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| author | Léo Lam <leo@leolam.fr> | 2021-02-10 22:50:40 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-10 22:50:40 +0100 |
| commit | ddacbf83f65b9642f3c9cee9e075b7ec3d473321 (patch) | |
| tree | f078218d8bd1493b196d65a8dc62ee462f38d543 /Source/Core/UICommon/GameFileCache.cpp | |
| parent | 1e71904cb9930eccc036e2ce2360beaa746befa7 (diff) | |
| parent | 83c127784b70fe1628a8718ceff52dcbcd08634c (diff) | |
Merge pull request #9461 from cbartondock/master
Working Game IDs for Elf/Dol files
Diffstat (limited to 'Source/Core/UICommon/GameFileCache.cpp')
| -rw-r--r-- | Source/Core/UICommon/GameFileCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/UICommon/GameFileCache.cpp b/Source/Core/UICommon/GameFileCache.cpp index 8fe2ef8a24..f041a7d48d 100644 --- a/Source/Core/UICommon/GameFileCache.cpp +++ b/Source/Core/UICommon/GameFileCache.cpp @@ -27,7 +27,7 @@ namespace UICommon { -static constexpr u32 CACHE_REVISION = 19; // Last changed in PR 9135 +static constexpr u32 CACHE_REVISION = 20; // Last changed in PR 9461 std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& directories_to_scan, bool recursive_scan) |
