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authoriwubcode <iwubcode@users.noreply.github.com>2017-05-29 17:02:09 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2017-11-17 19:47:56 -0600
commit79387dddb24ddf035b70cd9379a42368dcd49e93 (patch)
tree7b783c46e1ffd052842f11112f58c61993f0af1b /Source/Core/VideoBackends/D3D/FramebufferManager.cpp
parent84ca9a4aec0048e5ac01caea8f8be9210eb947f6 (diff)
Add support for hybrid XFB
Diffstat (limited to 'Source/Core/VideoBackends/D3D/FramebufferManager.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/FramebufferManager.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp
index 5853b8e849..3ecd3119f8 100644
--- a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp
@@ -330,12 +330,6 @@ std::pair<u32, u32> FramebufferManager::GetTargetSize() const
return std::make_pair(m_target_width, m_target_height);
}
-void XFBSource::DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
-{
- // DX11's XFB decoder does not use this function.
- // YUYV data is decoded in Render::Swap.
-}
-
void XFBSource::CopyEFB(float Gamma)
{
g_renderer->ResetAPIState(); // reset any game specific settings