diff options
| author | hrydgard <hrydgard@gmail.com> | 2010-06-12 17:39:33 +0000 |
|---|---|---|
| committer | hrydgard <hrydgard@gmail.com> | 2010-06-12 17:39:33 +0000 |
| commit | 1cd25e2406ea370cacfb82ec6dc164153052ca9d (patch) | |
| tree | 29c06c64c49841b89a83f614c77fb59bda4f6008 /Source/Core/InputCommon | |
| parent | 3e3aa2364e4ed6c3fe3be9331b7d0827adf9042f (diff) | |
(cleanup) InputPluginCommon is dead. Long live InputCommon and InputUICommon.
I hope I didn't break the mac+linux builds - if i did, fixing it should be a simple matter of adjusting the sconscripts.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5661 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/InputCommon')
| -rw-r--r-- | Source/Core/InputCommon/InputCommon.vcproj | 18 | ||||
| -rw-r--r-- | Source/Core/InputCommon/Src/ControllerEmu.cpp | 375 | ||||
| -rw-r--r-- | Source/Core/InputCommon/Src/ControllerEmu.h | 438 | ||||
| -rw-r--r-- | Source/Core/InputCommon/Src/InputConfig.cpp | 69 | ||||
| -rw-r--r-- | Source/Core/InputCommon/Src/InputConfig.h | 53 | ||||
| -rw-r--r-- | Source/Core/InputCommon/Src/SConscript | 2 |
6 files changed, 954 insertions, 1 deletions
diff --git a/Source/Core/InputCommon/InputCommon.vcproj b/Source/Core/InputCommon/InputCommon.vcproj index c6a11789e0..92849a1c27 100644 --- a/Source/Core/InputCommon/InputCommon.vcproj +++ b/Source/Core/InputCommon/InputCommon.vcproj @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="9.00" + Version="9,00" Name="InputCommon" ProjectGUID="{C7E5D50A-2916-464B-86A7-E10B3CC88ADA}" RootNamespace="VideoCommon" @@ -481,6 +481,14 @@ > </File> <File + RelativePath=".\Src\ControllerEmu.cpp" + > + </File> + <File + RelativePath=".\Src\ControllerEmu.h" + > + </File> + <File RelativePath=".\Src\DirectInputBase.cpp" > </File> @@ -509,6 +517,14 @@ > </File> <File + RelativePath=".\Src\InputConfig.cpp" + > + </File> + <File + RelativePath=".\Src\InputConfig.h" + > + </File> + <File RelativePath=".\Src\SDL_Util.cpp" > </File> diff --git a/Source/Core/InputCommon/Src/ControllerEmu.cpp b/Source/Core/InputCommon/Src/ControllerEmu.cpp new file mode 100644 index 0000000000..d696a55c96 --- /dev/null +++ b/Source/Core/InputCommon/Src/ControllerEmu.cpp @@ -0,0 +1,375 @@ +// Copyright (C) 2010 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include "ControllerEmu.h" + +#if defined(HAVE_X11) && HAVE_X11 +#include <X11/Xlib.h> +#endif + +ControllerEmu::~ControllerEmu() +{ + // control groups + std::vector<ControlGroup*>::const_iterator + i = groups.begin(), + e = groups.end(); + for ( ; i!=e; ++i ) + delete *i; +} + +ControllerEmu::ControlGroup::~ControlGroup() +{ + // controls + std::vector<Control*>::const_iterator + ci = controls.begin(), + ce = controls.end(); + for ( ; ci!=ce; ++ci ) + delete *ci; + + // settings + std::vector<Setting*>::const_iterator + si = settings.begin(), + se = settings.end(); + for ( ; si!=se; ++si ) + delete *si; +} + +ControllerEmu::Extension::~Extension() +{ + // attachments + std::vector<ControllerEmu*>::const_iterator + ai = attachments.begin(), + ae = attachments.end(); + for ( ; ai!=ae; ++ai ) + delete *ai; +} +ControllerEmu::ControlGroup::Control::~Control() +{ + delete control_ref; +} + +void ControllerEmu::UpdateReferences( ControllerInterface& devi ) +{ + std::vector<ControlGroup*>::const_iterator + i = groups.begin(), + e = groups.end(); + for ( ; i!=e; ++i ) + { + std::vector<ControlGroup::Control*>::const_iterator + ci = (*i)->controls.begin(), + ce = (*i)->controls.end(); + for ( ; ci!=ce; ++ci ) + devi.UpdateReference( (*ci)->control_ref ); + + // extension + if ( GROUP_TYPE_EXTENSION == (*i)->type ) + { + std::vector<ControllerEmu*>::const_iterator + ai = ((Extension*)*i)->attachments.begin(), + ae = ((Extension*)*i)->attachments.end(); + for ( ; ai!=ae; ++ai ) + (*ai)->UpdateReferences( devi ); + } + } +} + +void ControllerEmu::UpdateDefaultDevice() +{ + std::vector<ControlGroup*>::const_iterator + i = groups.begin(), + e = groups.end(); + for ( ; i!=e; ++i ) + { + std::vector<ControlGroup::Control*>::const_iterator + ci = (*i)->controls.begin(), + ce = (*i)->controls.end(); + for ( ; ci!=ce; ++ci ) + (*ci)->control_ref->device_qualifier = default_device; + + // extension + if ( GROUP_TYPE_EXTENSION == (*i)->type ) + { + std::vector<ControllerEmu*>::const_iterator + ai = ((Extension*)*i)->attachments.begin(), + ae = ((Extension*)*i)->attachments.end(); + for ( ; ai!=ae; ++ai ) + { + (*ai)->default_device = default_device; + (*ai)->UpdateDefaultDevice(); + } + } + } +} + +void ControllerEmu::ControlGroup::LoadConfig(IniFile::Section *sec, const std::string& defdev, const std::string& base ) +{ + std::string group( base + name ); group += "/"; + + // settings + std::vector<ControlGroup::Setting*>::const_iterator + si = settings.begin(), + se = settings.end(); + for ( ; si!=se; ++si ) + { + sec->Get((group+(*si)->name).c_str(), &(*si)->value, (*si)->default_value*100); + (*si)->value /= 100; + } + + // controls + std::vector<ControlGroup::Control*>::const_iterator + ci = controls.begin(), + ce = controls.end(); + for ( ; ci!=ce; ++ci ) + { + // control and dev qualifier + sec->Get((group + (*ci)->name).c_str(), &(*ci)->control_ref->control_qualifier.name, ""); + std::string dev; + sec->Get((group+(*ci)->name+"/Device").c_str(), &dev, defdev.c_str()); + (*ci)->control_ref->device_qualifier.FromString(dev); + + // range + sec->Get( (group+(*ci)->name+"/Range").c_str(), &(*ci)->control_ref->range, 100.0f); + (*ci)->control_ref->range /= 100; + + // input mode + if ( (*ci)->control_ref->is_input ) + sec->Get( (group+(*ci)->name+"/Mode").c_str(), &((ControllerInterface::InputReference*)((*ci)->control_ref))->mode, 0 ); + } + + // extensions + if ( GROUP_TYPE_EXTENSION == type ) + { + Extension* const ex = ((Extension*)this); + + ex->switch_extension = 0; + unsigned int n = 0; + std::string extname; + sec->Get((base + name).c_str(), &extname, ""); + + std::vector<ControllerEmu*>::const_iterator + ai = ((Extension*)this)->attachments.begin(), + ae = ((Extension*)this)->attachments.end(); + for ( ; ai!=ae; ++ai,++n ) + { + (*ai)->default_device.FromString( defdev ); + (*ai)->LoadConfig( sec, base + (*ai)->GetName() + "/" ); + + if ( (*ai)->GetName() == extname ) + ex->switch_extension = n; + } + } +} + +void ControllerEmu::LoadConfig( IniFile::Section *sec, const std::string& base ) +{ + std::string defdev = default_device.ToString(); + if (base.empty()) + { + sec->Get((base + "Device").c_str(), &defdev, ""); + default_device.FromString(defdev); + } + std::vector<ControlGroup*>::const_iterator i = groups.begin(), + e = groups.end(); + for ( ; i!=e; ++i ) + (*i)->LoadConfig(sec, defdev, base); +} + +void ControllerEmu::ControlGroup::SaveConfig( IniFile::Section *sec, const std::string& defdev, const std::string& base ) +{ + std::string group( base + name ); group += "/"; + + // settings + std::vector<ControlGroup::Setting*>::const_iterator + si = settings.begin(), + se = settings.end(); + for ( ; si!=se; ++si ) + sec->Set( (group+(*si)->name).c_str(), (*si)->value*100.0f, (*si)->default_value*100.0f); + + // controls + std::vector<ControlGroup::Control*>::const_iterator + ci = controls.begin(), + ce = controls.end(); + for ( ; ci!=ce; ++ci ) + { + // control and dev qualifier + sec->Set( (group+(*ci)->name).c_str(), (*ci)->control_ref->control_qualifier.name, ""); + sec->Set( (group+(*ci)->name+"/Device").c_str(), (*ci)->control_ref->device_qualifier.ToString(), defdev); + + // range + sec->Set( (group+(*ci)->name+"/Range").c_str(), (*ci)->control_ref->range*100.0f, 100.0f); + + // input mode + if ( (*ci)->control_ref->is_input ) + { + const int mode = ((ControllerInterface::InputReference*)((*ci)->control_ref))->mode; + if (mode) + sec->Set((group+(*ci)->name+"/Mode").c_str(), mode); + else + sec->Delete((group+(*ci)->name+"/Mode").c_str()); + } + } + + // extensions + if ( GROUP_TYPE_EXTENSION == type ) + { + Extension* const ext = ((Extension*)this); + sec->Set((base + name).c_str(), ext->attachments[ext->switch_extension]->GetName(), "None"); + + std::vector<ControllerEmu*>::const_iterator + ai = ((Extension*)this)->attachments.begin(), + ae = ((Extension*)this)->attachments.end(); + for ( ; ai!=ae; ++ai ) + (*ai)->SaveConfig( sec, base + (*ai)->GetName() + "/" ); + } +} + +void ControllerEmu::SaveConfig( IniFile::Section *sec, const std::string& base ) +{ + const std::string defdev = default_device.ToString(); + if ( base.empty() ) + sec->Set( (/*std::string(" ") +*/ base + "Device").c_str(), defdev, ""); + + std::vector<ControlGroup*>::const_iterator i = groups.begin(), + e = groups.end(); + for ( ; i!=e; ++i ) + (*i)->SaveConfig( sec, defdev, base ); +} + +ControllerEmu::AnalogStick::AnalogStick( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_STICK ) +{ + for ( unsigned int i = 0; i < 4; ++i ) + controls.push_back( new Input( named_directions[i] ) ); + + controls.push_back( new Input( "Modifier" ) ); + + settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) ); + settings.push_back( new Setting("Square Stick", 0 ) ); + +} + +ControllerEmu::Buttons::Buttons( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_BUTTONS ) +{ + settings.push_back( new Setting("Threshold", 0.5f ) ); +} + +ControllerEmu::MixedTriggers::MixedTriggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_MIXED_TRIGGERS ) +{ + settings.push_back( new Setting("Threshold", 0.9f ) ); +} + +ControllerEmu::Triggers::Triggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_TRIGGERS ) +{ + settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) ); +} + +ControllerEmu::Force::Force( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_FORCE ) +{ + controls.push_back( new Input( "Up" ) ); + controls.push_back( new Input( "Down" ) ); + controls.push_back( new Input( "Left" ) ); + controls.push_back( new Input( "Right" ) ); + controls.push_back( new Input( "Forward" ) ); + controls.push_back( new Input( "Backward" ) ); + controls.push_back( new Input( "Modifier" ) ); + + settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) ); +} + +ControllerEmu::Tilt::Tilt( const char* const _name ) + : ControlGroup( _name, GROUP_TYPE_TILT ) +{ + memset(m_tilt, 0, sizeof(m_tilt)); + + //for ( unsigned int i = 0; i < 4; ++i ) + //controls.push_back( new Input( named_directions[i] ) ); + controls.push_back( new Input( "Forward" ) ); + controls.push_back( new Input( "Backward" ) ); + controls.push_back( new Input( "Left" ) ); + controls.push_back( new Input( "Right" ) ); + + controls.push_back( new Input( "Modifier" ) ); + + settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) ); + settings.push_back( new Setting("Circle Stick", 0 ) ); +} + +ControllerEmu::Cursor::Cursor( const char* const _name, const SWiimoteInitialize* const _wiimote_initialize ) + : ControlGroup( _name, GROUP_TYPE_CURSOR ) + , wiimote_initialize(_wiimote_initialize) + , m_z(0) +{ + for ( unsigned int i = 0; i < 4; ++i ) + controls.push_back( new Input( named_directions[i] ) ); + controls.push_back( new Input( "Forward" ) ); + controls.push_back( new Input( "Backward" ) ); + controls.push_back( new Input( "Hide" ) ); + + settings.push_back( new Setting("Center", 0.5f ) ); + settings.push_back( new Setting("Width", 0.5f ) ); + settings.push_back( new Setting("Height", 0.5f ) ); + +} + +void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize) +{ +#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11)) + unsigned int win_width = 2, win_height = 2; +#endif + +#ifdef _WIN32 + // Get the cursor position for the entire screen + POINT point = { 1, 1 }; + GetCursorPos(&point); + // Get the cursor position relative to the upper left corner of the rendering window + ScreenToClient(wiimote_initialize->hWnd, &point); + + // Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.) + RECT Rect; + GetClientRect(wiimote_initialize->hWnd, &Rect); + // Width and height is the size of the rendering window + win_width = Rect.right - Rect.left; + win_height = Rect.bottom - Rect.top; + +#elif defined(HAVE_X11) && HAVE_X11 + int root_x, root_y; + struct + { + int x, y; + } point = { 1, 1 }; + + Display* const wm_display = (Display*)wiimote_initialize->hWnd; + Window glwin = *(Window *)wiimote_initialize->pXWindow; + + XWindowAttributes win_attribs; + XGetWindowAttributes (wm_display, glwin, &win_attribs); + win_width = win_attribs.width; + win_height = win_attribs.height; + Window root_dummy, child_win; + unsigned int mask; + XQueryPointer(wm_display, glwin, &root_dummy, &child_win, &root_x, &root_y, &point.x, &point.y, &mask); +#endif + +#if ( defined(_WIN32) || (defined(HAVE_X11) && HAVE_X11)) + // Return the mouse position as a range from -1 to 1 + x = (float)point.x / (float)win_width * 2 - 1; + y = (float)point.y / (float)win_height * 2 - 1; +#else + x = 0; + y = 0; +#endif + +} diff --git a/Source/Core/InputCommon/Src/ControllerEmu.h b/Source/Core/InputCommon/Src/ControllerEmu.h new file mode 100644 index 0000000000..90170c21cd --- /dev/null +++ b/Source/Core/InputCommon/Src/ControllerEmu.h @@ -0,0 +1,438 @@ +// Copyright (C) 2010 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#ifndef _CONTROLLEREMU_H_ +#define _CONTROLLEREMU_H_ + +// windows crap +#define NOMINMAX + +#include "pluginspecs_pad.h" +#include "pluginspecs_wiimote.h" +#include <math.h> + +#include "ControllerInterface/ControllerInterface.h" +#include "IniFile.h" + +#include <vector> +#include <string> +#include <algorithm> + +#define sign(x) ((x)?(x)<0?-1:1:0) + +enum +{ + GROUP_TYPE_OTHER, + GROUP_TYPE_STICK, + GROUP_TYPE_MIXED_TRIGGERS, + GROUP_TYPE_BUTTONS, + GROUP_TYPE_FORCE, + GROUP_TYPE_EXTENSION, + GROUP_TYPE_TILT, + GROUP_TYPE_CURSOR, + GROUP_TYPE_TRIGGERS, +}; + +const char * const named_directions[] = +{ + "Up", + "Down", + "Left", + "Right" +}; + +void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize); + +class ControllerEmu +{ +public: + + class ControlGroup + { + public: + + class Control + { + protected: + Control( ControllerInterface::ControlReference* const _ref, const char * const _name ) + : control_ref(_ref), name(_name){} + public: + + virtual ~Control(); + ControllerInterface::ControlReference* const control_ref; + const char * const name; + + }; + + class Input : public Control + { + public: + + Input( const char * const _name ) + : Control( new ControllerInterface::InputReference, _name ) {} + + }; + + class Output : public Control + { + public: + + Output( const char * const _name ) + : Control( new ControllerInterface::OutputReference, _name ) {} + + }; + + class Setting + { + public: + + Setting(const char* const _name, const ControlState def_value + , const unsigned int _low = 0, const unsigned int _high = 100 ) + : name(_name) + , value(def_value) + , default_value(def_value) + , low(_low) + , high(_high){} + + const char* const name; + ControlState value; + const ControlState default_value; + const unsigned int low, high; + }; + + ControlGroup( const char* const _name, const unsigned int _type = GROUP_TYPE_OTHER ) : name(_name), type(_type) {} + virtual ~ControlGroup(); + + void LoadConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "" ); + void SaveConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "" ); + + const char* const name; + const unsigned int type; + + std::vector< Control* > controls; + std::vector< Setting* > settings; + + }; + + class AnalogStick : public ControlGroup + { + public: + + template <typename C> + void GetState( C* const x, C* const y, const unsigned int base, const unsigned int range ) + { + // this is all a mess + + ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State(); + ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State(); + + ControlState deadzone = settings[0]->value; + ControlState square = settings[1]->value; + ControlState m = controls[4]->control_ref->State(); + + // modifier code + if ( m ) + { + yy = (abs(yy)>deadzone) * sign(yy) * (m + deadzone/2); + xx = (abs(xx)>deadzone) * sign(xx) * (m + deadzone/2); + } + + // deadzone / square stick code + if ( deadzone || square ) + { + // this section might be all wrong, but its working good enough, i think + + ControlState ang = atan2( yy, xx ); + ControlState ang_sin = sin(ang); + ControlState ang_cos = cos(ang); + + // the amt a full square stick would have at current angle + ControlState square_full = std::min( ang_sin ? 1/abs(ang_sin) : 2, ang_cos ? 1/abs(ang_cos) : 2 ); + + // the amt a full stick would have that was ( user setting squareness) at current angle + // i think this is more like a pointed circle rather than a rounded square like it should be + ControlState stick_full = ( 1 + ( square_full - 1 ) * square ); + + ControlState dist = sqrt(xx*xx + yy*yy); + + // dead zone code + dist = std::max( 0.0f, dist - deadzone * stick_full ); + dist /= ( 1 - deadzone ); + + // square stick code + ControlState amt = dist / stick_full; + dist -= ((square_full - 1) * amt * square); + + yy = std::max( -1.0f, std::min( 1.0f, ang_sin * dist ) ); + xx = std::max( -1.0f, std::min( 1.0f, ang_cos * dist ) ); + } + + *y = C( yy * range + base ); + *x = C( xx * range + base ); + } + + AnalogStick( const char* const _name ); + + }; + + class Buttons : public ControlGroup + { + public: + Buttons( const char* const _name ); + + template <typename C> + void GetState( C* const buttons, const C* bitmasks ) + { + std::vector<Control*>::iterator i = controls.begin(), + e = controls.end(); + for ( ; i!=e; ++i, ++bitmasks ) + if ( (*i)->control_ref->State() > settings[0]->value ) // threshold + *buttons |= *bitmasks; + } + + }; + + class MixedTriggers : public ControlGroup + { + public: + + template <typename C, typename S> + void GetState( C* const digital, const C* bitmasks, S* analog, const unsigned int range ) + { + const unsigned int trig_count = ((unsigned int) (controls.size() / 2)); + for ( unsigned int i=0; i<trig_count; ++i,++bitmasks,++analog ) + { + if ( controls[i]->control_ref->State() > settings[0]->value ) //threshold + { + *analog = range; + *digital |= *bitmasks; + } + else + *analog = S(controls[i+trig_count]->control_ref->State() * range); + + } + } + + MixedTriggers( const char* const _name ); + + }; + + class Triggers : public ControlGroup + { + public: + + template <typename S> + void GetState( S* analog, const unsigned int range ) + { + const unsigned int trig_count = ((unsigned int) (controls.size())); + const ControlState deadzone = settings[0]->value; + for ( unsigned int i=0; i<trig_count; ++i,++analog ) + *analog = S( std::max(controls[i]->control_ref->State() - deadzone, 0.0f) / (1 - deadzone) * range ); + } + + Triggers( const char* const _name ); + + }; + + class Force : public ControlGroup + { + public: + Force( const char* const _name ); + + template <typename C, typename R> + void GetState( C* axis, const u8 base, const R range ) + { + const float deadzone = settings[0]->value; + for ( unsigned int i=0; i<6; i+=2 ) + { + const float state = controls[i+1]->control_ref->State() - controls[i]->control_ref->State(); + if (abs(state) > deadzone) + *axis++ = (C)((state - (deadzone * sign(state))) / (1 - deadzone) * range + base); + //*axis++ = state * range + base; + else + *axis++ = (C)(base); + } + } + }; + + class Tilt : public ControlGroup + { + public: + Tilt( const char* const _name ); + + template <typename C, typename R> + void GetState( C* const x, C* const y, const unsigned int base, const R range ) + { + // this is all a mess + + ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State(); + ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State(); + + ControlState deadzone = settings[0]->value; + ControlState circle = settings[1]->value; + ControlState m = controls[4]->control_ref->State(); + + // modifier code + if ( m ) + { + yy = (abs(yy)>deadzone) * sign(yy) * (m + deadzone/2); + xx = (abs(xx)>deadzone) * sign(xx) * (m + deadzone/2); + } + + // deadzone / circle stick code + if ( deadzone || circle ) + { + // this section might be all wrong, but its working good enough, i think + + ControlState ang = atan2( yy, xx ); + ControlState ang_sin = sin(ang); + ControlState ang_cos = cos(ang); + + // the amt a full square stick would have at current angle + ControlState square_full = std::min( ang_sin ? 1/abs(ang_sin) : 2, ang_cos ? 1/abs(ang_cos) : 2 ); + + // the amt a full stick would have that was ( user setting circular ) at current angle + // i think this is more like a pointed circle rather than a rounded square like it should be + ControlState stick_full = (square_full * (1 - circle)) + (circle); + + ControlState dist = sqrt(xx*xx + yy*yy); + + // dead zone code + dist = std::max( 0.0f, dist - deadzone * stick_full ); + dist /= (1 - deadzone); + + // circle stick code + ControlState amt = dist / stick_full; + dist += (square_full - 1) * amt * circle; + + yy = std::max( -1.0f, std::min( 1.0f, ang_sin * dist ) ); + xx = std::max( -1.0f, std::min( 1.0f, ang_cos * dist ) ); + } + + // this is kinda silly here + // gui being open will make this happen 2x as fast, o well + if (xx > m_tilt[0]) + m_tilt[0] = std::min(m_tilt[0] + 0.1f, xx); + else if (xx < m_tilt[0]) + m_tilt[0] = std::max(m_tilt[0] - 0.1f, xx); + + if (yy > m_tilt[1]) + m_tilt[1] = std::min(m_tilt[1] + 0.1f, yy); + else if (yy < m_tilt[1]) + m_tilt[1] = std::max(m_tilt[1] - 0.1f, yy); + + *y = C( m_tilt[1] * range + base ); + *x = C( m_tilt[0] * range + base ); + } + private: + float m_tilt[2]; + }; + + class Cursor : public ControlGroup + { + public: + Cursor( const char* const _name, const SWiimoteInitialize* const _wiimote_initialize ); + + template <typename C> + void GetState( C* const x, C* const y, C* const z, const bool adjusted = false ) + { + const float zz = controls[4]->control_ref->State() - controls[5]->control_ref->State(); + + // silly being here + if (zz > m_z) + m_z = std::min(m_z + 0.1f, zz); + else if (zz < m_z) + m_z = std::max(m_z - 0.1f, zz); + + *z = m_z; + + // hide + if (controls[6]->control_ref->State() > 0.5f) + { + *x = 10000; *y = 0; + } + else + { + float xx, yy; + GetMousePos(xx, yy, wiimote_initialize); + + // use mouse cursor, or user defined mapping if they have something mapped + // this if seems horrible + if ( controls[0]->control_ref->control_qualifier.name.size() || controls[1]->control_ref->control_qualifier.name.size() ) + yy = controls[0]->control_ref->State() - controls[1]->control_ref->State(); + else + yy = -yy; + + if ( controls[2]->control_ref->control_qualifier.name.size() || controls[3]->control_ref->control_qualifier.name.size() ) + xx = controls[3]->control_ref->State() - controls[2]->control_ref->State(); + + // adjust cursor according to settings + if (adjusted) + { + xx *= ( settings[1]->value * 2 ); + yy *= ( settings[2]->value * 2 ); + yy += ( settings[0]->value - 0.5f ); + } + + *x = xx; + *y = yy; + } + } + + private: + const SWiimoteInitialize* const wiimote_initialize; + + float m_z; + }; + + class Extension : public ControlGroup + { + public: + Extension( const char* const _name ) + : ControlGroup( _name, GROUP_TYPE_EXTENSION ) + , switch_extension(0) + , active_extension(0) {} + ~Extension(); + + void GetState( u8* const data, const bool focus = true ); + + std::vector<ControllerEmu*> attachments; + + int switch_extension; + int active_extension; + }; + + virtual ~ControllerEmu(); + + virtual std::string GetName() const = 0; + + virtual void LoadDefaults() {} + + void LoadConfig(IniFile::Section *sec, const std::string& base = ""); + void SaveConfig(IniFile::Section *sec, const std::string& base = ""); + void UpdateDefaultDevice(); + + void UpdateReferences( ControllerInterface& devi ); + + std::vector< ControlGroup* > groups; + + ControllerInterface::DeviceQualifier default_device; + +}; + + +#endif diff --git a/Source/Core/InputCommon/Src/InputConfig.cpp b/Source/Core/InputCommon/Src/InputConfig.cpp new file mode 100644 index 0000000000..410aecb928 --- /dev/null +++ b/Source/Core/InputCommon/Src/InputConfig.cpp @@ -0,0 +1,69 @@ +// Copyright (C) 2010 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#include "InputConfig.h" + +Plugin::Plugin( const char* const _ini_name, const char* const _gui_name, const char* const _profile_name ) + : ini_name(_ini_name) + , gui_name(_gui_name) + , profile_name(_profile_name) +{ + // GCPads + //for ( unsigned int i = 0; i<4; ++i ) + //controllers.push_back( new GCPad( i ) ); + // Wiimotes / disabled, cause it only the GUI half is done + //for ( unsigned int i = 0; i<4; ++i ) + // controllers.push_back( new Wiimote( i ) ); +}; + +Plugin::~Plugin() +{ + // delete pads + std::vector<ControllerEmu*>::const_iterator i = controllers.begin(), + e = controllers.end(); + for ( ; i != e; ++i ) + delete *i; +} + +bool Plugin::LoadConfig() +{ + IniFile inifile; + if (false == inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini")) + return false; + + std::vector< ControllerEmu* >::const_iterator + i = controllers.begin(), + e = controllers.end(); + for ( ; i!=e; ++i ) { + (*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str())); + } +} + +void Plugin::SaveConfig() +{ + std::string ini_filename = (std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini" ); + + IniFile inifile; + inifile.Load(ini_filename); + + std::vector< ControllerEmu* >::const_iterator i = controllers.begin(), + e = controllers.end(); + for ( ; i!=e; ++i ) + (*i)->SaveConfig(inifile.GetOrCreateSection((*i)->GetName().c_str())); + + inifile.Save(ini_filename); +} diff --git a/Source/Core/InputCommon/Src/InputConfig.h b/Source/Core/InputCommon/Src/InputConfig.h new file mode 100644 index 0000000000..6e8d8adef0 --- /dev/null +++ b/Source/Core/InputCommon/Src/InputConfig.h @@ -0,0 +1,53 @@ +// Copyright (C) 2010 Dolphin Project. + +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, version 2.0. + +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License 2.0 for more details. + +// A copy of the GPL 2.0 should have been included with the program. +// If not, see http://www.gnu.org/licenses/ + +// Official SVN repository and contact information can be found at +// http://code.google.com/p/dolphin-emu/ + +#ifndef _CONFIG_H_ +#define _CONFIG_H_ + +#include "Thread.h" +#include "FileUtil.h" +#include "IniFile.h" + +#include "ControllerInterface/ControllerInterface.h" +#include "ControllerEmu.h" + +#include <string> +#include <vector> +#include <map> +#include <sstream> + +class Plugin +{ +public: + + Plugin( const char* const _ini_name, const char* const _gui_name, const char* const _profile_name ); + ~Plugin(); + + bool LoadConfig(); + void SaveConfig(); + + std::vector< ControllerEmu* > controllers; + + Common::CriticalSection controls_crit, interface_crit; // lock controls first + ControllerInterface controller_interface; + + const char * const ini_name; + const char * const gui_name; + const char * const profile_name; +}; + +#endif diff --git a/Source/Core/InputCommon/Src/SConscript b/Source/Core/InputCommon/Src/SConscript index 426d877aac..fad361aadf 100644 --- a/Source/Core/InputCommon/Src/SConscript +++ b/Source/Core/InputCommon/Src/SConscript @@ -4,8 +4,10 @@ Import('env') files = [ 'Configuration.cpp', + 'ControllerEmu.cpp', 'EventHandler.cpp', 'InputCommon.cpp', + 'InputConfig.cpp', 'SDL_Util.cpp', 'ControllerInterface/ControllerInterface.cpp', 'ControllerInterface/SDL/SDL.cpp' |
