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authorRodolfo Bogado <rodolfoosvaldobogado@gmail.com>2014-12-05 23:54:34 -0300
committerRodolfo Bogado <rodolfoosvaldobogado@gmail.com>2014-12-05 23:54:34 -0300
commit817d02532839b0d6e45747380a10865e6f05ff0f (patch)
tree9c90b7b0cfc3d25818e779bc1d5ee6687ddca3d8 /Source/Core/VideoBackends/D3D/BoundingBox.cpp
parentc7bb8fba9ea73b84381c21e18fba6ff65a565f84 (diff)
small spacing fixes
Diffstat (limited to 'Source/Core/VideoBackends/D3D/BoundingBox.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/BoundingBox.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/D3D/BoundingBox.cpp b/Source/Core/VideoBackends/D3D/BoundingBox.cpp
index 0bb55acab9..37f2ca8890 100644
--- a/Source/Core/VideoBackends/D3D/BoundingBox.cpp
+++ b/Source/Core/VideoBackends/D3D/BoundingBox.cpp
@@ -23,7 +23,7 @@ void BBox::Init()
if (g_ActiveConfig.backend_info.bSupportsBBox)
{
// Create 2 buffers here.
- // First ror unordered access on Default pool.
+ // First for unordered access on default pool.
auto desc = CD3D11_BUFFER_DESC(4 * sizeof(s32), D3D11_BIND_UNORDERED_ACCESS, D3D11_USAGE_DEFAULT, 0, 0, 4);
int initial_values[4] = { 0, 0, 0, 0 };
D3D11_SUBRESOURCE_DATA data;
@@ -33,7 +33,7 @@ void BBox::Init()
HRESULT hr;
hr = D3D::device->CreateBuffer(&desc, &data, &s_bbox_buffer);
CHECK(SUCCEEDED(hr), "Create BoundingBox Buffer.");
- D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_buffer, "BoundingBox Buffer");
+ D3D::SetDebugObjectName(s_bbox_buffer, "BoundingBox Buffer");
// Second to use as a staging buffer.
desc.Usage = D3D11_USAGE_STAGING;
@@ -41,7 +41,7 @@ void BBox::Init()
desc.BindFlags = 0;
hr = D3D::device->CreateBuffer(&desc, nullptr, &s_bbox_staging_buffer);
CHECK(SUCCEEDED(hr), "Create BoundingBox Staging Buffer.");
- D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_staging_buffer, "BoundingBox Staging Buffer");
+ D3D::SetDebugObjectName(s_bbox_staging_buffer, "BoundingBox Staging Buffer");
// UAV is required to allow concurrent access.
D3D11_UNORDERED_ACCESS_VIEW_DESC UAVdesc = {};
@@ -52,7 +52,7 @@ void BBox::Init()
UAVdesc.Buffer.NumElements = 4;
hr = D3D::device->CreateUnorderedAccessView(s_bbox_buffer, &UAVdesc, &s_bbox_uav);
CHECK(SUCCEEDED(hr), "Create BoundingBox UAV.");
- D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_uav, "BoundingBox UAV");
+ D3D::SetDebugObjectName(s_bbox_uav, "BoundingBox UAV");
}
}