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authorPierre Bourdon <delroth@gmail.com>2016-08-01 00:38:02 +0200
committerGitHub <noreply@github.com>2016-08-01 00:38:02 +0200
commitd078c6cb35219dd26fb83f16f7e00a545d49bd67 (patch)
tree50b377250fe7fcd84370ae42d22107606b922cfc /Source/Core/VideoBackends/D3D/FramebufferManager.cpp
parent007df77fba07e0f13e18700adb975d148d53084e (diff)
parent2030a5e1b8ded347729880423c610b8986050b5d (diff)
Merge pull request #4073 from amaiorano/fix-d3d-debugobjectname
Fix D3D::SetDebugObjectName to bind to the EFB color_read_texture rat…
Diffstat (limited to 'Source/Core/VideoBackends/D3D/FramebufferManager.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/FramebufferManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp
index bb761b8a5b..3f7ab4c528 100644
--- a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp
@@ -163,10 +163,10 @@ FramebufferManager::FramebufferManager()
CHECK(hr == S_OK, "create EFB color read texture (hr=%#x)", hr);
m_efb.color_read_texture = new D3DTexture2D(buf, D3D11_BIND_RENDER_TARGET);
SAFE_RELEASE(buf);
- D3D::SetDebugObjectName((ID3D11DeviceChild*)m_efb.depth_read_texture->GetTex(),
+ D3D::SetDebugObjectName((ID3D11DeviceChild*)m_efb.color_read_texture->GetTex(),
"EFB color read texture (used in Renderer::AccessEFB)");
D3D::SetDebugObjectName(
- (ID3D11DeviceChild*)m_efb.depth_read_texture->GetRTV(),
+ (ID3D11DeviceChild*)m_efb.color_read_texture->GetRTV(),
"EFB color read texture render target view (used in Renderer::AccessEFB)");
// AccessEFB - Sysmem buffer used to retrieve the pixel data from depth_read_texture