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authorJules Blok <jules.blok@gmail.com>2014-11-29 21:31:30 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-14 13:28:47 +0100
commit4b3e7849493a6f853ddbeea82348ec9e0e34a166 (patch)
treee611e2035a16022c6f163cac19c80ec8b36f9c3f /Source/Core/VideoBackends/D3D/FramebufferManager.cpp
parent3355d8086dc449c7d0325273eafcc999cfc649ee (diff)
TextureCache: Add stereoscopy support for EFB to texture copies.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/FramebufferManager.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/FramebufferManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp
index dc2bb0c5cb..a1b66dc3e7 100644
--- a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp
@@ -208,7 +208,7 @@ void XFBSource::CopyEFB(float Gamma)
D3D::drawShadedTexQuad(FramebufferManager::GetEFBColorTexture()->GetSRV(), sourceRc.AsRECT(),
Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
PixelShaderCache::GetColorCopyProgram(true), VertexShaderCache::GetSimpleVertexShader(),
- VertexShaderCache::GetSimpleInputLayout(),Gamma);
+ VertexShaderCache::GetSimpleInputLayout(), nullptr, Gamma);
D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(),
FramebufferManager::GetEFBDepthTexture()->GetDSV());