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authorLéo Lam <leo@leolam.fr>2021-02-10 22:50:40 +0100
committerGitHub <noreply@github.com>2021-02-10 22:50:40 +0100
commitddacbf83f65b9642f3c9cee9e075b7ec3d473321 (patch)
treef078218d8bd1493b196d65a8dc62ee462f38d543 /Source/Core/UICommon/GameFileCache.cpp
parent1e71904cb9930eccc036e2ce2360beaa746befa7 (diff)
parent83c127784b70fe1628a8718ceff52dcbcd08634c (diff)
Merge pull request #9461 from cbartondock/master
Working Game IDs for Elf/Dol files
Diffstat (limited to 'Source/Core/UICommon/GameFileCache.cpp')
-rw-r--r--Source/Core/UICommon/GameFileCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/UICommon/GameFileCache.cpp b/Source/Core/UICommon/GameFileCache.cpp
index 8fe2ef8a24..f041a7d48d 100644
--- a/Source/Core/UICommon/GameFileCache.cpp
+++ b/Source/Core/UICommon/GameFileCache.cpp
@@ -27,7 +27,7 @@
namespace UICommon
{
-static constexpr u32 CACHE_REVISION = 19; // Last changed in PR 9135
+static constexpr u32 CACHE_REVISION = 20; // Last changed in PR 9461
std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& directories_to_scan,
bool recursive_scan)