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| author | Stenzek <stenzek@users.noreply.github.com> | 2017-09-03 14:13:17 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-09-03 14:13:17 +1000 |
| commit | ce59121748695118c5cc4e010cdd84449d16911c (patch) | |
| tree | d628c371c7363a194d22e18d781f4d2fdd483d88 /Source/Core/VideoBackends/D3D/DXTexture.cpp | |
| parent | 005d0b39f7d1bb5fcb1b40ea540c5ae3c1a9c309 (diff) | |
| parent | 64de8a9d0b8ac29fc82c414b82408a524ba1c711 (diff) | |
Merge pull request #6004 from lioncash/d3d
D3D: Eliminate redundant ID3D11DeviceChild* casts
Diffstat (limited to 'Source/Core/VideoBackends/D3D/DXTexture.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/DXTexture.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/DXTexture.cpp b/Source/Core/VideoBackends/D3D/DXTexture.cpp index c8c5ef6105..712af7fc9a 100644 --- a/Source/Core/VideoBackends/D3D/DXTexture.cpp +++ b/Source/Core/VideoBackends/D3D/DXTexture.cpp @@ -69,9 +69,8 @@ DXTexture::DXTexture(const TextureConfig& tex_config) : AbstractTexture(tex_conf m_texture = new D3DTexture2D(pTexture, D3D11_BIND_SHADER_RESOURCE); // TODO: better debug names - D3D::SetDebugObjectName((ID3D11DeviceChild*)m_texture->GetTex(), - "a texture of the TextureCache"); - D3D::SetDebugObjectName((ID3D11DeviceChild*)m_texture->GetSRV(), + D3D::SetDebugObjectName(m_texture->GetTex(), "a texture of the TextureCache"); + D3D::SetDebugObjectName(m_texture->GetSRV(), "shader resource view of a texture of the TextureCache"); SAFE_RELEASE(pTexture); |
