diff options
| author | Rodolfo Bogado <rodolfoosvaldobogado@gmail.com> | 2014-12-05 18:51:23 -0300 |
|---|---|---|
| committer | Rodolfo Bogado <rodolfoosvaldobogado@gmail.com> | 2014-12-05 18:51:23 -0300 |
| commit | c7bb8fba9ea73b84381c21e18fba6ff65a565f84 (patch) | |
| tree | f73133c87d1cb685f52df211d144f2863c30741b /Source/Core/VideoBackends/D3D/BoundingBox.cpp | |
| parent | 93b4540e1943263e33aebf9aa3912f35dbdb4a0a (diff) | |
Added support test for bbox and some naming corrections
Diffstat (limited to 'Source/Core/VideoBackends/D3D/BoundingBox.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/BoundingBox.cpp | 39 |
1 files changed, 21 insertions, 18 deletions
diff --git a/Source/Core/VideoBackends/D3D/BoundingBox.cpp b/Source/Core/VideoBackends/D3D/BoundingBox.cpp index 727d5a9fac..0bb55acab9 100644 --- a/Source/Core/VideoBackends/D3D/BoundingBox.cpp +++ b/Source/Core/VideoBackends/D3D/BoundingBox.cpp @@ -10,7 +10,7 @@ namespace DX11 { static ID3D11Buffer* s_bbox_buffer; -static ID3D11Buffer* s_bbox_Readbuffer; +static ID3D11Buffer* s_bbox_staging_buffer; static ID3D11UnorderedAccessView* s_bbox_uav; ID3D11UnorderedAccessView* &BBox::GetUAV() @@ -22,7 +22,8 @@ void BBox::Init() { if (g_ActiveConfig.backend_info.bSupportsBBox) { - // create the pool texture here + // Create 2 buffers here. + // First ror unordered access on Default pool. auto desc = CD3D11_BUFFER_DESC(4 * sizeof(s32), D3D11_BIND_UNORDERED_ACCESS, D3D11_USAGE_DEFAULT, 0, 0, 4); int initial_values[4] = { 0, 0, 0, 0 }; D3D11_SUBRESOURCE_DATA data; @@ -31,25 +32,27 @@ void BBox::Init() data.SysMemSlicePitch = 0; HRESULT hr; hr = D3D::device->CreateBuffer(&desc, &data, &s_bbox_buffer); - CHECK(SUCCEEDED(hr), "create bbox buffer"); - D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_buffer, "boundingbox buffer"); + CHECK(SUCCEEDED(hr), "Create BoundingBox Buffer."); + D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_buffer, "BoundingBox Buffer"); + + // Second to use as a staging buffer. desc.Usage = D3D11_USAGE_STAGING; desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; desc.BindFlags = 0; - hr = D3D::device->CreateBuffer(&desc, nullptr, &s_bbox_Readbuffer); - CHECK(SUCCEEDED(hr), "create bbox staging buffer"); - D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_Readbuffer, "boundingbox staging buffer"); - - D3D11_UNORDERED_ACCESS_VIEW_DESC UAVdesc; - memset(&UAVdesc, 0, sizeof(UAVdesc)); + hr = D3D::device->CreateBuffer(&desc, nullptr, &s_bbox_staging_buffer); + CHECK(SUCCEEDED(hr), "Create BoundingBox Staging Buffer."); + D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_staging_buffer, "BoundingBox Staging Buffer"); + + // UAV is required to allow concurrent access. + D3D11_UNORDERED_ACCESS_VIEW_DESC UAVdesc = {}; UAVdesc.Format = DXGI_FORMAT_R32_SINT; UAVdesc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER; UAVdesc.Buffer.FirstElement = 0; UAVdesc.Buffer.Flags = 0; UAVdesc.Buffer.NumElements = 4; hr = D3D::device->CreateUnorderedAccessView(s_bbox_buffer, &UAVdesc, &s_bbox_uav); - CHECK(SUCCEEDED(hr), "create bbox UAV"); - D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_uav, "boundingbox UAV"); + CHECK(SUCCEEDED(hr), "Create BoundingBox UAV."); + D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_uav, "BoundingBox UAV"); } } @@ -60,10 +63,10 @@ void BBox::Shutdown() s_bbox_buffer->Release(); s_bbox_buffer = nullptr; } - if (s_bbox_Readbuffer != nullptr) + if (s_bbox_staging_buffer != nullptr) { - s_bbox_Readbuffer->Release(); - s_bbox_Readbuffer = nullptr; + s_bbox_staging_buffer->Release(); + s_bbox_staging_buffer = nullptr; } if (s_bbox_uav != nullptr) { @@ -81,14 +84,14 @@ void BBox::Set(int index, int value) int BBox::Get(int index) { int data = 0; - D3D::context->CopyResource(s_bbox_Readbuffer, s_bbox_buffer); + D3D::context->CopyResource(s_bbox_staging_buffer, s_bbox_buffer); D3D11_MAPPED_SUBRESOURCE map; - HRESULT hr = D3D::context->Map(s_bbox_Readbuffer, 0, D3D11_MAP_READ, 0, &map); + HRESULT hr = D3D::context->Map(s_bbox_staging_buffer, 0, D3D11_MAP_READ, 0, &map); if (SUCCEEDED(hr)) { data = ((s32*)map.pData)[index]; } - D3D::context->Unmap(s_bbox_Readbuffer, 0); + D3D::context->Unmap(s_bbox_staging_buffer, 0); return data; } |
