summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
diff options
context:
space:
mode:
authorLioncash <mathew1800@gmail.com>2016-07-21 19:04:57 -0400
committerLioncash <mathew1800@gmail.com>2016-07-29 19:20:16 -0400
commit14e0b48ae43c3625f8571dec88121c91d575c65c (patch)
tree31bc05ce2f346cbdfd9572a5f82c57223bd98022 /Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
parent66b11c5198adece05e8e53dca7bf1ad4489f1bdb (diff)
VideoCommon: Make API_TYPE an enum class
Allows for forward declarations in most places, which prevents dumping unrelated VideoCommon.h contents directly into headers.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
index 1452e617e3..a698b4bfbb 100644
--- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
@@ -225,7 +225,7 @@ bool GeometryShaderCache::SetShader(u32 primitive_type)
}
// Need to compile a new shader
- ShaderCode code = GenerateGeometryShaderCode(API_D3D, uid.GetUidData());
+ ShaderCode code = GenerateGeometryShaderCode(APIType::D3D, uid.GetUidData());
D3DBlob* pbytecode;
if (!D3D::CompileGeometryShader(code.GetBuffer(), &pbytecode))