
- // max of 32 buttons and 4 hats / the limit of the data format i am using
+ // max of 32 buttons and 4 hats / the limit of the data format I am using
js_caps.dwButtons = std::min((DWORD)32, js_caps.dwButtons);
js_caps.dwPOVs = std::min((DWORD)4, js_caps.dwPOVs);
@@ -258,9 +257,9 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
range.lMin = -(1 << 7);
range.lMax = (1 << 7);
m_device->SetProperty(DIPROP_RANGE, &range.diph);
- // but i guess not all devices support setting range
- // so i getproperty right afterward incase it didn't set :P
- // this also checks that the axis is present
+ // but I guess not all devices support setting range
+ // so I getproperty right afterward incase it didn't set.
+ // This also checks that the axis is present
if (SUCCEEDED(m_device->GetProperty(DIPROP_RANGE, &range.diph)))
{
const LONG base = (range.lMin + range.lMax) / 2;
@@ -319,9 +318,13 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
eff.lpvTypeSpecificParams = &diCF;
}
else if (1 == f)
+ {
eff.cbTypeSpecificParams = sizeof(DIRAMPFORCE);
+ }
else
+ {
eff.cbTypeSpecificParams = sizeof(DIPERIODIC);
+ }
LPDIRECTINPUTEFFECT pEffect;
if (SUCCEEDED(m_device->CreateEffect(force_type_names[f].guid, &eff, &pEffect, NULL)))
@@ -400,7 +403,7 @@ bool Joystick::UpdateInput()
HRESULT hr = 0;
// just always poll,
- // msdn says if this isn't needed it doesnt do anything
+ // MSDN says if this isn't needed it doesn't do anything
m_device->Poll();
if (m_buffered)
@@ -427,7 +430,9 @@ bool Joystick::UpdateInput()
}
}
else
+ {
hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in);
+ }
// try reacquire if input lost
if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
@@ -460,12 +465,16 @@ bool Joystick::UpdateOutput()
ok_count += SUCCEEDED(i->iface->SetParameters(&eff, DIEP_TYPESPECIFICPARAMS | DIEP_START));
}
else
+ {
ok_count += SUCCEEDED(i->iface->Stop());
+ }
i->params = NULL;
}
else
+ {
++ok_count;
+ }
}
return (m_state_out.size() == ok_count);
@@ -492,7 +501,9 @@ std::string Joystick::Axis::GetName() const
}
// slider
else
+ {
ss << "Slider " << (int)(m_index - 6);
+ }
ss << (m_range < 0 ? '-' : '+');
return ss.str();
@@ -527,7 +538,7 @@ ControlState Joystick::Button::GetState() const
ControlState Joystick::Hat::GetState() const
{
// can this func be simplified ?
- // hat centered code from msdn
+ // hat centered code from MSDN
if (0xFFFF == LOWORD(m_hat))
return 0;
return (abs((int)(m_hat / 4500 - m_direction * 2 + 8) % 8 - 4) > 2);
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputKeyboardMouse.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputKeyboardMouse.cpp
index aea12c065c..ea6452376d 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputKeyboardMouse.cpp
+++ b/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputKeyboardMouse.cpp
@@ -6,7 +6,7 @@
#include "DInput.h"
// (lower would be more sensitive) user can lower sensitivity by setting range
- // seems decent here ( at 8 ), I dont think anyone would need more sensitive than this
+ // seems decent here ( at 8 ), I don't think anyone would need more sensitive than this
// and user can lower it much farther than they would want to with the range
#define MOUSE_AXIS_SENSITIVITY 8
@@ -47,7 +47,7 @@ void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<ControllerInterfac
hwnd = _hwnd;
// mouse and keyboard are a combined device, to allow shift+click and stuff
- // if thats dumb, i will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices
+ // if that's dumb, I will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices
// so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
LPDIRECTINPUTDEVICE8 kb_device = NULL;
@@ -56,15 +56,19 @@ void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<ControllerInterfac
if (SUCCEEDED(idi8->CreateDevice( GUID_SysKeyboard, &kb_device, NULL)))
{
if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
- if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
{
- if (SUCCEEDED(idi8->CreateDevice( GUID_SysMouse, &mo_device, NULL )))
+ if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
{
- if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
- if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
+ if (SUCCEEDED(idi8->CreateDevice( GUID_SysMouse, &mo_device, NULL )))
{
- devices.push_back(new KeyboardMouse(kb_device, mo_device));
- return;
+ if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
+ {
+ if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
+ {
+ devices.push_back(new KeyboardMouse(kb_device, mo_device));
+ return;
+ }
+ }
}
}
}
@@ -177,7 +181,7 @@ bool KeyboardMouse::UpdateInput()
if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr))
{
- // need to smooth out the axes, otherwise it doesnt work for shit
+ // need to smooth out the axes, otherwise it doesn't work for shit
for (unsigned int i = 0; i < 3; ++i)
((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
@@ -203,7 +207,9 @@ bool KeyboardMouse::UpdateOutput()
memset( this, 0, sizeof(*this) );
type = INPUT_KEYBOARD;
ki.wVk = key;
- if (up) ki.dwFlags = KEYEVENTF_KEYUP;
+
+ if (up)
+ ki.dwFlags = KEYEVENTF_KEYUP;
}
};
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp
index c5ee3af23f..6c74c55d97 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp
+++ b/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp
@@ -34,7 +34,7 @@ void Init( std::vector<ControllerInterface::Device*>& devices )
std::map<std::string, int> name_counts;
if (SDL_Init( SDL_INIT_FLAGS ) >= 0)
- {
+ {
// joysticks
for(int i = 0; i < SDL_NumJoysticks(); ++i)
{
@@ -49,7 +49,7 @@ void Init( std::vector<ControllerInterface::Device*>& devices )
delete js;
}
}
- }
+ }
}
Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsigned int index)
@@ -63,7 +63,7 @@ Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsi
// "why don't my 360 gamepad triggers/rumble work correctly"
#ifdef _WIN32
// checking the name is probably good (and hacky) enough
- // but i'll double check with the num of buttons/axes
+ // but I'll double check with the num of buttons/axes
std::string lcasename = GetName();
std::transform(lcasename.begin(), lcasename.end(), lcasename.begin(), tolower);
@@ -204,7 +204,9 @@ void Joystick::ConstantEffect::SetState(const ControlState state)
m_effect.effect.constant.length = SDL_HAPTIC_INFINITY;
}
else
+ {
m_effect.effect.type = 0;
+ }
const Sint16 old = m_effect.effect.constant.level;
m_effect.effect.constant.level = state * 0x7FFF;
@@ -220,7 +222,9 @@ void Joystick::RampEffect::SetState(const ControlState state)
m_effect.effect.ramp.length = SDL_HAPTIC_INFINITY;
}
else
+ {
m_effect.effect.type = 0;
+ }
const Sint16 old = m_effect.effect.ramp.start;
m_effect.effect.ramp.start = state * 0x7FFF;
@@ -235,15 +239,17 @@ void Joystick::SineEffect::SetState(const ControlState state)
m_effect.effect.type = SDL_HAPTIC_SINE;
m_effect.effect.periodic.length = 250;
}
- else {
+ else
+ {
m_effect.effect.type = 0;
}
const Sint16 old = m_effect.effect.periodic.magnitude;
- m_effect.effect.periodic.period = 5;
+ m_effect.effect.periodic.period = 5;
m_effect.effect.periodic.magnitude = state * 0x5000;
- m_effect.effect.periodic.attack_length = 0;
- m_effect.effect.periodic.fade_length = 500;
+ m_effect.effect.periodic.attack_length = 0;
+ m_effect.effect.periodic.fade_length = 500;
+
if (old != m_effect.effect.periodic.magnitude)
m_effect.changed = true;
}
@@ -255,15 +261,17 @@ void Joystick::SquareEffect::SetState(const ControlState state)
m_effect.effect.type = SDL_HAPTIC_SQUARE;
m_effect.effect.periodic.length = 250;
}
- else {
+ else
+ {
m_effect.effect.type = 0;
}
const Sint16 old = m_effect.effect.periodic.magnitude;
- m_effect.effect.periodic.period = 5;
+ m_effect.effect.periodic.period = 5;
m_effect.effect.periodic.magnitude = state * 0x5000;
- m_effect.effect.periodic.attack_length = 0;
- m_effect.effect.periodic.fade_length = 100;
+ m_effect.effect.periodic.attack_length = 0;
+ m_effect.effect.periodic.fade_length = 100;
+
if (old != m_effect.effect.periodic.magnitude)
m_effect.changed = true;
}
@@ -275,15 +283,17 @@ void Joystick::TriangleEffect::SetState(const ControlState state)
m_effect.effect.type = SDL_HAPTIC_TRIANGLE;
m_effect.effect.periodic.length = 250;
}
- else {
+ else
+ {
m_effect.effect.type = 0;
}
const Sint16 old = m_effect.effect.periodic.magnitude;
- m_effect.effect.periodic.period = 5;
+ m_effect.effect.periodic.period = 5;
m_effect.effect.periodic.magnitude = state * 0x5000;
- m_effect.effect.periodic.attack_length = 0;
- m_effect.effect.periodic.fade_length = 100;
+ m_effect.effect.periodic.attack_length = 0;
+ m_effect.effect.periodic.fade_length = 100;
+
if (old != m_effect.effect.periodic.magnitude)
m_effect.changed = true;
}
@@ -316,7 +326,9 @@ bool Joystick::UpdateOutput()
else // effect is already uploaded
{
if (i->effect.type) // if ouputstate >0
+ {
SDL_HapticUpdateEffect(m_haptic, i->id, &i->effect); // update the effect
+ }
else
{
SDL_HapticStopEffect(m_haptic, i->id); // else, stop and remove the effect
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/XInput/XInput.cpp b/Source/Core/InputCommon/Src/ControllerInterface/XInput/XInput.cpp
index 7fe54d0d09..3c7f3c48ae 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/XInput/XInput.cpp
+++ b/Source/Core/InputCommon/Src/ControllerInterface/XInput/XInput.cpp
@@ -31,13 +31,13 @@ static const struct
{ "Thumb R", XINPUT_GAMEPAD_RIGHT_THUMB }
};
-static const char* const named_triggers[] =
+static const char* const named_triggers[] =
{
"Trigger L",
"Trigger R"
};
-static const char* const named_axes[] =
+static const char* const named_axes[] =
{
"Left X",
"Left Y",
@@ -45,7 +45,7 @@ static const char* const named_axes[] =
"Right Y"
};
-static const char* const named_motors[] =
+static const char* const named_motors[] =
{
"Motor L",
"Motor R"
@@ -66,17 +66,19 @@ Device::Device(const XINPUT_CAPABILITIES& caps, u8 index)
ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
// XInputGetCaps seems to always claim all capabilities are supported
- // but i will leave all this stuff in, incase m$ fixes xinput up a bit
+ // but I will leave all this stuff in, incase m$ fixes xinput up a bit
// get supported buttons
for (int i = 0; i != sizeof(named_buttons)/sizeof(*named_buttons); ++i)
+ {
if (named_buttons[i].bitmask & caps.Gamepad.wButtons)
AddInput(new Button(i, m_state_in.Gamepad.wButtons));
+ }
// get supported triggers
for (int i = 0; i != sizeof(named_triggers)/sizeof(*named_triggers); ++i)
{
- //BYTE val = (&caps.Gamepad.bLeftTrigger)[i]; // should be max value / msdn lies
+ //BYTE val = (&caps.Gamepad.bLeftTrigger)[i]; // should be max value / MSDN lies
if ((&caps.Gamepad.bLeftTrigger)[i])
AddInput(new Trigger(i, (&m_state_in.Gamepad.bLeftTrigger)[i], 255 ));
}
@@ -84,7 +86,7 @@ Device::Device(const XINPUT_CAPABILITIES& caps, u8 index)
// get supported axes
for (int i = 0; i != sizeof(named_axes)/sizeof(*named_axes); ++i)
{
- //SHORT val = (&caps.Gamepad.sThumbLX)[i]; // xinput doesnt give the range / msdn is lier
+ //SHORT val = (&caps.Gamepad.sThumbLX)[i]; // xinput doesn't give the range / MSDN is a liar
if ((&caps.Gamepad.sThumbLX)[i])
{
const SHORT& ax = (&m_state_in.Gamepad.sThumbLX)[i];
@@ -114,8 +116,8 @@ void Device::ClearInputState()
std::string Device::GetName() const
{
// why aren't these defined
- // subtype doesn't seem to work, i tested with 2 diff arcade sticks, both were shown as gamepad
- // ill leave it in anyway, maybe m$ will fix it
+ // subtype doesn't seem to work, I tested with 2 different arcade sticks, both were shown as gamepad
+ // I'll leave it in anyway, maybe m$ will fix it
switch (m_subtype)
{
@@ -140,7 +142,7 @@ std::string Device::GetSource() const
return "XInput";
}
-// update i/o
+// Update I/O
bool Device::UpdateInput()
{
@@ -157,7 +159,9 @@ bool Device::UpdateOutput()
return (ERROR_SUCCESS == XInputSetState(m_index, &m_state_out));
}
else
+ {
return true;
+ }
}
// GET name/source/id