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authorJules Blok <jules.blok@gmail.com>2014-11-02 23:40:52 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-14 13:28:41 +0100
commit9253bb7d9651f3062e4b7002a2caff377e2290b7 (patch)
treee3bff98f8d527134567f353e88314c4d22c17e4b /Source/Core/VideoBackends/D3D/FramebufferManager.cpp
parentd5ebdf7a9755217ed599d0e02d8a6ae2343410c3 (diff)
D3D: Add geometry shader stereoscopy support.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/FramebufferManager.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/FramebufferManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp
index 407e0d31c8..508e2cb1e8 100644
--- a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp
@@ -57,7 +57,7 @@ FramebufferManager::FramebufferManager()
D3D11_TEXTURE2D_DESC texdesc;
HRESULT hr;
- m_efb.slices = 1;
+ m_efb.slices = (g_ActiveConfig.iStereoMode > 0) ? 2 : 1;
// EFB color texture - primary render target
texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM, target_width, target_height, m_efb.slices, 1, D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET, D3D11_USAGE_DEFAULT, 0, sample_desc.Count, sample_desc.Quality);