summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
diff options
context:
space:
mode:
authorMarkus Wick <degasus@users.noreply.github.com>2017-09-11 13:28:09 +0200
committerGitHub <noreply@github.com>2017-09-11 13:28:09 +0200
commit002e01d0ede3bd0eeebebc09f8f6a813ebc8d444 (patch)
tree5fb17c3d07988499767c51908b49dac2d8d9c881 /Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
parent9d169449a7898cefab29a5e033f82560cfcdef5e (diff)
parent24ddea04ce3c843dd1de3d34d775e9a49d195225 (diff)
Merge pull request #5343 from stenzek/videocommon-states
Move depth, rasterization and sampler states to VideoCommon
Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
index 5f4072022b..ecb8b7b1bb 100644
--- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
@@ -207,7 +207,7 @@ void GeometryShaderCache::Shutdown()
g_gs_disk_cache.Close();
}
-bool GeometryShaderCache::SetShader(u32 primitive_type)
+bool GeometryShaderCache::SetShader(PrimitiveType primitive_type)
{
GeometryShaderUid uid = GetGeometryShaderUid(primitive_type);
if (last_entry && uid == last_uid)