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authorShawn Hoffman <godisgovernment@gmail.com>2015-03-15 19:28:47 -0700
committerShawn Hoffman <godisgovernment@gmail.com>2015-03-15 19:28:47 -0700
commitad64336137013a823c212e4e491dbb435aa11e5f (patch)
tree8ff42798b3298b3c9123824b801fad0230425820 /Source/Core/VideoBackends/D3D/D3DBase.cpp
parent7cda374910ffa9fc9680035ea77083b1cc0d14d9 (diff)
quiet some warnings which appear on vs2015.
quieted warnings include shadowed variable names and integer extensions.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/D3DBase.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/D3DBase.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/Source/Core/VideoBackends/D3D/D3DBase.cpp b/Source/Core/VideoBackends/D3D/D3DBase.cpp
index 62ce37da76..c3978ad137 100644
--- a/Source/Core/VideoBackends/D3D/D3DBase.cpp
+++ b/Source/Core/VideoBackends/D3D/D3DBase.cpp
@@ -154,41 +154,41 @@ void UnloadD3DCompiler()
std::vector<DXGI_SAMPLE_DESC> EnumAAModes(IDXGIAdapter* adapter)
{
- std::vector<DXGI_SAMPLE_DESC> aa_modes;
+ std::vector<DXGI_SAMPLE_DESC> _aa_modes;
// NOTE: D3D 10.0 doesn't support multisampled resources which are bound as depth buffers AND shader resources.
// Thus, we can't have MSAA with 10.0 level hardware.
- ID3D11Device* device;
- ID3D11DeviceContext* context;
+ ID3D11Device* _device;
+ ID3D11DeviceContext* _context;
D3D_FEATURE_LEVEL feat_level;
- HRESULT hr = PD3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, D3D11_CREATE_DEVICE_SINGLETHREADED, supported_feature_levels, NUM_SUPPORTED_FEATURE_LEVELS, D3D11_SDK_VERSION, &device, &feat_level, &context);
+ HRESULT hr = PD3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, D3D11_CREATE_DEVICE_SINGLETHREADED, supported_feature_levels, NUM_SUPPORTED_FEATURE_LEVELS, D3D11_SDK_VERSION, &_device, &feat_level, &_context);
if (FAILED(hr) || feat_level == D3D_FEATURE_LEVEL_10_0)
{
DXGI_SAMPLE_DESC desc;
desc.Count = 1;
desc.Quality = 0;
- aa_modes.push_back(desc);
- SAFE_RELEASE(context);
- SAFE_RELEASE(device);
+ _aa_modes.push_back(desc);
+ SAFE_RELEASE(_context);
+ SAFE_RELEASE(_device);
}
else
{
for (int samples = 0; samples < D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; ++samples)
{
UINT quality_levels = 0;
- device->CheckMultisampleQualityLevels(DXGI_FORMAT_R8G8B8A8_UNORM, samples, &quality_levels);
+ _device->CheckMultisampleQualityLevels(DXGI_FORMAT_R8G8B8A8_UNORM, samples, &quality_levels);
if (quality_levels > 0)
{
DXGI_SAMPLE_DESC desc;
desc.Count = samples;
for (desc.Quality = 0; desc.Quality < quality_levels; ++desc.Quality)
- aa_modes.push_back(desc);
+ _aa_modes.push_back(desc);
}
}
- context->Release();
- device->Release();
+ _context->Release();
+ _device->Release();
}
- return aa_modes;
+ return _aa_modes;
}
D3D_FEATURE_LEVEL GetFeatureLevel(IDXGIAdapter* adapter)