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| author | Léo Lam <leo@leolam.fr> | 2021-06-13 12:53:49 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-06-13 12:53:49 +0200 |
| commit | 90a994f93780ef8a7cccfc02e00576692e0f2839 (patch) | |
| tree | 35d27fafedeb3096d199a5fac6b0f50eb3a805ed /Source/Core/UICommon/GameFileCache.cpp | |
| parent | 4e3e3bfd60e68deadfbe72fb06403e5895981f23 (diff) | |
| parent | d304d75aa5e2026a6649ae3359aa66eec43b9a02 (diff) | |
Merge pull request #9802 from JosJuice/android-game-file-cache-path
Android: Stop using custom path for GameFileCache
Diffstat (limited to 'Source/Core/UICommon/GameFileCache.cpp')
| -rw-r--r-- | Source/Core/UICommon/GameFileCache.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/Source/Core/UICommon/GameFileCache.cpp b/Source/Core/UICommon/GameFileCache.cpp index f041a7d48d..76b6ac322d 100644 --- a/Source/Core/UICommon/GameFileCache.cpp +++ b/Source/Core/UICommon/GameFileCache.cpp @@ -43,10 +43,6 @@ GameFileCache::GameFileCache() : m_path(File::GetUserPath(D_CACHE_IDX) + "gameli { } -GameFileCache::GameFileCache(std::string path) : m_path(std::move(path)) -{ -} - void GameFileCache::ForEach(std::function<void(const std::shared_ptr<const GameFile>&)> f) const { for (const std::shared_ptr<const GameFile>& item : m_cached_files) |
