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authorJules Blok <jules.blok@gmail.com>2014-12-19 13:10:06 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-19 14:10:53 +0100
commit1b9fe70d7c0b567c7930297af296e765e91bc02b (patch)
tree35188e5a8185623ed25c691289f40f244dd74278 /Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
parentc9e469f8320af16307ad1dd6208e88457999bf3c (diff)
VideoCommon: Make IsPassthrough() a function of the ShaderUid.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
index 9a9da67b63..59b0e3ff65 100644
--- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp
@@ -211,7 +211,7 @@ bool GeometryShaderCache::SetShader(u32 primitive_type)
last_uid = uid;
// Check if the shader is a pass-through shader
- if (IsPassthroughGeometryShader(uid))
+ if (uid.GetUidData()->IsPassthrough())
{
// Return the default pass-through shader
last_entry = &pass_entry;