diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-11-29 21:31:30 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-14 13:28:47 +0100 |
| commit | 4b3e7849493a6f853ddbeea82348ec9e0e34a166 (patch) | |
| tree | e611e2035a16022c6f163cac19c80ec8b36f9c3f /Source/Core/VideoBackends/D3D/FramebufferManager.cpp | |
| parent | 3355d8086dc449c7d0325273eafcc999cfc649ee (diff) | |
TextureCache: Add stereoscopy support for EFB to texture copies.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/FramebufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/FramebufferManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp index dc2bb0c5cb..a1b66dc3e7 100644 --- a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp @@ -208,7 +208,7 @@ void XFBSource::CopyEFB(float Gamma) D3D::drawShadedTexQuad(FramebufferManager::GetEFBColorTexture()->GetSRV(), sourceRc.AsRECT(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight(), PixelShaderCache::GetColorCopyProgram(true), VertexShaderCache::GetSimpleVertexShader(), - VertexShaderCache::GetSimpleInputLayout(),Gamma); + VertexShaderCache::GetSimpleInputLayout(), nullptr, Gamma); D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV()); |
