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| author | Jules Blok <jules.blok@gmail.com> | 2014-12-19 13:10:06 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-19 14:10:53 +0100 |
| commit | 1b9fe70d7c0b567c7930297af296e765e91bc02b (patch) | |
| tree | 35188e5a8185623ed25c691289f40f244dd74278 /Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | |
| parent | c9e469f8320af16307ad1dd6208e88457999bf3c (diff) | |
VideoCommon: Make IsPassthrough() a function of the ShaderUid.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp index 9a9da67b63..59b0e3ff65 100644 --- a/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/GeometryShaderCache.cpp @@ -211,7 +211,7 @@ bool GeometryShaderCache::SetShader(u32 primitive_type) last_uid = uid; // Check if the shader is a pass-through shader - if (IsPassthroughGeometryShader(uid)) + if (uid.GetUidData()->IsPassthrough()) { // Return the default pass-through shader last_entry = &pass_entry; |
