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release-prep-2506
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GameCube and Wii emulator
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Source
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Core
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VideoBackends
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D3D
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GeometryShaderCache.cpp
Age
Commit message (
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Author
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2018-12-04
Use main buffers for utility draws
Stenzek
2018-05-02
D3D: Drop gamma parameter from util draw helper
Stenzek
2018-03-10
Move shader caches to VideoCommon
Stenzek
2017-11-18
VideoConfig: Make StereoMode an enum class
Lioncash
2017-09-11
Renderer: Move cull mode to a rasterization state object
Stenzek
2017-09-07
D3D: Fix crash if shaders fail to compile
Stenzek
2017-09-02
D3D: Eliminate redundant ID3D11DeviceChild* casts
Lioncash
2017-07-30
D3D: Uber shader support
Stenzek
2017-07-20
ShaderGen: Pass host config to shader generation functions
Stenzek
2017-07-20
VideoCommon: Move shader cache filename generation to common
Stenzek
2017-07-20
D3D11: Reload shader cache when relevant config changes
Stenzek
2017-03-09
Unify the way of setting game ID, title ID, revision
JosJuice
2017-02-19
VideoBackends: Add a developer option to disable the shader cache.
Jules Blok
2016-12-06
Common: Add alignment header
Léo Lam
2016-10-29
DiscIO/SConfig: Rename GetUniqueID to GetGameID
JosJuice
2016-07-29
VideoCommon: Make API_TYPE an enum class
Lioncash
2016-06-26
Remove the rest of ShaderDebugging.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Minor fixups.
Scott Mansell
2016-06-26
Remove UID Checker.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second Pass over geometery Shadergen
Scott Mansell
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-01-02
VideoBackend: Get rid of a boolean global
Lioncash
2015-11-03
VideoCommon: return code/uid from shader gens
Tillmann Karras
2015-06-12
Options: merge SCoreStartupParameter into SConfig
degasus
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2014-12-29
Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
Jules Blok
2014-12-24
GeometryShaderCache: Cosmetics.
Jules Blok
2014-12-21
PixelShaderCache: Support stereoscopic EFB format changes.
Jules Blok
2014-12-19
VideoCommon: Make IsPassthrough() a function of the ShaderUid.
Jules Blok
2014-12-18
D3D: Use ROUND_UP macro for rounding buffer sizes.
Jules Blok
2014-12-18
GeometryShader: Disable the geometry shader stage if it is a pass-through sha...
Jules Blok
2014-12-14
GeometryShaderGen: Pass the primitive type and always run the generator regar...
Jules Blok
2014-12-14
VideoCommon: Add a separate constants buffer for the geometry shader.
Jules Blok
2014-12-14
Cosmetics
Jules Blok
2014-12-14
TextureCache: Add stereoscopy support for EFB to texture copies.
Jules Blok
2014-12-14
D3DUtil: Use a geometry shader to clear all slices.
Jules Blok
2014-12-14
D3D: Add GeometryShaderCache.
Jules Blok