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authorRyan Houdek <Sonicadvance1@gmail.com>2013-04-14 23:36:00 -0500
committerRyan Houdek <Sonicadvance1@gmail.com>2013-04-14 23:36:00 -0500
commit7772f0d071cd8f1c6b44036207b4e6f9da4d9bf7 (patch)
tree6dbe1cff255abe6e35f51910df73daf5eecbec88 /Source/Core/InputCommon
parent8a9fcd3014a4aee23b6fb7008a02679f8bf96200 (diff)
parent44bbb54a62a58be4ad39caf6ba55ff98244223d5 (diff)
Merge branch 'Android-trash' since it is no longer quite so trashy.
Diffstat (limited to 'Source/Core/InputCommon')
-rw-r--r--Source/Core/InputCommon/CMakeLists.txt4
-rw-r--r--Source/Core/InputCommon/Src/Android/ButtonManager.cpp90
-rw-r--r--Source/Core/InputCommon/Src/Android/ButtonManager.h63
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp67
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/Android/Android.h57
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp9
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h5
7 files changed, 294 insertions, 1 deletions
diff --git a/Source/Core/InputCommon/CMakeLists.txt b/Source/Core/InputCommon/CMakeLists.txt
index 3a8ea1e7a2..8fc2a344c7 100644
--- a/Source/Core/InputCommon/CMakeLists.txt
+++ b/Source/Core/InputCommon/CMakeLists.txt
@@ -21,6 +21,10 @@ elseif(X11_FOUND)
set(SRCS ${SRCS}
Src/ControllerInterface/SDL/SDL.cpp
Src/ControllerInterface/Xlib/Xlib.cpp)
+elseif(ANDROID)
+ set(SRCS ${SRCS}
+ Src/ControllerInterface/Android/Android.cpp
+ Src/Android/ButtonManager.cpp)
endif()
add_library(inputcommon ${SRCS})
diff --git a/Source/Core/InputCommon/Src/Android/ButtonManager.cpp b/Source/Core/InputCommon/Src/Android/ButtonManager.cpp
new file mode 100644
index 0000000000..947f7b0081
--- /dev/null
+++ b/Source/Core/InputCommon/Src/Android/ButtonManager.cpp
@@ -0,0 +1,90 @@
+// Copyright (C) 2003 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include <vector>
+#include "GLInterface.h"
+#include "Android/TextureLoader.h"
+#include "Android/ButtonManager.h"
+
+extern void DrawButton(GLuint tex, float *coords);
+
+namespace ButtonManager
+{
+ std::vector<Button*> m_buttons;
+
+ // XXX: This needs to not be here so we can load the locations from file
+ // This will allow customizable button locations in the future
+ // These are the OpenGL on screen coordinates
+ float m_coords[][8] = { // X, Y, X, EY, EX, EY, EX, Y
+ {0.75f, -1.0f, 0.75f, -0.75f, 1.0f, -0.75f, 1.0f, -1.0f}, // A
+ {0.50f, -1.0f, 0.50f, -0.75f, 0.75f, -0.75f, 0.75f, -1.0f}, // B
+ {-0.10f, -1.0f, -0.10f, -0.80f, 0.10f, -0.80f, 0.10f, -1.0f}, // Start
+ };
+
+ void Init()
+ {
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+
+ // Initialize our buttons
+ m_buttons.push_back(new Button("ButtonA.png", BUTTON_A, m_coords[0]));
+ m_buttons.push_back(new Button("ButtonB.png", BUTTON_B, m_coords[1]));
+ m_buttons.push_back(new Button("ButtonStart.png", BUTTON_START, m_coords[2]));
+ }
+ bool GetButtonPressed(ButtonType button)
+ {
+ for (auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
+ if ((*it)->GetButtonType() == button)
+ return (*it)->Pressed();
+ return false;
+ }
+ void TouchEvent(int action, float x, float y)
+ {
+ // Actions
+ // 0 is press
+ // 1 is let go
+ // 2 is move
+ for (auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
+ {
+ float *coords = (*it)->GetCoords();
+ if ( x >= coords[0] &&
+ x <= coords[4] &&
+ y >= coords[1] &&
+ y <= coords[3])
+ {
+ if (action == 0)
+ (*it)->SetState(BUTTON_PRESSED);
+ if (action == 1)
+ (*it)->SetState(BUTTON_RELEASED);
+ if (action == 2)
+ ; // XXX: Be used later for analog stick
+ }
+ }
+ }
+ void Shutdown()
+ {
+ for(auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
+ delete *it;
+ }
+
+ void DrawButtons()
+ {
+ for(auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
+ DrawButton((*it)->GetTexture(), (*it)->GetCoords());
+ }
+
+}
diff --git a/Source/Core/InputCommon/Src/Android/ButtonManager.h b/Source/Core/InputCommon/Src/Android/ButtonManager.h
new file mode 100644
index 0000000000..f21ceedd98
--- /dev/null
+++ b/Source/Core/InputCommon/Src/Android/ButtonManager.h
@@ -0,0 +1,63 @@
+// Copyright (C) 2003 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include <string>
+#include "CommonPaths.h"
+#include "Android/TextureLoader.h"
+
+namespace ButtonManager
+{
+ enum ButtonType
+ {
+ BUTTON_A = 0,
+ BUTTON_B,
+ BUTTON_START,
+ };
+ enum ButtonState
+ {
+ BUTTON_RELEASED = 0,
+ BUTTON_PRESSED = 1
+ };
+ class Button
+ {
+ private:
+ GLuint m_tex;
+ ButtonType m_button;
+ ButtonState m_state;
+ float m_coords[8];
+ public:
+ Button(std::string filename, ButtonType button, float *coords)
+ {
+ m_tex = LoadPNG((std::string(DOLPHIN_DATA_DIR "/") + filename).c_str());
+ m_button = button;
+ memcpy(m_coords, coords, sizeof(float) * 8);
+ m_state = BUTTON_RELEASED;
+ }
+ void SetState(ButtonState state) { m_state = state; }
+ bool Pressed() { return m_state == BUTTON_PRESSED; }
+ ButtonType GetButtonType() { return m_button; }
+ GLuint GetTexture() { return m_tex; }
+ float *GetCoords() { return m_coords; }
+
+ ~Button() { glDeleteTextures(1, &m_tex); }
+ };
+ void Init();
+ void DrawButtons();
+ bool GetButtonPressed(ButtonType button);
+ void TouchEvent(int action, float x, float y);
+ void Shutdown();
+}
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp b/Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp
new file mode 100644
index 0000000000..2d01d38f23
--- /dev/null
+++ b/Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp
@@ -0,0 +1,67 @@
+// Copyright (C) 2003 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+
+#include "Android.h"
+
+namespace ciface
+{
+
+namespace Android
+{
+
+void Init( std::vector<ControllerInterface::Device*>& devices )
+{
+ devices.push_back(new Touchscreen());
+}
+
+// Touchscreens and stuff
+std::string Touchscreen::GetName() const
+{
+ return "Touchscreen";
+}
+
+std::string Touchscreen::GetSource() const
+{
+ return "Android";
+}
+
+int Touchscreen::GetId() const
+{
+ return 0;
+}
+Touchscreen::Touchscreen()
+{
+ AddInput(new Button(ButtonManager::BUTTON_A));
+ AddInput(new Button(ButtonManager::BUTTON_B));
+ AddInput(new Button(ButtonManager::BUTTON_START));
+}
+// Buttons and stuff
+
+std::string Touchscreen::Button::GetName() const
+{
+ std::ostringstream ss;
+ ss << "Button " << (int)m_index;
+ return ss.str();
+}
+
+ControlState Touchscreen::Button::GetState() const
+{
+ return ButtonManager::GetButtonPressed(m_index);
+}
+
+}
+}
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/Android/Android.h b/Source/Core/InputCommon/Src/ControllerInterface/Android/Android.h
new file mode 100644
index 0000000000..9bdb52a61d
--- /dev/null
+++ b/Source/Core/InputCommon/Src/ControllerInterface/Android/Android.h
@@ -0,0 +1,57 @@
+// Copyright (C) 2003 Dolphin Project.
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+#ifndef _CIFACE_ANDROID_H_
+#define _CIFACE_ANDROID_H_
+
+#include "../ControllerInterface.h"
+#include "Android/ButtonManager.h"
+
+namespace ciface
+{
+namespace Android
+{
+
+void Init( std::vector<ControllerInterface::Device*>& devices );
+class Touchscreen : public ControllerInterface::Device
+{
+private:
+ class Button : public Input
+ {
+ public:
+ std::string GetName() const;
+ Button(ButtonManager::ButtonType index) : m_index(index) {}
+ ControlState GetState() const;
+ private:
+ const ButtonManager::ButtonType m_index;
+ };
+
+public:
+ bool UpdateInput() { return true; }
+ bool UpdateOutput() { return true; }
+
+ Touchscreen();
+ ~Touchscreen() {}
+
+ std::string GetName() const;
+ int GetId() const;
+ std::string GetSource() const;
+};
+
+}
+}
+
+#endif
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp b/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp
index 6a1427406d..6db79605a7 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp
+++ b/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp
@@ -15,6 +15,9 @@
#ifdef CIFACE_USE_SDL
#include "SDL/SDL.h"
#endif
+#ifdef CIFACE_USE_ANDROID
+ #include "Android/Android.h"
+#endif
#include "Thread.h"
@@ -50,6 +53,9 @@ void ControllerInterface::Initialize()
#ifdef CIFACE_USE_SDL
ciface::SDL::Init(m_devices);
#endif
+#ifdef CIFACE_USE_ANDROID
+ ciface::Android::Init(m_devices);
+#endif
m_is_init = true;
}
@@ -100,6 +106,9 @@ void ControllerInterface::Shutdown()
// TODO: there seems to be some sort of memory leak with SDL, quit isn't freeing everything up
SDL_Quit();
#endif
+#ifdef CIFACE_USE_ANDROID
+ // nothing needed
+#endif
m_is_init = false;
}
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h b/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h
index b846bb56e8..59bc49ac51 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h
+++ b/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h
@@ -29,7 +29,10 @@
#if defined(__APPLE__)
#define CIFACE_USE_OSX
#endif
-
+#ifdef ANDROID
+ #define CIFACE_USE_ANDROID
+#endif
+
// idk in case i wanted to change it to double or somethin, idk what's best
typedef float ControlState;