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authoriwubcode <iwubcode@users.noreply.github.com>2017-06-12 12:37:28 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2017-06-13 00:41:56 -0500
commite4896d39bd927b0b8e109e0334fa15cdb8e004f3 (patch)
tree60375e0e8c776699b146bc26c3018be03b459225 /Source/Core/VideoBackends/D3D/DXTexture.cpp
parent2cdc93f4ab690279df064832d4c9688741556f0c (diff)
Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
Diffstat (limited to 'Source/Core/VideoBackends/D3D/DXTexture.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/DXTexture.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/D3D/DXTexture.cpp b/Source/Core/VideoBackends/D3D/DXTexture.cpp
index 29b8824f5c..765438d679 100644
--- a/Source/Core/VideoBackends/D3D/DXTexture.cpp
+++ b/Source/Core/VideoBackends/D3D/DXTexture.cpp
@@ -27,17 +27,17 @@ namespace DX11
{
namespace
{
-DXGI_FORMAT GetDXGIFormatForHostFormat(HostTextureFormat format)
+DXGI_FORMAT GetDXGIFormatForHostFormat(AbstractTextureFormat format)
{
switch (format)
{
- case HostTextureFormat::DXT1:
+ case AbstractTextureFormat::DXT1:
return DXGI_FORMAT_BC1_UNORM;
- case HostTextureFormat::DXT3:
+ case AbstractTextureFormat::DXT3:
return DXGI_FORMAT_BC2_UNORM;
- case HostTextureFormat::DXT5:
+ case AbstractTextureFormat::DXT5:
return DXGI_FORMAT_BC3_UNORM;
- case HostTextureFormat::RGBA8:
+ case AbstractTextureFormat::RGBA8:
default:
return DXGI_FORMAT_R8G8B8A8_UNORM;
}
@@ -96,7 +96,7 @@ bool DXTexture::Save(const std::string& filename, unsigned int level)
// We can't dump compressed textures currently (it would mean drawing them to a RGBA8
// framebuffer, and saving that). TextureCache does not call Save for custom textures
// anyway, so this is fine for now.
- _assert_(m_config.format == HostTextureFormat::RGBA8);
+ _assert_(m_config.format == AbstractTextureFormat::RGBA8);
// Create a staging/readback texture with the dimensions of the specified mip level.
u32 mip_width = std::max(m_config.width >> level, 1u);