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path: root/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
AgeCommit message (Expand)Author
2019-02-19Move most backend functionality to VideoCommonStenzek
2018-12-04Use main buffers for utility drawsStenzek
2018-05-02D3D: Drop gamma parameter from util draw helperStenzek
2018-03-10Move shader caches to VideoCommonStenzek
2017-11-18VideoConfig: Make StereoMode an enum classLioncash
2017-09-11Renderer: Move cull mode to a rasterization state objectStenzek
2017-09-07D3D: Fix crash if shaders fail to compileStenzek
2017-09-02D3D: Eliminate redundant ID3D11DeviceChild* castsLioncash
2017-07-30D3D: Uber shader supportStenzek
2017-07-20ShaderGen: Pass host config to shader generation functionsStenzek
2017-07-20VideoCommon: Move shader cache filename generation to commonStenzek
2017-07-20D3D11: Reload shader cache when relevant config changesStenzek
2017-03-09Unify the way of setting game ID, title ID, revisionJosJuice
2017-02-19VideoBackends: Add a developer option to disable the shader cache.Jules Blok
2016-12-06Common: Add alignment headerLéo Lam
2016-10-29DiscIO/SConfig: Rename GetUniqueID to GetGameIDJosJuice
2016-07-29VideoCommon: Make API_TYPE an enum classLioncash
2016-06-26Remove the rest of ShaderDebugging.Scott Mansell
2016-06-26Multithreadded Shadergen: Minor fixups.Scott Mansell
2016-06-26Remove UID Checker.Scott Mansell
2016-06-26Multithreadded Shadergen: Second Pass over geometery ShadergenScott Mansell
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-01-02VideoBackend: Get rid of a boolean globalLioncash
2015-11-03VideoCommon: return code/uid from shader gensTillmann Karras
2015-06-12Options: merge SCoreStartupParameter into SConfigdegasus
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2014-12-29Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.Jules Blok
2014-12-24GeometryShaderCache: Cosmetics.Jules Blok
2014-12-21PixelShaderCache: Support stereoscopic EFB format changes.Jules Blok
2014-12-19VideoCommon: Make IsPassthrough() a function of the ShaderUid.Jules Blok
2014-12-18D3D: Use ROUND_UP macro for rounding buffer sizes.Jules Blok
2014-12-18GeometryShader: Disable the geometry shader stage if it is a pass-through sha...Jules Blok
2014-12-14GeometryShaderGen: Pass the primitive type and always run the generator regar...Jules Blok
2014-12-14VideoCommon: Add a separate constants buffer for the geometry shader.Jules Blok
2014-12-14CosmeticsJules Blok
2014-12-14TextureCache: Add stereoscopy support for EFB to texture copies.Jules Blok
2014-12-14D3DUtil: Use a geometry shader to clear all slices.Jules Blok
2014-12-14D3D: Add GeometryShaderCache.Jules Blok