diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-11-02 23:40:52 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-14 13:28:41 +0100 |
| commit | 9253bb7d9651f3062e4b7002a2caff377e2290b7 (patch) | |
| tree | e3bff98f8d527134567f353e88314c4d22c17e4b /Source/Core/VideoBackends/D3D/FramebufferManager.cpp | |
| parent | d5ebdf7a9755217ed599d0e02d8a6ae2343410c3 (diff) | |
D3D: Add geometry shader stereoscopy support.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/FramebufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/FramebufferManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp index 407e0d31c8..508e2cb1e8 100644 --- a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp @@ -57,7 +57,7 @@ FramebufferManager::FramebufferManager() D3D11_TEXTURE2D_DESC texdesc; HRESULT hr; - m_efb.slices = 1; + m_efb.slices = (g_ActiveConfig.iStereoMode > 0) ? 2 : 1; // EFB color texture - primary render target texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM, target_width, target_height, m_efb.slices, 1, D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET, D3D11_USAGE_DEFAULT, 0, sample_desc.Count, sample_desc.Quality); |
