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authorLéo Lam <leo@leolam.fr>2021-06-13 12:53:49 +0200
committerGitHub <noreply@github.com>2021-06-13 12:53:49 +0200
commit90a994f93780ef8a7cccfc02e00576692e0f2839 (patch)
tree35d27fafedeb3096d199a5fac6b0f50eb3a805ed /Source/Core/UICommon/GameFileCache.cpp
parent4e3e3bfd60e68deadfbe72fb06403e5895981f23 (diff)
parentd304d75aa5e2026a6649ae3359aa66eec43b9a02 (diff)
Merge pull request #9802 from JosJuice/android-game-file-cache-path
Android: Stop using custom path for GameFileCache
Diffstat (limited to 'Source/Core/UICommon/GameFileCache.cpp')
-rw-r--r--Source/Core/UICommon/GameFileCache.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/Source/Core/UICommon/GameFileCache.cpp b/Source/Core/UICommon/GameFileCache.cpp
index f041a7d48d..76b6ac322d 100644
--- a/Source/Core/UICommon/GameFileCache.cpp
+++ b/Source/Core/UICommon/GameFileCache.cpp
@@ -43,10 +43,6 @@ GameFileCache::GameFileCache() : m_path(File::GetUserPath(D_CACHE_IDX) + "gameli
{
}
-GameFileCache::GameFileCache(std::string path) : m_path(std::move(path))
-{
-}
-
void GameFileCache::ForEach(std::function<void(const std::shared_ptr<const GameFile>&)> f) const
{
for (const std::shared_ptr<const GameFile>& item : m_cached_files)